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    WIP - Vray - Residential Dwelling

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    • A Offline
      azz00
      last edited by

      Hi Everyone,

      I am just starting to get my head around V-ray but I would really appreciate some advice / pointers to get a better render than the below.

      My usual workflow is Sketchup -> Vray -> Photoshop but I am not happy with the final outcome. First image is the base render, second is the post photoshop and the third is really what I am aiming for. (render done by someone else, I just really like the outcome)

      Since doing this render, the textures for the brick and stone walls and the corner stone details have been changed so the photoshop file is a little out of date, but ultimately that has made very little difference.

      Any help would really help!

      Thanks

      http://i360.photobucket.com/albums/oo43/azz00/base render.jpg

      http://i360.photobucket.com/albums/oo43/azz00/post photoshop.jpg

      http://i360.photobucket.com/albums/oo43/azz00/Limewood.jpg

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      • DanielD Offline
        Daniel
        last edited by

        I'm assuming you are referring to the first two images.

        I don't know anything about VRay, but I can offer some general remarks (IMHO); hope they help:

        1. The composition can be improved. You've an interesting building in an uninteresting setting. A sea of paving is not a very inviting look to have in front of a residence. Add a car, some outdoor furniture or other "stuff" to show someone lives there. Add some foreground foliage. Make your image tell a story. Right now it's saying the contractor just finished building it, he did the minimalist amount of landscaping (sod on the lawn) and now its sitting empty waiting for someone to buy it.

        2. Your roof texture is creating large square patterns. I feel for you - finding good shingle textures that are seamless is hard to do.

        3. Your stone texture looks like you just painted with a solid color. There's no variation as one would expect to see in stone, and I can't make out any joints in the stone.

        4. On a design note, those chimney pots look too puny for the chimneys they are atop of.

        Overall, it's a nice model with good texturing. And I like the fact one can see some things when looking into some of the windows (as opposed to seeing a big empty volume).

        My avatar is an anachronism.

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        • A Offline
          azz00
          last edited by

          @daniel said:

          I'm assuming you are referring to the first two images.

          I don't know anything about VRay, but I can offer some general remarks (IMHO); hope they help:

          1. The composition can be improved. You've an interesting building in an uninteresting setting. A sea of paving is not a very inviting look to have in front of a residence. Add a car, some outdoor furniture or other "stuff" to show someone lives there. Add some foreground foliage. Make your image tell a story. Right now it's saying the contractor just finished building it, he did the minimalist amount of landscaping (sod on the lawn) and now its sitting empty waiting for someone to buy it.

          2. Your roof texture is creating large square patterns. I feel for you - finding good shingle textures that are seamless is hard to do.

          3. Your stone texture looks like you just painted with a solid color. There's no variation as one would expect to see in stone, and I can't make out any joints in the stone.

          4. On a design note, those chimney pots look too puny for the chimneys they are atop of.

          Overall, it's a nice model with good texturing. And I like the fact one can see some things when looking into some of the windows (as opposed to seeing a big empty volume).

          Thanks very much for that Daniel!

          I will work on all of those points over the weekend! I especially agree with you on the roof texture, I think I may have to look into making my own.

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          • pbacotP Offline
            pbacot
            last edited by

            Design wise: the front entry is unceremoniously just part of the driveway pavement. Set it off with another paving, perhaps a step up, or slightly rising walk, planting areas. A house like this may have some low stone-walled planting for example. Make the entry better defined and the front door visible, less shadow. Also I wouldn't run the pavement all over in front of the house right up to the walls. It's confusing the elements on the left with the entry or is that... hard to read. If those are windows, that would be uncomfortable feeling for visitors to park and walk around right outside.

            Nice work! A lot of good modeling, I see.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • tuna1957T Offline
              tuna1957
              last edited by

              I'll let the architects give critiques on your model itself, but I do agree with their comments about ramping up the landscape. My tips for you are concerning setting up your scenes. From my own struggles with learning to render I've found it very important to spend extra time with the set up. Experiment with your field of view. Going wider allows you to get closer but not lose the sides of your model offscreen. Play with eye height also. Average is about 5'6" but going a little lower can make the render more dramatic. Really play with your shadow settings. The shadows can really enhance or detract from the look of the render and it just takes time fooling with the settings until you get what you feel is right. Move your camera position around,sometimes a little left or a little right can make a big difference. Having a tree or two positioned behind the camera really will add to your render. It creates natural shadows and reflections on your model that just raises the realism bar higher. Lastly set up multiple scenes with minor variations in camera position, shadow settings etc. and do quick test renders to decide if you need to adjust anything and which scenes are best for a long cook. Your doing good work just keep plugging at the renders and you'll get were you want to be.

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              • M Offline
                Mike Amos
                last edited by

                Just a quick question from a Joe public point of view, why would anyone want to raise the area of the front door? In a time when accessibility is going mainstream and wheelchair users etc are being considered just part of the population rather than a nuisance special needs group and steps are not actually essential.

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                • pbacotP Offline
                  pbacot
                  last edited by

                  Good point! Making the whole house on one level is a nice idea. Not every house is going to have every door at ground level. Many people prefer a raised floor, most high-end houses have them. (I don't--I'd prefer a concrete slab).

                  Friends of mine bought a nice house but it is two stories and has four levels altogether, not to mention steps on all sides. Now they are both diabled and trying to change the house. The original builder could have fixed that by a few more passes of the bulldozer (which was generously used elsewhere on the site).

                  Still there can be a gentle rise (There would be one for drainage anyway), a change in paving, and definition of the entry area from the vehicle area by a path, planting or walls, and keep it accessible. You just don't want a grand house to be sitting in a parking lot.

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • M Offline
                    Mike Amos
                    last edited by

                    Thanks, it's nice to learn something new and I have a shed load to learn.

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