• Login
sketchucation logo sketchucation
  • Login
๐Ÿค‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Modelling curbs for rendering... texturing? Geometry?

Scheduled Pinned Locked Moved SketchUp Discussions
sketchup
31 Posts 6 Posters 4.3k Views 6 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    AcesHigh
    last edited by 6 Jul 2015, 16:54

    in THIS model I was able to run SketchUV to texture the curb. However, for some reason, SketchUV fails me for this task 90% of the times.

    http://i.imgur.com/LSi87kv.jpg

    http://i.imgur.com/WOsfBiI.jpg

    rendered

    http://i.imgur.com/hJhu8hf.jpg

    I donยดt know why SketchUV usually fails on me for Tube Mapping.

    I have this curb which to me seems to be made purely of Quads, and still I get an error message!

    For the same curb, ThruPaint is ALSO failing me... (edit... and now I solved it... it was not connecting textures correctly between faces because it was a tube... I was able to delete all bottom faces, and then it got it correctly)

    1 Reply Last reply Reply Quote 0
    • R Offline
      roland joseph
      last edited by 7 Jul 2015, 06:57

      OK...that's what I had in mind although in my local area we don't have the breaks. I don't know what the concrete recipe is but they don't need the crack protection which I guess the breaks are for. We have long continues ribbons. Your method is sound and looks good.

      1 Reply Last reply Reply Quote 0
      • R Offline
        roland joseph
        last edited by 7 Jul 2015, 07:10

        @unknownuser said:

        are you able to work with this kind of imagery or is it too low res for your method?

        This is fine. Once you turn off all the unnecessary masking (roads etc) in Google. First enlarge it, then saturate it, then run a couple of "sharpen" passes. It would be suitable for a very effective near real image at that point. If you can manage an image at about 6-8000 pixels you can get down and paint with a line tool. You don't color over completely. Instead set the opacity down to about 50%. Sample the color of the existing pavement and use it to color over the streets. This creates sharper edges. In the areas where you want extreme detail as in your images you have to create mesh to work with just as you have.
        I think the methods you are using are great.

        1 Reply Last reply Reply Quote 0
        • A Offline
          AcesHigh
          last edited by 7 Jul 2015, 12:42

          @roland joseph said:

          I think the methods you are using are great.

          thanks... maybe I should move forward to asking questions at the SketchUV and Thrupaint threads... I guess my method is good but my problem is how to properly use those plugins then.

          ps: just to be sure, the 4 four pics of curbs are PHOTOS I found at Google, not ultra realistic renders by me ๐Ÿ˜†

          1 Reply Last reply Reply Quote 0
          • R Offline
            roland joseph
            last edited by 7 Jul 2015, 12:53

            @unknownuser said:

            maybe I should move forward to asking questions at the SketchUV and Thrupaint threads

            Yes, I agree, this is something I will do as well.

            ....and no I wasn't fooled by the images. If I thought they were renderings I would be too jealous to talk to you. ๐Ÿ˜ข.... ๐Ÿ˜‰

            1 Reply Last reply Reply Quote 0
            • A Offline
              AcesHigh
              last edited by 7 Jul 2015, 13:54

              @roland joseph said:

              @unknownuser said:

              maybe I should move forward to asking questions at the SketchUV and Thrupaint threads

              Yes, I agree, this is something I will do as well.

              ....and no I wasn't fooled by the images. If I thought they were renderings I would be too jealous to talk to you. ๐Ÿ˜ข.... ๐Ÿ˜‰

              I know the feeling ๐Ÿ˜†

              1 Reply Last reply Reply Quote 0
              • A Offline
                AcesHigh
                last edited by 7 Jul 2015, 16:32

                Hi Roland, tried to PM you but itยดs disabled. I really liked your asphalt textures used in these images

                @roland joseph said:

                I did find a few near photo real.

                http://ibuildmodels.com/images/shot810.jpg

                http://ibuildmodels.com/images/shot414.jpg

                is that something you can and would share, or can I find it somewhere?

                1 Reply Last reply Reply Quote 0
                • F Offline
                  Frederik
                  last edited by 7 Jul 2015, 18:07

                  Please check these free textures... They're all made seamless...
                  There's a couple of nice asphalts...
                  http://kirkdunne.com/blog/?cat=15

                  If the above resource is not enough, I suggest you take a look at Allegorithmic ...
                  There will soon be a plugin available for Thea Render...
                  See this thread at the Thea Render forum: http://thearender.com/forum/viewtopic.php?f=17%26amp;p=128101#p128085

                  Cheers
                  Kim Frederik

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    roland joseph
                    last edited by 7 Jul 2015, 20:00

                    AcesHigh here is a link to the exact texture and a normal...
                    http://ibuildmodels.com/ace.html

                    @Fredrick...the Substance converter looks amazing...thanks! ๐Ÿ‘

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      Frederik
                      last edited by 8 Jul 2015, 05:50

                      @roland joseph said:

                      @Fredrick...the Substance converter looks amazing...thanks! ๐Ÿ‘

                      You're welcome...
                      Indeed it looks amazing... Can't wait to get my hand on it... ๐Ÿ˜„

                      Cheers
                      Kim Frederik

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        AcesHigh
                        last edited by 8 Jul 2015, 12:55

                        @roland joseph said:

                        OK...that's what I had in mind although in my local area we don't have the breaks. I don't know what the concrete recipe is but they don't need the crack protection which I guess the breaks are for. We have long continues ribbons. Your method is sound and looks good.

                        If you go to CGTextures > Roads > Various, there are two photos of curbs that are not even concrete, but stone blocks. By the names of the authors, one is from a portuguese speaking country and the other from an english speaking country. When having stone blocks as curbs, itยดs even more paramount the necessity to use textures with "separation" between the blocks...

                        Thank you and Frederik for the awesome asphalt textures.

                        I want to make one here with several different layers (so it must be used with a render engine that support materials with different layers) for a more "damaged" kinda of asphalt, and will share with you guys.

                        1 Reply Last reply Reply Quote 0
                        • 1
                        • 2
                        • 2 / 2
                        2 / 2
                        • First post
                          21/31
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement