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    Modelling curbs for rendering... texturing? Geometry?

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    • pbacotP Offline
      pbacot
      last edited by

      I've used follow me to run the sidewalk curb and gutter around.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • R Offline
        roland joseph
        last edited by

        @unknownuser said:

        the divisions between curb pieces

        I don't know what you mean I guess. The curbs that exist now are identical to the curbs you see in my drawing. Maybe if you showed me a picture.

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        • deaneauD Offline
          deaneau
          last edited by

          @ roland joseph

          how do you have make your pictures? with photoshop or inside of sketchup.

          Thank You

          MADE, BORN AND LIVING IN BERLIN
          Big Thank You to all Programmers
          Some German words are so long that they have a perspective. M.Twain

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          • A Offline
            AcesHigh
            last edited by

            @roland joseph said:

            @unknownuser said:

            the divisions between curb pieces

            I don't know what you mean I guess. The curbs that exist now are identical to the curbs you see in my drawing. Maybe if you showed me a picture.

            here, curb pieces... and the divisions between the pieces, which are visible

            http://www.bestcurb.ca/bestcurb/Images/good curb.jpg

            http://www.itoosoft.com/img/library/railclone/_rc_curb_5.jpg

            http://s3.amazonaws.com/rapgenius/curb-your-dependence.jpg

            http://www.belmont.gov/Home/ShowImage?id=2905&t=635332435666470000

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            • A Offline
              AcesHigh
              last edited by

              in THIS model I was able to run SketchUV to texture the curb. However, for some reason, SketchUV fails me for this task 90% of the times.

              http://i.imgur.com/LSi87kv.jpg

              http://i.imgur.com/WOsfBiI.jpg

              rendered

              http://i.imgur.com/hJhu8hf.jpg

              I don´t know why SketchUV usually fails on me for Tube Mapping.

              I have this curb which to me seems to be made purely of Quads, and still I get an error message!

              For the same curb, ThruPaint is ALSO failing me... (edit... and now I solved it... it was not connecting textures correctly between faces because it was a tube... I was able to delete all bottom faces, and then it got it correctly)

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              • R Offline
                roland joseph
                last edited by

                OK...that's what I had in mind although in my local area we don't have the breaks. I don't know what the concrete recipe is but they don't need the crack protection which I guess the breaks are for. We have long continues ribbons. Your method is sound and looks good.

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                • R Offline
                  roland joseph
                  last edited by

                  @unknownuser said:

                  are you able to work with this kind of imagery or is it too low res for your method?

                  This is fine. Once you turn off all the unnecessary masking (roads etc) in Google. First enlarge it, then saturate it, then run a couple of "sharpen" passes. It would be suitable for a very effective near real image at that point. If you can manage an image at about 6-8000 pixels you can get down and paint with a line tool. You don't color over completely. Instead set the opacity down to about 50%. Sample the color of the existing pavement and use it to color over the streets. This creates sharper edges. In the areas where you want extreme detail as in your images you have to create mesh to work with just as you have.
                  I think the methods you are using are great.

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                  • A Offline
                    AcesHigh
                    last edited by

                    @roland joseph said:

                    I think the methods you are using are great.

                    thanks... maybe I should move forward to asking questions at the SketchUV and Thrupaint threads... I guess my method is good but my problem is how to properly use those plugins then.

                    ps: just to be sure, the 4 four pics of curbs are PHOTOS I found at Google, not ultra realistic renders by me 😆

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                    • R Offline
                      roland joseph
                      last edited by

                      @unknownuser said:

                      maybe I should move forward to asking questions at the SketchUV and Thrupaint threads

                      Yes, I agree, this is something I will do as well.

                      ....and no I wasn't fooled by the images. If I thought they were renderings I would be too jealous to talk to you. 😢.... 😉

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                      • A Offline
                        AcesHigh
                        last edited by

                        @roland joseph said:

                        @unknownuser said:

                        maybe I should move forward to asking questions at the SketchUV and Thrupaint threads

                        Yes, I agree, this is something I will do as well.

                        ....and no I wasn't fooled by the images. If I thought they were renderings I would be too jealous to talk to you. 😢.... 😉

                        I know the feeling 😆

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                        • A Offline
                          AcesHigh
                          last edited by

                          Hi Roland, tried to PM you but it´s disabled. I really liked your asphalt textures used in these images

                          @roland joseph said:

                          I did find a few near photo real.

                          http://ibuildmodels.com/images/shot810.jpg

                          http://ibuildmodels.com/images/shot414.jpg

                          is that something you can and would share, or can I find it somewhere?

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                          • FrederikF Offline
                            Frederik
                            last edited by

                            Please check these free textures... They're all made seamless...
                            There's a couple of nice asphalts...
                            http://kirkdunne.com/blog/?cat=15

                            If the above resource is not enough, I suggest you take a look at Allegorithmic...
                            There will soon be a plugin available for Thea Render...
                            See this thread at the Thea Render forum: http://thearender.com/forum/viewtopic.php?f=17%26amp;p=128101#p128085

                            Cheers
                            Kim Frederik

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                            • R Offline
                              roland joseph
                              last edited by

                              AcesHigh here is a link to the exact texture and a normal...
                              http://ibuildmodels.com/ace.html

                              @Fredrick...the Substance converter looks amazing...thanks! 👍

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                              • FrederikF Offline
                                Frederik
                                last edited by

                                @roland joseph said:

                                @Fredrick...the Substance converter looks amazing...thanks! 👍

                                You're welcome...
                                Indeed it looks amazing... Can't wait to get my hand on it... 😄

                                Cheers
                                Kim Frederik

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                                • A Offline
                                  AcesHigh
                                  last edited by

                                  @roland joseph said:

                                  OK...that's what I had in mind although in my local area we don't have the breaks. I don't know what the concrete recipe is but they don't need the crack protection which I guess the breaks are for. We have long continues ribbons. Your method is sound and looks good.

                                  If you go to CGTextures > Roads > Various, there are two photos of curbs that are not even concrete, but stone blocks. By the names of the authors, one is from a portuguese speaking country and the other from an english speaking country. When having stone blocks as curbs, it´s even more paramount the necessity to use textures with "separation" between the blocks...

                                  Thank you and Frederik for the awesome asphalt textures.

                                  I want to make one here with several different layers (so it must be used with a render engine that support materials with different layers) for a more "damaged" kinda of asphalt, and will share with you guys.

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