ArtMesh - Converts Tris to Quads
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Came across this today and said id share it here,
It creates quadrilateral or quad-dominant surface mesh. Meshing is performed in a fully automated mode. At the first stage of meshing triangular mesh with predefined elements size is generated. Then triangular mesh is transformed into quad-dominant mesh. Smoothing and topological optimization are used at the final stage of meshing. Directions and values of principal curvatures are taken into account during mesh generation. Hard edges of initial mesh are saved into the final mesh. Initial data for meshing is the triangular surface mesh with arbitrary cell sizes and forms.ArtMesh is a command-line application, so it isn’t the most artist-friendly of workflows, but you do get some control over the output via a set of optional parameters, explained in the software manual.
The resulting mesh will probably need some refinement before use, but as a way to shortcut tedious manual work, it looks well worth a try, and the developers are asking for feedback if you want to suggest new features.
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Nice tool but it needs a GUI and some better docs. But I'll keep playing to see if I can get a good result.
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Nice 1 Rich, i just stumbled across it by accident, never even tried to attempt, be interesting to see if this tool can be used effectively, i agree tho, UI would be much better than using commands
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zBrush has something similiar to this. 3DCoat too.
I tend to prefer the manual way. ReTopoFlow for Blender is my go to tool these days.
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I have a tutorial for doing this in 3D Max...
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