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    HELP Please MAX to SketchUp

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    • duanekempD Offline
      duanekemp
      last edited by

      First, I know nothing about Max. The guys that built the PC for me back in 2012-11 knew I'd be using it for 3D. When they delivered it... it was inside, Max 2011. However, I have been terrified of it and it still scares me... avoided using it as much as possible for absolute terror of how to even begin.

      I have opened it enough to export models successfully into SU. But, not one with textures.

      I have also downloaded free models when they were available and so, not knowing that it would be a problem, I took several hours going through every single model map and texture file, copying and duplicating all textures and maps into a single global folder. This was intended to use for the custom paths so that upon opening a model, it would search directly into this Custom Max textures folder.

      Today though.... everything is still black. when I export a model, it too is black upon entering SketchUp.
      My friend just confirmed that the models and textures were configured for Vray. I don't have Vray.
      But, I do have lots of models and all their textures.

      I've been asking friends and some are saying:

      ... bit of a pickle without Vray! I'd install the 30 day trial of vray and then do a scene conversion using Vray material to Standard material 1 ScriptSpot.
      (I do not want to download Vray)

      ... someone who really know Max would be able to tell me how to set up these paths so that the Max model will reconnect to the textures folder--- ask help.

      ... The UVW mapping will still be there. To add a texture path go to customize, configure user paths, external files. To run the script, go to maxscript, run script

      Does this make sense so far?

      Look, I don't even know how to turn on a light in Max.... I really don't. And the only reason I'm attacking this is because I ignorantly thought it would work, not prepared for these Vray dependancies.... I offered my customer choices of models from within the collection... and now finding out how darn stuck I am.

      Can someone help me?

      I spent hours yesterday putting textures into one 5Go file folder... I have a model, I open it, it is black. I export to 3ds, or obj and it imports black in SU.

      I'm just too ignorant of this (and under such a deadline to sacrifice a learning curve (I have no intentions of using Max but for bringing models into SU) and really need someone to babysit me through getting one modle working so I can use that method for others.

      Anyone?

      Duane Kemp

      Kemp Productions
      Puidoux, Switzerland
      Gallery:
      https://duanekemp.artstation.com/

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      • pilouP Offline
        pilou
        last edited by

        That is curious because there a Tig Import OBJ + Material plugin who works fine!

        Does the OBJ export from 3DSMAx a little glitched ? πŸ˜‰

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • KrisidiousK Offline
          Krisidious
          last edited by

          There's a thread on this here...

          http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=60610

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • duanekempD Offline
            duanekemp
            last edited by

            I appreciate the contribution, surely. But, Pilou, I'm sure the object export is fine. But, Max is not reading the textures as they are setup for Vray. If I can get them in the model... it may very well export with textures.

            Kristoff, thank you. However, if you read the threads on the links you give... many questions similar to mine are asked but none have a response that explains anything... leaving me and others in the same quandary.

            It even has responses of those who have used the script without success, yet no written reply addresses it.

            Duane Kemp

            Kemp Productions
            Puidoux, Switzerland
            Gallery:
            https://duanekemp.artstation.com/

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            • duanekempD Offline
              duanekemp
              last edited by

              Just saw the last post on that thread had TWO links... the latter having perhaps the info I'm looking for. http://blog.turbosquid.com/2013/08/29/converting-max-vray-materials-to-standard-materials/

              Duane Kemp

              Kemp Productions
              Puidoux, Switzerland
              Gallery:
              https://duanekemp.artstation.com/

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              • duanekempD Offline
                duanekemp
                last edited by

                For EVERY MODEL?! This is getting discouraging... (though it does look as if there might be a solution)
                http://blog.turbosquid.com/2013/08/29/converting-max-vray-materials-to-standard-materials/

                Duane Kemp

                Kemp Productions
                Puidoux, Switzerland
                Gallery:
                https://duanekemp.artstation.com/

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                • duanekempD Offline
                  duanekemp
                  last edited by

                  http://www.motivacg.com/en/material-converter/

                  This plugin will transform the Vray material textures to Max textures?! Then, if the answer is yes... I should be able to export from Max a .3ds, .obj or .dae with texture coordinates... correct?

                  Duane Kemp

                  Kemp Productions
                  Puidoux, Switzerland
                  Gallery:
                  https://duanekemp.artstation.com/

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                  • KrisidiousK Offline
                    Krisidious
                    last edited by

                    I know this will convert models between max and sketchup well.

                    Link Preview Image
                    SimGarage | Home to 3DSimED

                    favicon

                    (www.sim-garage.co.uk)

                    By: Kristoff Rand
                    Home DesignerUnique House Plans

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                    • soloS Offline
                      solo
                      last edited by

                      Duane, got a sample model to send me? I have a few tricks that may work.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        Another option you have is to get the Thea for 3dsMax plugin - also by Motiva CGArt & Technology...
                        I'm aware that you already have the Thea Render as well as the Thea4SU license, hence I believe you only need the Thea for 3dsMax plugin and not the bundle (Thea Render studio + plugin), but you need to ask about this at the Thea Render Forum...

                        With the Thea for 3dsMax plugin, you can export a model to Thea Render and in Thea Render Studio, you can save this as .mod.thea files, which you can easily insert in SU as proxies...

                        This might in fact help you in two ways...
                        1.) You can all of a sudden utilize some great model libraries, which normally only works with 3dsMax...
                        2.) Great models - as the 3dsMax models usually are - comes with a second "price tag"...
                        High poly count... Which SketchUp will struggle handling...
                        By inserting the render ready models as proxies in SU using the Thea4SU plugin, you avoid such pains... πŸ˜‰

                        Hope this can help you further...?!

                        Cheers
                        Kim Frederik

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                        • duanekempD Offline
                          duanekemp
                          last edited by

                          Kim Frederik,

                          That's a worthy comment to read and something to think about. Perhaps, if I can obtain a Thea for Max version, I will do exactly that for the future. I'm not in the position to invest more... but, that sounds great. Thank you.
                          I know there is still a solution for this somehow... but, this sounds like a great band-aide.

                          Peter, thanks for the intervention. Much appreciated.

                          Duane Kemp

                          Kemp Productions
                          Puidoux, Switzerland
                          Gallery:
                          https://duanekemp.artstation.com/

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