sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Draw parallel line, distance=11

    Scheduled Pinned Locked Moved Developers' Forum
    21 Posts 5 Posters 3.2k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D Offline
      davesexcel
      last edited by

      this is what I am trying to do, please refer to pic

      StringerPic.JPG

      favicon

      Google Docs (drive.google.com)

      I am trying to get the bottom lines
      ` prompts = ["length", "Run","height","Rise","Total Rises"]
      defaults = [36.0,10.0,1.0,7.75,7]
      input = UI.inputbox prompts, defaults, "Tread."
      a,b,c,d,e=input
      ent = Sketchup.active_model.entities

      #---------Clear All
      #Sketchup.active_model.entities.clear!
      #----------------Make Bottom Stringer-----
      ent.add_line [2,(b+1)+0b+0.5,0+0d-c], [2,(1.5+0b),0+0d-c]
      ent.add_line [2,1.5+0b,-d], [2,1.5+0b,-c]

      		for i in 1..e-3
          ent.add_line [2,(b+1)+i*b+0.5,0+i*d-c], [2,(1.5+i*b),0+i*d-c]  
          ent.add_line [2,1.5+i*b,0+i*d-c], [2,1.5+i*b,-d+(i*d)-c]
       
      	end
      	
      	 ent.add_line [2,((e-2)*b)+1.5,((e-2)*d)-1], [2,((e-1)*b)+1,((e-2)*d)-1]  
              ent.add_line [2,((e-2)*b)+1.5,((e-2)*d)-1], [2,((e-2)*b)+1.5,((e-3)*d)-1]`
      

      thanks

      1 Reply Last reply Reply Quote 0
      • D Offline
        driven
        last edited by

        it's a lot simpler for others if you add the images here and use code-blocks for code...

        like this...

        prompts = ["length", "Run","height","Rise","Total Rises"]
            defaults = [36.0,10.0,1.0,7.75,7]
            input = UI.inputbox prompts, defaults, "Tread."
                a,b,c,d,e=input
                ent = Sketchup.active_model.entities
        		
        #---------Clear All		
                #Sketchup.active_model.entities.clear!
        #----------------Make Bottom Stringer-----
                    ent.add_line [2,(b+1)+0*b+0.5,0+0*d-c], [2,(1.5+0*b),0+0*d-c]  
                    ent.add_line [2,1.5+0*b,-d], [2,1.5+0*b,-c]
                 
        			for i in 1..e-3
                ent.add_line [2,(b+1)+i*b+0.5,0+i*d-c], [2,(1.5+i*b),0+i*d-c]  
                ent.add_line [2,1.5+i*b,0+i*d-c], [2,1.5+i*b,-d+(i*d)-c]
             
        		end
        		
        		 ent.add_line [2,((e-2)*b)+1.5,((e-2)*d)-1], [2,((e-1)*b)+1,((e-2)*d)-1]  
                    ent.add_line [2,((e-2)*b)+1.5,((e-2)*d)-1], [2,((e-2)*b)+1.5,((e-3)*d)-1]
        

        learn from the mistakes of others, you may not live long enough to make them all yourself...

        1 Reply Last reply Reply Quote 0
        • jolranJ Offline
          jolran
          last edited by

          Ah, doh. I missread. You want an edge, not an infinite line.

          1 Reply Last reply Reply Quote 0
          • D Offline
            davesexcel
            last edited by

            @jolran said:

            Ah, doh. I missread. You want an edge, not an infinite line.

            Well I was first trying figure out where to put the line, then I was going to try and figure out how the bottom and top lines meet it.(as per image)

            Using this

            x=10
            y=7.75
            ent = Sketchup.active_model.entities
            ent.add_line [0,0,0], [0,x,y]
             x = Math;;atan(y/x).radians
            
            

            I can figure out the angle (37.77568430595466) for this example.
            Maybe if I subtract that degree from 90. (52.22431569404534).
            How do I find those points?
            something like 11*52.22431569404534 degrees.
            Am I even on the right path?

            Not sure yet.

            1 Reply Last reply Reply Quote 0
            • jolranJ Offline
              jolran
              last edited by

              I don't have time for code, but I drew this quick idea..
              Shouldent be to difficult to figure out vectors and loop points..
              Be careful doing mathcalculations to use Point3d ojects so the floats don't hose you out of sketchup tolerance..


              stairs.jpg

              1 Reply Last reply Reply Quote 0
              • jolranJ Offline
                jolran
                last edited by

                A, what the heck. Here some very simple code suggestion. I don't know if it's this you want to do.

                Sure this can be implemented by math calculations. But using vectors and points + maybe adding length.class assures you'll be within Sketchup tolerance..
                I'll probably do different if communicating with exterior program. But always convert to Point3d objects.

                prompts = ["length", "Run","height","Rise","Total Rises"]
                 defaults = [36.0,10.0,1.0,7.75,7]
                 input = UI.inputbox prompts, defaults, "Tread."
                 
                 
                 len, run, heit, rise, n_steps = input #len(a) not used in original ?
                 ent = Sketchup.active_model.entities
                 
                 # Assuming height is meant startdistance under ORIGIN
                pts = []
                
                v_rise = Geom;;Vector3d.new(0,0,rise)
                v_run = Geom;;Vector3d.new(0,run,0)
                startpoint = Geom;;Point3d.new(0,0,-heit).offset!(v_rise.reverse)
                p1 = startpoint.offset(v_run)
                
                pts << p1
                pts << startpoint
                
                for i in (0...n_steps)
                
                	pts << startpoint = startpoint.offset(v_rise)
                	pts << startpoint = startpoint.offset(v_run)
                	
                end
                
                pts << startpoint.offset(v_rise.reverse)
                
                f = ent.add_face(pts)
                f.pushpull(20)
                
                1 Reply Last reply Reply Quote 0
                • D Offline
                  davesexcel
                  last edited by

                  Thanks,I still need the required depth 11". That would be where the math would come in.

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    slbaumgartner
                    last edited by

                    Aha, you mislead us somewhat by not stating your real question at first! Also, please review the SketchUp API definitions of "Edge" and "line" - they are not the same thing. An "Edge" is a finite segment with specified start and end points. A "line" is an infinite geometric abstraction (it has no start or end) that SketchUp represents as an Array containing either a Point3d and a Vector3d or two Point3d objects. It is an unfortunate historical mistake that the method to create an Edge is named Entities#add_line.

                    So anyway here's an outline of how to do it (don't have time to write and check Ruby code just now, if you can't follow let us know and I'll work it up when I have a chance):

                    1. draw your upper stair Edges as in your picture, all the risers and tread runs
                    2. create a line horizontally through the bottom-most end point: hline= [bottompoint, green vector]
                    3. create a line vertically through the top-most end point: vline=[toppoint, -blue vector]
                    4. create a vector through any two of the stair tread outer vertices
                    5. use this vector in my previous code to get an offset vector for the parallel line, but don't draw the Edge using it.
                    6. apply the offset to any of the outer stair tread vertices to get a point on the parallel line
                    7. create the parallel line using this point and the vector from step 4
                    8. use Geom::intersect_line_line to get the intersection points between the lines from steps 2, 3, and 7
                    9. draw your final Edges using the points from step 8

                    PS: you could also do all this using trig, per some previous posts. I prefer to use geometry construction so as to let SketchUp worry about numeric precision and such.

                    1 Reply Last reply Reply Quote 0
                    • jolranJ Offline
                      jolran
                      last edited by

                      @unknownuser said:

                      Aha, you mislead us somewhat by not stating your real question at first!

                      Indeed.

                      I think Slbaumgartner wraps it up pretty nicely.

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        slbaumgartner
                        last edited by

                        Found a few minutes...try this:

                        
                          def draw_stringer(rise, run, tread_thickness, numsteps)
                            ents=Sketchup.active_model.active_entities
                            # offset vectors for rise and run
                            risevect = Geom;;Vector3d.new([0,0,0], [0,0,rise])
                            runvect = Geom;;Vector3d.new([0,0,0], [0,run,0])
                            # arbitrarily start at the global SketchUp origin
                            basepoint = ORIGIN
                            # draw the upper profile of the stringer
                            # first step adjusted for tread thickness
                            corner = basepoint.offset(Geom;;Vector3d.new([0,0,0], [0,0,rise-tread_thickness]))
                            ents.add_line(basepoint, corner)
                            # remember first corner for later
                            firstcorner = corner
                            basepoint = corner.offset(runvect)
                            ents.add_line(corner, basepoint)
                            # now do the rest of the steps
                            2.upto(numsteps) do
                              corner = basepoint.offset(risevect)
                              ents.add_line(basepoint, corner)
                              basepoint = corner.offset(runvect)
                              ents.add_line(corner, basepoint)
                            end
                            # create the baseline and top plumb line
                            baseline = [ORIGIN, [0,1,0]]
                            plumbline = [basepoint, [0,0,-1]]
                            # create the offset vector to the other line
                            cornervect = Geom;;Vector3d.new(firstcorner, corner)
                            normalvect = cornervect*[0,0,1]
                            offsetvect = cornervect*normalvect
                            offsetvect.length=11
                            # create the two corners for the remaining Edges
                            # get a point on the bottom line by offsetting from any top corner
                            refpoint = corner.offset(offsetvect)
                            oppline = [refpoint, cornervect]
                            bottomcorner = Geom;;intersect_line_line(oppline, baseline)
                            topcorner = Geom;;intersect_line_line(oppline, plumbline)
                            # add the Edges
                            ents.add_line(ORIGIN, bottomcorner)
                            ents.add_line(bottomcorner, topcorner)
                            finaledge = ents.add_line(topcorner, basepoint)
                            # fill in the Face
                            finaledge.find_faces()
                          end
                        
                        
                        1 Reply Last reply Reply Quote 0
                        • D Offline
                          davesexcel
                          last edited by

                          Very nice indeed. I adjusted it to account for the riser thickness, this needs to be cut off at the back. And it does work for any size string.

                          thanks.

                          How can I change the basepoint from original to (0,1+rise_thickness,0) ?

                           def draw_stringer(rise, run, tread_thickness, numsteps)
                                       
                                  ents=Sketchup.active_model.active_entities
                          		rise=7.75
                          		run=10
                          		tread_thickness=1
                          		numsteps=7
                          		string=11
                                  rise_thickness=0.5
                                  # offset vectors for rise and run
                                  risevect = Geom;;Vector3d.new([0,0,0], [0,0,rise])
                                  runvect = Geom;;Vector3d.new([0,0,0], [0,run,0])
                          	#<<<<<<<<<<<<<<
                                  lstrun = Geom;;Vector3d.new([0,0,0], [0,(run-rise_thickness),0])
                          	#<<<<<<<<<<<<<<<<<<<<
                                  # arbitrarily start at the global SketchUp origin
                                  basepoint = ORIGIN
                                  # draw the upper profile of the stringer
                                  # first step adjusted for tread thickness
                                  corner = basepoint.offset(Geom;;Vector3d.new([0,0,0], [0,0,rise-tread_thickness]))
                                  ents.add_line(basepoint, corner)
                                  # remember first corner for later
                                  firstcorner = corner
                                  basepoint = corner.offset(runvect)
                                  ents.add_line(corner, basepoint)
                                  # now do the rest of the steps
                                  2.upto(numsteps-2) do
                                    corner = basepoint.offset(risevect)
                                    ents.add_line(basepoint, corner)
                                    basepoint = corner.offset(runvect)
                                    ents.add_line(corner, basepoint)
                                  end
                                  # <<<<<<<<<<<<last run
                          		corner = basepoint.offset(risevect)
                                    ents.add_line(basepoint, corner)
                          		basepoint = corner.offset(lstrun)
                                    ents.add_line(corner, basepoint)
                          
                                  # create the baseline and top plumb line
                                  baseline = [ORIGIN, [0,1,0]]
                                  plumbline = [basepoint, [0,0,-1]]
                                  # create the offset vector to the other line
                                  cornervect = Geom;;Vector3d.new(firstcorner, corner)
                                  normalvect = cornervect*[0,0,1]
                                  offsetvect = cornervect*normalvect
                                  offsetvect.length=string
                                  # create the two corners for the remaining Edges
                                  # get a point on the bottom line by offsetting from any top corner
                                  refpoint = corner.offset(offsetvect)
                                  oppline = [refpoint, cornervect]
                                  bottomcorner = Geom;;intersect_line_line(oppline, baseline)
                                  topcorner = Geom;;intersect_line_line(oppline, plumbline)
                                  # add the Edges
                                  ents.add_line(ORIGIN, bottomcorner)
                                  ents.add_line(bottomcorner, topcorner)
                                  finaledge = ents.add_line(topcorner, basepoint)
                                  # fill in the Face
                                  finaledge.find_faces()
                           
                          
                                end
                          
                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            slbaumgartner
                            last edited by

                            The only things that depend on the starting point are the three places that use ORIGIN. That's an advantage of using offset vectors instead of formulas to create vertex points. So, at the top, define

                            startpoint = [0, 1+riserthickness, 0]

                            and replace ORIGIN with startpoint in the three locations. I didn't include any other error checking, but as a precaution against when riserthickness=0 you might want to change the definition of baseline to

                            baseline = [startpoint, [0, -1, 0]]

                            so that the two points will never be the same (which would cause a SketchUp error). A line does not have a direction, so it does not matter that the second point is "in front" instead of "in back" of startpoint.

                            1 Reply Last reply Reply Quote 0
                            • D Offline
                              davesexcel
                              last edited by

                              @slbaumgartner said:

                              ....

                              Thanks alot,
                              How do I pushpull this?

                              I am trying
                              finaledge.pushpull 1
                              and
                              face.pushpull 1
                              nothing seems to be happening.

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                Jim
                                last edited by

                                Do you have the Ruby Console open while testing your code? It will show you errors that occur.

                                An Edge is not something that an be pushpulled. Faces can be. Unfortunately, using find_faces does not give you a list of found faces. So you need to find the created face yourself. The code might look something like this:

                                face = ents.grep(Sketchup;;Face).first
                                
                                if face
                                  face.pushpull(tread_thickness)
                                end
                                

                                Hi

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  davesexcel
                                  last edited by

                                  Thanks

                                  1 Reply Last reply Reply Quote 0
                                  • 1
                                  • 2
                                  • 1 / 2
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement