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    Draw parallel line, distance=11

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    • D Offline
      davesexcel
      last edited by

      @jolran said:

      Ah, doh. I missread. You want an edge, not an infinite line.

      Well I was first trying figure out where to put the line, then I was going to try and figure out how the bottom and top lines meet it.(as per image)

      Using this

      x=10
      y=7.75
      ent = Sketchup.active_model.entities
      ent.add_line [0,0,0], [0,x,y]
       x = Math;;atan(y/x).radians
      
      

      I can figure out the angle (37.77568430595466) for this example.
      Maybe if I subtract that degree from 90. (52.22431569404534).
      How do I find those points?
      something like 11*52.22431569404534 degrees.
      Am I even on the right path?

      Not sure yet.

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      • jolranJ Offline
        jolran
        last edited by

        I don't have time for code, but I drew this quick idea..
        Shouldent be to difficult to figure out vectors and loop points..
        Be careful doing mathcalculations to use Point3d ojects so the floats don't hose you out of sketchup tolerance..


        stairs.jpg

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        • jolranJ Offline
          jolran
          last edited by

          A, what the heck. Here some very simple code suggestion. I don't know if it's this you want to do.

          Sure this can be implemented by math calculations. But using vectors and points + maybe adding length.class assures you'll be within Sketchup tolerance..
          I'll probably do different if communicating with exterior program. But always convert to Point3d objects.

          prompts = ["length", "Run","height","Rise","Total Rises"]
           defaults = [36.0,10.0,1.0,7.75,7]
           input = UI.inputbox prompts, defaults, "Tread."
           
           
           len, run, heit, rise, n_steps = input #len(a) not used in original ?
           ent = Sketchup.active_model.entities
           
           # Assuming height is meant startdistance under ORIGIN
          pts = []
          
          v_rise = Geom;;Vector3d.new(0,0,rise)
          v_run = Geom;;Vector3d.new(0,run,0)
          startpoint = Geom;;Point3d.new(0,0,-heit).offset!(v_rise.reverse)
          p1 = startpoint.offset(v_run)
          
          pts << p1
          pts << startpoint
          
          for i in (0...n_steps)
          
          	pts << startpoint = startpoint.offset(v_rise)
          	pts << startpoint = startpoint.offset(v_run)
          	
          end
          
          pts << startpoint.offset(v_rise.reverse)
          
          f = ent.add_face(pts)
          f.pushpull(20)
          
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          • D Offline
            davesexcel
            last edited by

            Thanks,I still need the required depth 11". That would be where the math would come in.

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            • S Offline
              slbaumgartner
              last edited by

              Aha, you mislead us somewhat by not stating your real question at first! Also, please review the SketchUp API definitions of "Edge" and "line" - they are not the same thing. An "Edge" is a finite segment with specified start and end points. A "line" is an infinite geometric abstraction (it has no start or end) that SketchUp represents as an Array containing either a Point3d and a Vector3d or two Point3d objects. It is an unfortunate historical mistake that the method to create an Edge is named Entities#add_line.

              So anyway here's an outline of how to do it (don't have time to write and check Ruby code just now, if you can't follow let us know and I'll work it up when I have a chance):

              1. draw your upper stair Edges as in your picture, all the risers and tread runs
              2. create a line horizontally through the bottom-most end point: hline= [bottompoint, green vector]
              3. create a line vertically through the top-most end point: vline=[toppoint, -blue vector]
              4. create a vector through any two of the stair tread outer vertices
              5. use this vector in my previous code to get an offset vector for the parallel line, but don't draw the Edge using it.
              6. apply the offset to any of the outer stair tread vertices to get a point on the parallel line
              7. create the parallel line using this point and the vector from step 4
              8. use Geom::intersect_line_line to get the intersection points between the lines from steps 2, 3, and 7
              9. draw your final Edges using the points from step 8

              PS: you could also do all this using trig, per some previous posts. I prefer to use geometry construction so as to let SketchUp worry about numeric precision and such.

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              • jolranJ Offline
                jolran
                last edited by

                @unknownuser said:

                Aha, you mislead us somewhat by not stating your real question at first!

                Indeed.

                I think Slbaumgartner wraps it up pretty nicely.

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                • S Offline
                  slbaumgartner
                  last edited by

                  Found a few minutes...try this:

                  
                    def draw_stringer(rise, run, tread_thickness, numsteps)
                      ents=Sketchup.active_model.active_entities
                      # offset vectors for rise and run
                      risevect = Geom;;Vector3d.new([0,0,0], [0,0,rise])
                      runvect = Geom;;Vector3d.new([0,0,0], [0,run,0])
                      # arbitrarily start at the global SketchUp origin
                      basepoint = ORIGIN
                      # draw the upper profile of the stringer
                      # first step adjusted for tread thickness
                      corner = basepoint.offset(Geom;;Vector3d.new([0,0,0], [0,0,rise-tread_thickness]))
                      ents.add_line(basepoint, corner)
                      # remember first corner for later
                      firstcorner = corner
                      basepoint = corner.offset(runvect)
                      ents.add_line(corner, basepoint)
                      # now do the rest of the steps
                      2.upto(numsteps) do
                        corner = basepoint.offset(risevect)
                        ents.add_line(basepoint, corner)
                        basepoint = corner.offset(runvect)
                        ents.add_line(corner, basepoint)
                      end
                      # create the baseline and top plumb line
                      baseline = [ORIGIN, [0,1,0]]
                      plumbline = [basepoint, [0,0,-1]]
                      # create the offset vector to the other line
                      cornervect = Geom;;Vector3d.new(firstcorner, corner)
                      normalvect = cornervect*[0,0,1]
                      offsetvect = cornervect*normalvect
                      offsetvect.length=11
                      # create the two corners for the remaining Edges
                      # get a point on the bottom line by offsetting from any top corner
                      refpoint = corner.offset(offsetvect)
                      oppline = [refpoint, cornervect]
                      bottomcorner = Geom;;intersect_line_line(oppline, baseline)
                      topcorner = Geom;;intersect_line_line(oppline, plumbline)
                      # add the Edges
                      ents.add_line(ORIGIN, bottomcorner)
                      ents.add_line(bottomcorner, topcorner)
                      finaledge = ents.add_line(topcorner, basepoint)
                      # fill in the Face
                      finaledge.find_faces()
                    end
                  
                  
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                  • D Offline
                    davesexcel
                    last edited by

                    Very nice indeed. I adjusted it to account for the riser thickness, this needs to be cut off at the back. And it does work for any size string.

                    thanks.

                    How can I change the basepoint from original to (0,1+rise_thickness,0) ?

                     def draw_stringer(rise, run, tread_thickness, numsteps)
                                 
                            ents=Sketchup.active_model.active_entities
                    		rise=7.75
                    		run=10
                    		tread_thickness=1
                    		numsteps=7
                    		string=11
                            rise_thickness=0.5
                            # offset vectors for rise and run
                            risevect = Geom;;Vector3d.new([0,0,0], [0,0,rise])
                            runvect = Geom;;Vector3d.new([0,0,0], [0,run,0])
                    	#<<<<<<<<<<<<<<
                            lstrun = Geom;;Vector3d.new([0,0,0], [0,(run-rise_thickness),0])
                    	#<<<<<<<<<<<<<<<<<<<<
                            # arbitrarily start at the global SketchUp origin
                            basepoint = ORIGIN
                            # draw the upper profile of the stringer
                            # first step adjusted for tread thickness
                            corner = basepoint.offset(Geom;;Vector3d.new([0,0,0], [0,0,rise-tread_thickness]))
                            ents.add_line(basepoint, corner)
                            # remember first corner for later
                            firstcorner = corner
                            basepoint = corner.offset(runvect)
                            ents.add_line(corner, basepoint)
                            # now do the rest of the steps
                            2.upto(numsteps-2) do
                              corner = basepoint.offset(risevect)
                              ents.add_line(basepoint, corner)
                              basepoint = corner.offset(runvect)
                              ents.add_line(corner, basepoint)
                            end
                            # <<<<<<<<<<<<last run
                    		corner = basepoint.offset(risevect)
                              ents.add_line(basepoint, corner)
                    		basepoint = corner.offset(lstrun)
                              ents.add_line(corner, basepoint)
                    
                            # create the baseline and top plumb line
                            baseline = [ORIGIN, [0,1,0]]
                            plumbline = [basepoint, [0,0,-1]]
                            # create the offset vector to the other line
                            cornervect = Geom;;Vector3d.new(firstcorner, corner)
                            normalvect = cornervect*[0,0,1]
                            offsetvect = cornervect*normalvect
                            offsetvect.length=string
                            # create the two corners for the remaining Edges
                            # get a point on the bottom line by offsetting from any top corner
                            refpoint = corner.offset(offsetvect)
                            oppline = [refpoint, cornervect]
                            bottomcorner = Geom;;intersect_line_line(oppline, baseline)
                            topcorner = Geom;;intersect_line_line(oppline, plumbline)
                            # add the Edges
                            ents.add_line(ORIGIN, bottomcorner)
                            ents.add_line(bottomcorner, topcorner)
                            finaledge = ents.add_line(topcorner, basepoint)
                            # fill in the Face
                            finaledge.find_faces()
                     
                    
                          end
                    
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                    • S Offline
                      slbaumgartner
                      last edited by

                      The only things that depend on the starting point are the three places that use ORIGIN. That's an advantage of using offset vectors instead of formulas to create vertex points. So, at the top, define

                      startpoint = [0, 1+riserthickness, 0]

                      and replace ORIGIN with startpoint in the three locations. I didn't include any other error checking, but as a precaution against when riserthickness=0 you might want to change the definition of baseline to

                      baseline = [startpoint, [0, -1, 0]]

                      so that the two points will never be the same (which would cause a SketchUp error). A line does not have a direction, so it does not matter that the second point is "in front" instead of "in back" of startpoint.

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                      • D Offline
                        davesexcel
                        last edited by

                        @slbaumgartner said:

                        ....

                        Thanks alot,
                        How do I pushpull this?

                        I am trying
                        finaledge.pushpull 1
                        and
                        face.pushpull 1
                        nothing seems to be happening.

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                        • J Offline
                          Jim
                          last edited by

                          Do you have the Ruby Console open while testing your code? It will show you errors that occur.

                          An Edge is not something that an be pushpulled. Faces can be. Unfortunately, using find_faces does not give you a list of found faces. So you need to find the created face yourself. The code might look something like this:

                          face = ents.grep(Sketchup;;Face).first
                          
                          if face
                            face.pushpull(tread_thickness)
                          end
                          

                          Hi

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                          • D Offline
                            davesexcel
                            last edited by

                            Thanks

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