[REQ] SU scatter
-
@jiminy-billy-bob said:
@pixero said:
Please make it so it will work with other renderers too.
Here is how it performs with Thea 1.4. The render starts in a couple of seconds and the render itself took a few minutes with Presto.
This is a square surface roughly 130m*130m covered with dense grass.
Very lightweight, as all this vegetation is generated at render-time.
Bah, too good to be true, you joker
-
@jql said:
@jiminy-billy-bob said:
@pixero said:
Please make it so it will work with other renderers too.
Here is how it performs with Thea 1.4. The render starts in a couple of seconds and the render itself took a few minutes with Presto.
This is a square surface roughly 130m*130m covered with dense grass.
Very lightweight, as all this vegetation is generated at render-time.
Bah, too good to be true, you joker
Yea, I think it's bluff too...
Isn't it?
This looks too awesome to be true... Not in 2014... -
-
so.. whats it with su skatter - alive dead or what
-
Very much alive, but not yet ready for public release.
It'll come! -
-
thanks for the info though...
will your skatter plugin work with any renderer availeable or is it somewhat bound to vray?
-
For now it works with Vray and Thea. I will work with other render engines developpers to make it work with their product. But for now I can't guaranty anything behond Vray and Thea.
What engine would you like to use with Skatter? -
Pete, just gave me the heads up on this post. Thank you Pete. This is exactly what I've been looking for. I've been manually building a proxy replace me model to solve this issue. But, JBB, if it's possible, I would love to test this as well. This looks so promising!
-
Here is an updated video preview :
-
@jiminy-billy-bob said:
Here is an updated video preview :
http://www.youtube.com/watch?v=cQHUN0IvgLs
So smooth on your system, I have to click, wait, click or it splats on my side
-
Awesome video, this will sell many copies.
That grass proxy is also great, hope you share it at end
-
The video is a bit edited to cut waiting times when generating 500'000 instances (otherwise it would be boring to watch), and it fast-forward 2x.
You can disable "Live Preview" when dealing with big numbers of items. -
As a side note, there will also be more speed optimisations.
And I aim for multi-threading one day. -
It's looking great! Truly!
-
Edens Garden!
-
Hi,
Great work!I had some ideas, so here I am sharing:
1 - I would like to be able to save the scatter setting as a macro( or something ) containing the models and settings for easy reuse and sharing. I imagine myself having few macro packs named grass, forest, crowd, cars on the street. fallen, leaves.
2 - I like camera clipping and distance clipping features, those will be very useful, just make sure that those will reload and recompute between the scenes during the batch render. Without, that this feature will be useless for me.
-
Great plugin!
@dod3r said:
Hi,
1 - I would like to be able to save the scatter setting as a macro( or something ) containing the models and settings for easy reuse and sharing. I imagine myself having few macro packs named grass, forest, crowd, cars on the street. fallen, leaves.That's what I had in mind too...I guess the majority of people need good grass etc. in the model, but do not have time to adjust all those numbers, or search for the proxies. So it would be nice to have easy solution. Some kind of templates for fast optimized results. Instant grass. The possibility to select the surface with its outline, and the type of grass only...and get good looking grass in model.
-
There will be a built-in library, and you'll be able to create your own presets.
As for refreshing the camera between scene change in batch render, for now it's not possible. It requires some action from the render engines. I'll see with them what's possible.
-
powerful powerful plugin... Cant wait to get a hand on it..
Advertisement