Obligatory Hoverbike
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An existant model or pure imaginative ?
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@unknownuser said:
An existant model or pure imaginative ?
Original by me.
But remember, this is just the block out. A lot more detail and shaping is still left to be done.
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I'm happy with the overall mass and scale, There are some other things not shown that will change the overall style, but I'm moving ahead with the details.
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Reworked instrument cluster. Roughing in the seat.
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2 other angles.
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Reworked the instrument cluster and seat. Added rider pedal brackets.
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Great start.
Two things I believe could be better:- The gauges should be a bit more vertical. The actual position will force the rider to take a longer time to read them. Ideally they will be closer to the eyesight driving position.
- The footrests should be more horizontal, otherwise it will be nearly impossible to climb on and maintain the feet onto them.
Going quite nice otherwise !
And perhaps a bigger "engine" in the back ? That would be the one holding more mass whilst the front ones are used to support some of the mass and steer.But hey, it's your imagination, go wild, I like it !
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Defo miving on mate, sleek.
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Thanks guys.
This is still a long way from finished.
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Still roughing in the details and playing around with the tail.
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Working on tightening up and unifying the tail.
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Ah, that's better.
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Updates. Added landing skids and detailed grav pods, front scoops and minor tweak to rear end.
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Almost 2 hours of detailing lost because autobak and autosave didn't work right after SU crashed.
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looking great this far...i can see another "render this" thread coming up
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Thanks Carloh!
More adjustments and detailing.
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The detailing I lost last night.
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Cleaned up under the seat structure using Curviloft and Round Corners. Had to do a little polygon fiddling, but worth it. Cleaned up rear "fender" as well.
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Pretty cool, Bryan.
Looking forward to seeing the final render.
Have a good week!
_KN
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Skates are not curvated like snow sky ?
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