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    How to SP 3.4 and KerkyThea

    Scheduled Pinned Locked Moved SketchyPhysics
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    • T Offline
      tallbridgeguy
      last edited by

      Looking good!

      Thanks! πŸ‘ πŸ‘

      s

      Nielsen
      http://www.tallbridgeguy.com/

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      • OxerO Offline
        Oxer
        last edited by

        Thanks for the info!! πŸ‘
        The instructions have worked fine too with Thea Render, but I have a question:
        Is it possible export the movement of the camera while simulation is running?

        "The result is the end what is important is the process" by Oxer
        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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        • A Offline
          Anton_S
          last edited by

          @oxer said:

          Thanks for the info!! πŸ‘
          The instructions have worked fine too with Thea Render, but I have a question:
          Is it possible export the movement of the camera while simulation is running?

          Camera positions are recorded automatically, but it will be up to you to decide whether to export with camera positions. Set 'Replay Camera?' to YES when going through export options.

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          • OxerO Offline
            Oxer
            last edited by

            Yes, that is correct πŸ‘ . I tried the same with Thea Render but when I execute the .kst file the positions of the camera are deleted, always it render the same fixed position of the camera, like a isometric view with the origin of model in the center of the image. 😞

            "The result is the end what is important is the process" by Oxer
            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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            • A Offline
              Anton_S
              last edited by

              Oh, you're speaking of running (model).kst in Thea Render not Kerkythea. I will look into it.

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              • OxerO Offline
                Oxer
                last edited by

                Yes, the problem is with Thea Render and the position of the Camera (## Current View ##).

                "The result is the end what is important is the process" by Oxer
                [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                • T Offline
                  tomasz
                  last edited by

                  Very good work Anton! I am impressed. 😍
                  I think many of us were waiting for this to come. Thank you!
                  I will add support for 3.4 in 'Thea for SketchUp'.

                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                  • T Offline
                    tomasz
                    last edited by

                    Do you mind sharing the sample model?

                    Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                    • A Offline
                      Anton_S
                      last edited by

                      @tomasz said:

                      Do you mind sharing the sample model?

                      tank threads.skp
                      Here are the steps I did:

                      1. Enable recording
                      2. Play simulation
                      3. Right click on front wheel, and select camera follow.
                      4. Hold the 'w' key to drive the chain.
                      5. Run simulation for desired time
                      6. Proceed from first post, step 4.

                      @tomasz said:

                      Very good work Anton! I am impressed. 😍
                      I think many of us were waiting for this to come. Thank you!
                      I will add support for 3.4 in 'Thea for SketchUp'.

                      Thank you!

                      As Oxer stated exported camera positions don't change when run (model).kst in Thea Render, but do change when run it in Kerkythea Render. Maybe certain merge options have to be added? Well, I'm not an expert. I hope you look into it. Good luck, thea is an amazing tool!

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                      • OxerO Offline
                        Oxer
                        last edited by

                        @unknownuser said:

                        Very good work Anton! I am impressed. 😍
                        I think many of us were waiting for this to come. Thank you!
                        I will add support for 3.4 in 'Thea for SketchUp'.

                        Good news for Thea's users!! πŸŽ‰

                        "The result is the end what is important is the process" by Oxer
                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                        • A Offline
                          aviv
                          last edited by

                          hi Anton
                          unfortunately it didnt work for me.
                          i downloud kerkythea for skt and follow your steaps from 1-4 it was ok
                          step 5- i opend the ruby console it was empty
                          i followed step 6
                          on step 7 i got an > exporting option< geometry,light, ....
                          nothing about resolution , rate , or "replay camera"
                          and no exportin

                          a few weeks ago i followed your advice and used exporting by "make avi" it wasn't good enough

                          your help
                          please
                          aviv

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                          • A Offline
                            Anton_S
                            last edited by

                            For step 5, the export statistics will be shown after you finish with the rest of steps.
                            For step 7, you get two setting dialogs. One dialog is for export options, then once you click OK, the other dialog with animation export options will show up. I.E there are two options dialogs that will show up in the process. I will update instructions in first post, so they sound clear.

                            When using MakeAVI, set compressor option to Full Frames (Uncompressed) for good quality. It will show up after you click the Begin! button and set export path.

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                            • A Offline
                              aviv
                              last edited by

                              to be more specific - after the first dialog <export option> <ok> i get an open file <locate kerkythea program, please>

                              no second dialog.

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                              • A Offline
                                Anton_S
                                last edited by

                                Oh, that's because you also have to install Kerkythea. Once you do so, upon the first try you have to locate Kerkythea.exe, which is most likely in C:\Program Files\Kerkythea Rendering System\Kerkythea.exe

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                                • A Offline
                                  aviv
                                  last edited by

                                  of course i dowloded the kerkythea and it is on program files (x86) (and working

                                  i succeed exporting a modle) .but where should i locate it?

                                  thnks for your help

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    @aviv said:

                                    of course i dowloded the kerkythea and it is on program files (x86) (and working

                                    i succeed exporting a modle) .but where should i locate it?

                                    thnks for your help

                                    You locate it there where you saved it. After you adjust settings in two dialogs (Step 7), you get another window, asking where to save the script and animation files...

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                                    • A Offline
                                      aviv
                                      last edited by

                                      nothing new it the same. maybee i missing a file i see "kerkythea rendering system" but no "kerkythea exe"?????

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        @aviv said:

                                        nothing new it the same. maybee i missing a file i see "kerkythea rendering system" but no "kerkythea exe"?????

                                        I don't know what you doing wrong, nor I understand what's the problem.

                                        Lets go back to initial steps:

                                        • Do you have SketchyPhysics 3.5.x installed?
                                        • Do you have KerkyThea Application installed?
                                        • Do you have SU2KT 3.17+ Plugin installed?
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                                        • A Offline
                                          aviv
                                          last edited by

                                          once again i want to thank you for your help.

                                          i uninstall kerkythea and install it again and now it is locate and working 😍

                                          i made a simple polygon a cube moving across the frame rendring 4 frame just to see if i am doing ok

                                          it is rendring for more then an hour. how do i now when it finished?

                                          what is the next step ?

                                          iam planing upgrade to pro 2015 is physics get along with it?

                                          THANKS
                                          aviv

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                                          • A Offline
                                            Anton_S
                                            last edited by

                                            Speaking of rendering, Kerkythea application has its own progress clock:
                                            kerkythea_clock.png
                                            This clock will disapera when the rendering is complete. It's not a rocket science...
                                            And before rendering, I suggest using TT CleanUp plugin to remove all unused components and geometry. It will improve the speed of rendering.

                                            See the list in first post for next step.

                                            SketchyPhysics will not work in SU2015 64bit, but it will work in SU2015 32bit.

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