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    SketchyPhysics 3.5.6 (26 January 2015)

    Scheduled Pinned Locked Moved SketchyPhysics
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    • A Offline
      Anton_S
      last edited by

      @unknownuser said:

      When I use these 2 menus!
      After the Record Animation, replay etc...
      Animation is stopped at the moment of the box must be "exploded" on the inclined plane! ๐Ÿ˜ฒ
      Can you verify this ?

      The animation doesn't handle added and removed objects during simulation.

      What happens behind the scenes:
      When the body is about to be split, the body itself doesn't split, but rather two other bodies are added in similar form. The original body becomes hidden and set static, meanwhile the two added bodies take over the scene. When simulation resets the original body is unhidden, and the added split bodies are deleted. The animation tool is not complex. It does not record added and removed bodies during simulation.

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      • A Offline
        Anton_S
        last edited by

        @ashscott said:

        Anton,

        I am stunned ๐Ÿ˜ฒ

        I have tried so long to get a working function like what you've shown and have failed miserably - this is totally amazing. I hope you don't mind me pillaging your code for ideas?

        Thanks! I'd be impressed to see someone use my code ๐Ÿ˜„

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        • pilouP Offline
          pilou
          last edited by

          @unknownuser said:

          It does not record added and removed bodies during simulation.

          Ok!
          So, how do save the result of the normal result if you want to use it for something?
          For example I want use the brocken rocks for an exposition! ๐Ÿ˜„
          Now as soon has i want select them (broken rocks) the animation restart at the beginning! ๐Ÿ˜ฒ

          In the past I was making that without problem! ๐Ÿ˜„

          http://sketchucation.com/forums/download/file.php?id=123049&t=1

          http://sketchucation.com/forums/download/file.php?id=123045

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • A Offline
            Anton_S
            last edited by

            In the past when you selected a different tool SP didn't always deactivate properly, i.e. sometimes objects failed to be placed back to original locations, but now they do. I suppose, you relied on the bug.

            One way to get all the split bodies is by playing simulation, pausing it at desired frame (i.e when you have broken rocks), and then save as another model. Open the new model, and you have the broken rocks!

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            • G Offline
              gyrolen
              last edited by

              *Anton , can you help.?
              I cant get SP 3.5.2 to install on Windows 7, using Sketchup Pro 2014.
              Can you advise how to do it.?
              I have downloaded the .rbz file, but where do you put it SU2014 does not seem to use rbz files anymore.
              Thanks,
              Len

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              • A Offline
                Anton_S
                last edited by

                @gyrolen said:

                *Anton , can you help.?
                I cant get SP 3.5.2 to install on Windows 7, using Sketchup Pro 2014.
                Can you advise how to do it.?
                I have downloaded the .rbz file, but where do you put it SU2014 does not seem to use rbz files anymore.
                Thanks,
                Len

                There are two ways you can do it:

                Way one:

                • Download SketchyPhysics_3.5.2.rbz
                • Open SU2014 and navigate to (Menu) Window > Preferences.
                • In the preferences window navigate to Extensions tab and select Install Extension... button
                • From there, find your downloaded compressed file, and select open button, which will install the extension.

                Way two:
                Use PluginStore extension. Follow installation steps here: http://sketchucation.com/resources/plugin-store-download

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                • G Offline
                  gyrolen
                  last edited by

                  @anton_s said:

                  @gyrolen said:

                  *Anton , can you help.?
                  I cant get SP 3.5.2 to install on Windows 7, using Sketchup Pro 2014.
                  Can you advise how to do it.?
                  I have downloaded the .rbz file, but where do you put it SU2014 does not seem to use rbz files anymore.
                  Thanks,
                  Len

                  There are two ways you can do it:

                  Way one:

                  • Download SketchyPhysics_3.5.2.rbz
                  • Open SU2014 and navigate to (Menu) Window > Preferences.
                  • In the preferences window navigate to Extensions tab and select Install Extension... button
                  • From there, find your downloaded compressed file, and select open button, which will install the extension.

                  Way two:
                  Use PluginStore extension. Follow installation steps here: http://sketchucation.com/resources/plugin-store-download

                  Thanks Anton ,your instructions worked fine, have got it going, now to learn how to use it. Len

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                  • T Offline
                    Trobius
                    last edited by

                    @anton_s said:

                    Hello, William!

                    Yes, SP doesn't have these methods. The API is quite incomplete.
                    I just added getLifetime, getLifeStart, and getLifeEnd.

                    Is there any other getter or setter functions you think shall be added before I post an update? Sorry, I can't think of any myself.

                    Sorry for taking so long to get back to you. Thank you for the info!

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                    • T Offline
                      Trobius
                      last edited by

                      Oh, actually I did think of something else that I would like to see:

                      Could you create a function which would allow you to retrieve the "parent" of an emitted object? (eg, toucher.getEmitter?)

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                      • pilouP Offline
                        pilou
                        last edited by

                        I must miss something! ๐Ÿ˜ณ

                        @unknownuser said:

                        One way to get all the split bodies is by playing simulation, pausing it at desired frame (i.e when you have broken rocks), and then save as another model. Open the new model, and you have the broken rocks!

                        @unknownuser said:

                        The animation doesn't handle added and removed objects during simulation.

                        So the animation can never play after the beginning of the cutting! ๐Ÿ˜ฎ

                        Try with this example and show me how you can save the broken rocks.
                        (I have the last version 3.52)


                        cut.skp

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • A Offline
                          Anton_S
                          last edited by

                          Pilou, I'm speaking about the simulation tool, not animation tool. Press the Physics Toggle Play button and wait till the body is cut. As soon as it cuts, press the Physics Toggle Play button once again to pause. From there on you can 'save as' the model, but don't press the reset button, until you do say the model as another model, for instance, cut2.skp

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                          • pilouP Offline
                            pilou
                            last edited by

                            @unknownuser said:

                            I'm speaking about the simulation tool, not animation tool. Press the Physics Toggle Play button and wait till the body is cut. As soon as it cuts, press the Physics Toggle Play button once again to pause. From there on you can 'save as' the model, but don't press the reset button, until you do say the model as another model, for instance, cut2.skp

                            Alas it's that I make but when i Reload the "save as" that is again the start of the simulation!!! ๐Ÿ˜ฎ
                            idem with your Cut2 file !
                            A very vicious thing! ๐Ÿ˜„
                            alas.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • A Offline
                              Anton_S
                              last edited by

                              Pilou, I re uploaded the cut2 file.

                              One thing to remember is that after you save as, unhide all bodies and delete all the temporary hidden split bodies that were part of the original body. I already did this in the new cut2 file.


                              cut2.skp

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                              • A Offline
                                Anton_S
                                last edited by

                                --

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                                • V Offline
                                  vlkster
                                  last edited by

                                  Ok, i'm having a problem with the control panel/sp inspector. when i name a hinge, using " or ' i don't get a slider bar in the control panel. If i leave off the " or ' than i get a error"script error: undefined local variable or method..."

                                  any help?

                                  thanks
                                  john

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    @vlkster, are you saying that you wrote slider("or') in the controller?
                                    If so, then you got it wrong! The quotation marks surrounding the string must be the same!
                                    You may eigher use a double quote (") or a single quote ('), but you cant use a combination of both.
                                    This is what it should look like, slider("or") or slider('or').

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                                    • V Offline
                                      vlkster
                                      last edited by

                                      @anton_s said:

                                      @vlkster, are you saying that you wrote slider("or') in the controller?
                                      If so, then you got it wrong! The quotation marks surrounding the string must be the same!
                                      You may eigher use a double quote (") or a single quote ('), but you cant use a combination of both.
                                      This is what it should look like, slider("or") or slider('or').

                                      No i did the way that you have shown.
                                      slider("or") or slider('or')

                                      so i don't know

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        @vlkster said:

                                        so i don't know

                                        Is your hinge connected to the object ? Can you upload the model so I could investigate?

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                                        • A Offline
                                          Anton_S
                                          last edited by

                                          @trobius said:

                                          Oh, actually I did think of something else that I would like to see:

                                          Could you create a function which would allow you to retrieve the "parent" of an emitted object? (eg, toucher.getEmitter?)

                                          I added $sketchyPhysicsToolInstnace.getEmitter(grp). This will return the group from which the body group was emitted, or nil if grp wasn't emitted.

                                          Once I post an update, use this technique to get body emitter:

                                          onTouch { |toucher, speed, pos|
                                            emit_grp = sp_tool_instance.getEmitter(toucher.group)
                                            emit_body = simulation.findBody(emit_grp)
                                          }
                                          
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                                          • V Offline
                                            vlkster
                                            last edited by

                                            [/quote][quote="Anton_S":1owgtx3w]
                                            Is your hinge connected to the object ? Can you upload the model so I could investigate?[/quote:1owgtx3w]
                                            https://drive.google.com/file/d/0B3sm21-D2kf1VnJkUnFqZGFjaDQ/view?usp=sharing
                                            Don't make to much fun of my model, just messing around to get a feel for SketchyPhysics.

                                            john

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