Parametric modeling, anyone?
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Hello.
Yes, I'm very active working on it. I have spent many month on building the GUI, and now I'm in Sketchup building Node-methods and experimenting..
Eric Cheung's work look pretty impressive. Although never saw the GUI, which play a HUGE role in a modeler like this.
It get's easily daunting connecting nodes together.
So I have spent quite a lot of time on polishing the GUI, with context menus, icon-management, tooltips etc. All which are easily overlooked starting a project like this.Regarding teamwork:
It really depends on if I go commersial or not. (I haven't made up my mind on that matter yet.) It depends on the progress. The plugin is not release ready.
If I do go commersial, then as you understand Teamwork will be difficult.
Was thinking of having 2 versions. 1free and 1 Pro(advanced)
But let's keep the topic open, if you wanna PM me or discuss things in the open, be my guest.
I'll probably be banned(can't compress the GIF further) but I post a demo showing an attractor point stearing the scale for some parametric cones. The scaling is dependent on distance from the point by a division. The Cones are originaly spaced out on a Polargrid.
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Wonderful. Simply wonderful.
Can't wait to try it out... -
GrassHopper for Sketchup
It will be a plugin or a standalone ? -
A plugin.
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@unknownuser said:
It will be a plugin or a standalone ?
Yes, as Pixero said. However, Pilou you would have to update your specs to at least IE9 for SVG
I thought at first you where an individual seeking to connect Sketchup with another program.
I have now looked through some tutorials at your homepage and see that the GUI and the program are quite impressive. It is more a standalone program, whereas I make use of The Sketchup API.
So I gather your first ambition simply is to export geometry to Sketchup after having created it in your program ?
For hooking it up into a webdialog I see a problem if dependent on Web_GL, as I said. Since Sketchup uses default browser. IE on windows, and there is not much to be done about that, as far as I know.
So using as an external program means you will have Sketchup send information to update WEB_GL and then back again to update Sketchup ?
Or maybe have you found another backdoor solution
Best regards/
Joel -
Hi Jolran,
We're currently using Unity3D as our viewer, and a C# codebase for our parametric engine + operators - which delivers quite good performance in the browser. We're not strictly married to Unity3D, so SketchUp is a really interesting option for us.
Too early to say where we will draw the line between SketchUp and our application. There are a few options, from a really tenuous connection, to deep integration.
We're using SVG for our graph. AFAIK SketchUp uses WebKit on Mac and IE on PC. MatterMachine should run on both.
But we expect some hurdles Would be great if you could help us with those, but totally understand you're invested. Respect for what you've done! I kinda know how much work it is
I'll PM you!
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Ah .net, I see. That's a different thing then..
So if I may ask, have you made any efforts whatsoever getting into Sketchup ?
Ok I wait for the PM.
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Woooow, cant waiting for this.... an huge step forward
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Jolran, your work looks great. And for a big part, complementary. Are you still actively working on it?
For the sake of completeness, I compiled a little list of relevant threads and projects. Please add if you know of any other ones. We might be able to help eachother out and make this happen.
This April fool's led to some intense discussion on the topic:
http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=51564More...
http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=51698
http://sketchucation.com/forums/viewtopic.php?t=22713
http://sketchucation.com/forums/viewtopic.php?f=179%26amp;t=11074
http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=52388Other users of this forum that had a stab at this:
- Jolran's solution seems most mature. No links yet Jolran?
- tbd with SME
- Eric Cheung with his Script Sequencer:
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@jolran
Yes, we've done basic work trying to get a C# <-> Ruby socket working, but we hit a first wall with threads in Ruby.We're starting a more serious attempt soon.
The SketchUp team has been really supportive sofar, and the community is vibrant, with several relevant and similar projects undertaken by its members, so with everybody's help, we feel confident we can pull it off.
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I really feel you guys should PM a lot to each other and talk to the SU team a lot. I feel it's a bit of a waste to not mix both your efforts and you can be sure you'll get a lot of us asking for more!!!
Best of luck to both!
JoΓ£o
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+1
on JoΓ£os comment -
Our first phase effort will involve building a working socket to pass data between C# and Ruby/SU. We have a socket going, but there are some issues passing data between the socket thread and main thread in Ruby.
Second issue we're tackling is efficiently pass (or at least display) large amounts of triangles and line segments between MatterMachine and SU. Building 20000 triangles using Ruby takes about a second. That is too slow!
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@tkluysk said:
Building 20000 triangles using Ruby takes about a second. That is too slow!
I've just crossed my eyes on the "Cricket for sketchup" thread, (Pixero's fault on Thea Render Forum ) where Thomthom talks about a way to visualize geometric operations before commiting them to actual geometry. This is supposedly faster than that sec you talk about, but I can't understand half of what is being discussed...
Jolran is there discussing it too so you should PM each other even more!
http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=51564#p465815
Cheers,
JoΓ£o
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We have alread PM each other but we are not on the "same page".
So there is no collaboration going on.That is simply the game.
Apparently Thomthom is on the "job".
It would have been common curtesy contacting me as well since I've been
posting stuff about this plugin for over a year, and a longtime member of this forum..
But I guess this is the new Trimble policyAnyway. You will have an alternative when this .net application keeps crashing.
I'm not going to back off!@unknownuser said:
Building 20000 triangles using Ruby takes about a second. That is too slow!
I have no problem with 20K displaying it in OPEN_GL.
It will take a couple of seconds more even if you untriangulate the geometry.
An ex:
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Jolran, please: I PM you for a reason.
As far as I'm concerned we are very much on the same page, big picture wise. But again, I respect and understand if you'd rather go solo on this.
ThomThom is not 'on the job'. He has given us some early advice, and has been very supportive, as he has been with you, I'm sure. And we hope to be able to tap his wisdom in the future.
Anyway, I take away your advice on the direct GL drawing. It's a good one.
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Dear Tom. Please check your PM.
@unknownuser said:
ThomThomThom is not 'on the job'. He has given us some early advice, and has been very supportive, as he has been with you, I'm sure
Ok, I missunderstood that part.
And yes, he has.Best regards/
Joel -
@ JQL & DOD3R thanks for your encouraging words. We know we'll need those over the coming months!
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@jolran said:
It would have been common curtesy contacting me as well since I've been
posting stuff about this plugin for over a year, and a longtime member of this forum..
But I guess this is the new Trimble policySorry jolran, I didn't connect the two project. I knew you where working on something paremetric - but I had no idea how far you'd gotten and the exact details. I haven't been able to keep up to date with everything the last year. Last time I checked in it was about concepts I think. The screens you have to show here is mighty impressive!
Rest assured we have no "policy" of excluding anyone. -
Don't worry Thomthom. You have helpt me so much in the past.
Therefore I was a bit surprised not getting any info at all, that's all.I must admit, I have been cryptic regarding this project. So I have myself to blame.
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