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    IMPORTING 3DS FILE INTO SKETCHUP

    Scheduled Pinned Locked Moved Newbie Forum
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    • 7 Offline
      7an23
      last edited by

      the same images i sent you?

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      • olisheaO Offline
        olishea
        last edited by

        I am close to giving up here! πŸ˜†

        oli

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        • 7 Offline
          7an23
          last edited by

          these are the images... nooo dont give uppp


          image1.JPG


          image 2.JPG


          image 3.JPG


          image 4.JPG

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          • 7 Offline
            7an23
            last edited by

            did u give up? 😞

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            • olisheaO Offline
              olishea
              last edited by

              bed time, others will be along to help I'm sure and i'll help out tomorrow too.

              are all your chairs and imported furniture components? Have you tried deleting parts of your model to see what's causing the problem? This is the only way to determine what's causing the stickiness. It is quite a large model, but no reason why it can't run smoothly with proper use of components and layering.

              oli

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              • 7 Offline
                7an23
                last edited by

                sorry for keeping you.... like i said im really bad at sketchup so im not sure what the chairs are... all i did was download them from warehouse, i think that is components...
                but thank u so much u did help alot.... and please dont forget meee,.. i do really need your help tomorrow 😞,.. my submission is in three days, freaking out.. anyways good night πŸ˜„

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                • olisheaO Offline
                  olishea
                  last edited by

                  After looking at your images, I would start by removing all the imported components like the chairs etc. I have said a few times imported components can be VERY heavy poly. In your theatre there are loads of imported chairs that could be slowing things down. I'm not saying that's the only problem but start there.

                  Have you actually tried deleting parts of your model, then PURGING it, then seeing if it's any quicker? This is the only way to see what is causing the problem.

                  If your project is due in a couple of days and you have an unworkable model, then keep it simple to get your point across.

                  A component is like a block in CAD. You can copy and past a component a hundred times and it doesn't increase file size. If you don't use components, the file size can increase dramatically. If you make a change to one component, it will affect all the same components.

                  oli

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                  • 7 Offline
                    7an23
                    last edited by

                    hello sorry for the late reply, i have deleted as much components as i can and i also purged it, it moves fine in wireframe but once i shade it it slows down

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                    • 7 Offline
                      7an23
                      last edited by

                      im really worried i dont know what to do anymore.. this is so difficult, more than i though it would be

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                      • olisheaO Offline
                        olishea
                        last edited by

                        Upload model to dropbox or box.com and share a link please. See if we can help you out before your deadline.

                        Any "complex" model slows down when shaded. If it's unreasonably slow then you'll have to do something about it. I almost always navigate a complex model in monochrome mode.

                        It's because SU is a total arse and doesn't like anything "complex". How dare you model anything more than a cube?! πŸ˜† πŸ˜† πŸ˜†

                        Upload model and I'll have a look.

                        oli

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