[Plugin] FloorGenerator ( Updated 6-Apr-2017)
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There might be performance to gain by using the second options argument
disable_ui
inmodel.start_operation
. It prevents the UI from trying to update as the model changes for the duration of the operation. Often this can give signification improvement. -
used this yesterday and the wood floor is spectacular... love the random imperfections option.
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@unknownuser said:
There might be performance to gain by using the second options argument disable_ui in model.start_operation.
Nothing slips thou past
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Only thing that stood out after a quick glance at the source code.
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@maikoo25 said:
HELP!
how do i install this plug-in if its not an rbz file?
im using sketchup pro 2014If 2014 doesn't automatically create the Plugins folder, you can create it and copy plugins to
C;\Users\YOUR USER NAME\AppData\Roaming\SketchUp\SketchUp 2014\SketchUp\Plugins
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Are you submitting those BugSplats? Did you enter any info in the description or name that we can use to look it up?
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@ Pixero
could you share your brick textures? I really like the results of your renders!
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@lamandrion said:
@ Pixero
could you share your brick textures? I really like the results of your renders!
There's a link in my first post of this thread. They are in a sub folder of the one (BTW_Textures) they should be in when used by the script.
(And don't forget to move any textures you DON'T want to use into a subfolder.)
Might be a good idea to make a shortcut to the plugins folder for easy access since you'll have to move textures in and out. -
Sdmitch,
It doesn't work well for me. I've clicked on wood, it assumed default values and the cursor changed to the face picker. I choose the face and it went on creating the floor tiles:
- I couldn't change parameters at firts;
- After that I couldn't use the plugin again until I restarted SU
- After restart the same thing problem started all over.
I hope this is a minor fix, because this is big for arch viz. If you need a video showing the steps, I'll reproduce them as they were consistently repeating.
Thank you,
JQL
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@rich o brien said:
I made some changes to your account privilelges.
You can now visit plugins.sketchucation.com
Thanks Rich. Maybe I'll have this plugin done someday.
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@jql said:
Sdmitch,
It doesn't work well for me. I've clicked on wood, it assumed default values and the cursor changed to the face picker. I choose the face and it went on creating the floor tiles:
- I couldn't change parameters at firts;
- After that I couldn't use the plugin again until I restarted SU
- After restart the same thing problem started all over.
I hope this is a minor fix, because this is big for arch viz. If you need a video showing the steps, I'll reproduce them as they were consistently repeating.
Thank you,
JQL
I think you had better do the video for me. Also, please provide info on your operating system, SketchUp version, and plugin version you are using.
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@kabezoon said:
@sdmitch said:
@kabezoon said:
first time it works for me... but now just crush the sketchup, even updating... any help?
All pattern options or just one?
all patterns, all sizes and all size of faces... its weird
I wish I could help you, but I don't have a clue. It has to be a something unique to you and not a common problem. What version of SketchUp are you using? Are you using a Mac or PC?
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@sdmitch said:
I think you had better do the video for me. Also, please provide info on your operating system, SketchUp version, and plugin version you are using.
Here you go,
I thought this sort of info would show up in the forum (it used to):
- SU 2014;
- Windows 7;
- Last plugin version. The first one seemed fine.
I can't embed the video here so it's attached.
Thanks again,
JQL
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Hi SD Mitch..Excellent , excellent , plugin, wow...this will be very useful. There are two things though. How do you control the magnitude of the imperfections. For example in the wood type, the imperfections( like the levels )are a bit to strong.
The other thing is, in reality when tiles are set they are not perfectly leveled in Z , it will be most evident when you see the reflection of objects in aglossy floor. Is it possible to randomly rotate each by its center axis say about .2 to .5 degree in both x & y?
This might be too much to ask.. Otherwise hey, I can do it manually...Thanks for the wonderful plugin...
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@jql said:
@sdmitch said:
I think you had better do the video for me. Also, please provide info on your operating system, SketchUp version, and plugin version you are using.
Here you go,
I thought this sort of info would show up in the forum (it used to):
- SU 2014;
- Windows 7;
- Last plugin version. The first one seemed fine.
I can't embed the video here so it's attached.
Thanks again,
JQL
Since you had used a previous version, the problem may be a conflict in the stored defaults. I suggest that you select the "Reset" option at the bottom of the pattern list. This will initialize all defaults. Hopefully this will clear up the problem.
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@cuttingedge said:
Hi SD Mitch..Excellent , excellent , plugin, wow...this will be very useful. There are two things though. How do you control the magnitude of the imperfections. For example in the wood type, the imperfections( like the levels )are a bit to strong.
the "imperfection" is currently limited to a maximum of 1/8"
The other thing is, in reality when tiles are set they are not perfectly leveled in Z , it will be most evident when you see the reflection of objects in aglossy floor. Is it possible to randomly rotate each by its center axis say about .2 to .5 degree in both x & y?
I suppose that could be incorporated into the imperfections. Currently the rotation is around either the x or y axis but not both.
This might be too much to ask.. Otherwise hey, I can do it manually...Thanks for the wonderful plugin...
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Calculate how many tiles you can achieve itοΌ
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@sdmitch said:
Since you had used a previous version, the problem may be a conflict in the stored defaults. I suggest that you select the "Reset" option at the bottom of the pattern list. This will initialize all defaults. Hopefully this will clear up the problem.
Thanks that solved it!
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