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    [Plugin] FloorGenerator ( Updated 6-Apr-2017)

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    • deaneauD Offline
      deaneau
      last edited by

      Hello Sam,

      today i have become my first error message with FloorGenerator (Brick)

      in the attachement i have two files BridgePartStartV13 and BridgePartV13. Both as Version 2013.

      The red Parts ( BridgePartV13) produce errors. this Part must have horizontal oriented bricks.

      The Dark Red Areas (BridgePartStart) must have Bricks.

      i would build like this.

      f53t10671p304073n2.png
      2006_sg_03_134.jpg

      in the RAR-File you will find 2 files in 2013-Format.

      here the Error Message

      BridgePartError1.jpg

      How i can solve this

      Big Thank You

      Dean

      p.s. i work on Sketchup2015 x64


      Bridgepart1and2.rar

      MADE, BORN AND LIVING IN BERLIN
      Big Thank You to all Programmers
      Some German words are so long that they have a perspective. M.Twain

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      • deaneauD Offline
        deaneau
        last edited by

        is this possible with Floorgenerator ?

        Link Preview Image
        Mauerwerksverband – Wikipedia

        favicon

        (de.wikipedia.org)

        look at the picktures on the left side.

        the last picture is named with "Amerikanischer Verband"

        here an other page..ok its german ...look only on the pictures.

        301 Moved Permanently

        favicon

        (www.wienerberger.com)

        here some interesting pages

        favicon

        (www.bswals.at)

        favicon

        (www.bswals.at)

        favicon

        (www.bswals.at)

        MADE, BORN AND LIVING IN BERLIN
        Big Thank You to all Programmers
        Some German words are so long that they have a perspective. M.Twain

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        • sdmitchS Offline
          sdmitch
          last edited by

          @deaneau said:

          is this possible with Floorgenerator ?

          Link Preview Image
          Mauerwerksverband – Wikipedia

          favicon

          (de.wikipedia.org)

          look at the picktures on the left side.

          the last picture is named with "Amerikanischer Verband"

          Yes and no. The physical layout can be accomplished by setting the Gap Depth to the width of the brick. The Material application I leave to you.

          here an other page..ok its german ...look only on the pictures.

          As above, the application of the material would have to be done manually.

          301 Moved Permanently

          favicon

          (www.wienerberger.com)

          here some interesting pages

          favicon

          (www.bswals.at)

          favicon

          (www.bswals.at)

          favicon

          (www.bswals.at)

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • sdmitchS Offline
            sdmitch
            last edited by

            This error usually occurs when a tiny piece of the grid is created at the border. Try the other 'Origin' option.

            @deaneau said:

            Hello Sam,

            today i have become my first error message with FloorGenerator (Brick)

            in the attachement i have two files BridgePartStartV13 and BridgePartV13. Both as Version 2013.

            The red Parts ( BridgePartV13) produce errors. this Part must have horizontal oriented bricks.

            The Dark Red Areas (BridgePartStart) must have Bricks.

            i would build like this.

            [attachment=3:2yuheu1x]<!-- ia3 -->f53t10671p304073n2.png<!-- ia3 -->[/attachment:2yuheu1x]
            [attachment=2:2yuheu1x]<!-- ia2 -->2006_sg_03_134.jpg<!-- ia2 -->[/attachment:2yuheu1x]

            in the RAR-File you will find 2 files in 2013-Format.

            here the Error Message

            [attachment=0:2yuheu1x]<!-- ia0 -->BridgePartError1.jpg<!-- ia0 -->[/attachment:2yuheu1x]

            How i can solve this

            Big Thank You

            Dean

            p.s. i work on Sketchup2015 x64

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

            1 Reply Last reply Reply Quote 0
            • deaneauD Offline
              deaneau
              last edited by

              Hello Sam, thank you for your fast answer.

              @unknownuser said:

              The Material application I leave to you.

              what material you have leave to me?
              do you have send as PM? my PM-Box is empty.

              ok I´ll try an other Option.

              Thanks Dean

              MADE, BORN AND LIVING IN BERLIN
              Big Thank You to all Programmers
              Some German words are so long that they have a perspective. M.Twain

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              • deaneauD Offline
                deaneau
                last edited by

                i have now found an english version for Brickwork.

                Link Preview Image
                Brickwork - Wikipedia

                favicon

                (en.wikipedia.org)

                the german word "Läufer" is the same like "Stretcher"

                and Binder is the same like "Header"

                Ok, if we would have the option

                *H=Header, S=Stretchers, R=Row

                Horizontal first layer H=1 S=1 Row to Row Offset 50%
                we have a Flemish bond

                R1 H=1 S=2 Monk bond
                R1 H=1 S=3 Sussex bond

                R1 H=1 S=0 Head Bond
                R1 H=0 S=1 Stretch Bond

                etc

                If we wold have the option for more than 1 row

                English Bond
                R1 H=0 S=1
                R2 H=1 S=0

                when we would have more rows, we could design all possible Designs for Brickwork.

                One Brick is based by Lenght, Width and Gap Depth.

                here i have found some formulas for calculation a bow for brick work

                origin is a german language

                Link Preview Image
                Google Translate

                favicon

                (translate.google.com)

                MADE, BORN AND LIVING IN BERLIN
                Big Thank You to all Programmers
                Some German words are so long that they have a perspective. M.Twain

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                • JQLJ Offline
                  JQL
                  last edited by

                  I've been having trouble creating wood boards on tiny spaces.

                  Neither the wood, brick or grid work on spaces with dimensions smaller than the size assinged to wood board/brick/tile.

                  I've got big floors where the plugin works flawlessly, but I also got smaller areas on stairs and windows or other such spaces where I want a board to run from side to side and there's no way to make it happen.

                  The maximum length I can input is always considerably smaller than the maximum floor face length and I get joints where I don't want them...

                  floor generator.jpg

                  The question is that I got addicted to the results the plugin creates so what can I do in this case?

                  Would it be hard to create a pattern wich creates only rows or columns (90º rotated rows) without any subdivision in the middle of the row/column? It would still be good to have all other parameters from gap and depth to bevel and random texture or imperfections that brick, wood, or tiles have.

                  www.casca.pt
                  Visit us on facebook!

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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    @jql said:

                    I've been having trouble creating wood boards on tiny spaces.

                    Neither the wood, brick or grid work on spaces with dimensions smaller than the size assinged to wood board/brick/tile.

                    I've got big floors where the plugin works flawlessly, but I also got smaller areas on stairs and windows or other such spaces where I want a board to run from side to side and there's no way to make it happen.

                    The maximum length I can input is always considerably smaller than the maximum floor face length and I get joints where I don't want them...

                    [attachment=0:3vf6v0ye]<!-- ia0 -->floor generator.jpg<!-- ia0 -->[/attachment:3vf6v0ye]

                    The question is that I got addicted to the results the plugin creates so what can I do in this case?

                    Would it be hard to create a pattern wich creates only rows or columns (90º rotated rows) without any subdivision in the middle of the row/column? It would still be good to have all other parameters from gap and depth to bevel and random texture or imperfections that brick, wood, or tiles have.

                    Find the following line in the plugin

                    if (face.bounds.diagonal >= dmax*1.5); # make sure the rectangle is big enough to sub-divide
                    
                    

                    and replace it with

                    if (face.bounds.diagonal >= dmax); # make sure the rectangle is big enough to sub-divide
                    
                    

                    and use the Tile option.

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • JQLJ Offline
                      JQL
                      last edited by

                      Wow! Thanks!

                      www.casca.pt
                      Visit us on facebook!

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                      • JQLJ Offline
                        JQL
                        last edited by

                        Hi Sam,

                        I changed it but it only worked if I multiplied it with "0". Does this make sense to you?

                        if (face.bounds.diagonal >= dmax*0); # make sure the rectangle is big enough to sub-divide
                        

                        Anyway thanks again... it's working perfectly now!

                        www.casca.pt
                        Visit us on facebook!

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          @jql said:

                          Hi Sam,

                          I changed it but it only worked if I multiplied it with "0". Does this make sense to you?

                          if (face.bounds.diagonal >= dmax*0); # make sure the rectangle is big enough to sub-divide
                          

                          Anyway thanks again... it's working perfectly now!

                          By multiplying by 0 you have eliminated the test totally as the face diagonal will always be greater than 0. It should have worked as it was as long as you didn't enter a length that was longer than the face diagonal. Maybe that wasn't efficient because the size of the faces picked was constantly changing.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • JQLJ Offline
                            JQL
                            last edited by

                            Do you think I'm runining something in the long run if I keep it like this?

                            www.casca.pt
                            Visit us on facebook!

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                            • sdmitchS Offline
                              sdmitch
                              last edited by

                              @jql said:

                              Do you think I'm runining something in the long run if I keep it like this?

                              No, I don't thing it should hurt anything but, if the pattern is bigger than the face, nothing is going to happen.

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • JQLJ Offline
                                JQL
                                last edited by

                                I just tested it. If it's bigger than the face it just bevels the face and creates the set gaps to the border edges... Pretty cool if you ask me...

                                All these tests made me want a new request but maybe I'm pushing my luck too far! 😕

                                Here goes nothing:

                                When we set a gap depth floor generator creates all it's coolness but it raises the floor area as much as the gap depth. It also removes the material from the original face and renders it with default material.

                                1 - Would I be completely annoying if I'd request the floor top to match the level of the chosen face?
                                2 - And what if the new face would receive the same material it had before Floor generation, or one of the materials currently being applied (random from folder or current).
                                3 - Could it also be possible if the face material would be selecteable as the texture being applied? It could work as "current material" does right now...

                                Now I'm going back to my hole...

                                www.casca.pt
                                Visit us on facebook!

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                                • sdmitchS Offline
                                  sdmitch
                                  last edited by

                                  @jql said:

                                  I just tested it. If it's bigger than the face it just bevels the face and creates the set gaps to the border edges... Pretty cool if you ask me...

                                  All these tests made me want a new request but maybe I'm pushing my luck too far! 😕

                                  Here goes nothing:

                                  When we set a gap depth floor generator creates all it's coolness but it raises the floor area as much as the gap depth. It also removes the material from the original face and renders it with default material.

                                  1 - Would I be completely annoying if I'd request the floor top to match the level of the chosen face?

                                  Yes but easily doable

                                  2 - And what if the new face would receive the same material it had before Floor generation, or one of the materials currently being applied (random from folder or current).

                                  Also easily doable. Since all faces on the XY plane are created front down, I would assume the back_material is to be used.

                                  3 - Could it also be possible if the face material would be selecteable as the texture being applied? It could work as "current material" does right now...

                                  The soon to be released FINAL version, Random Texture source can be a folder or the model. You can choose one or several to be applied randomly.

                                  Now I'm going back to my hole...

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    @sdmitch said:

                                    @jql said:

                                    2 - And what if the new face would receive the same material it had before Floor generation, or one of the materials currently being applied (random from folder or current).

                                    Also easily doable. Since all faces on the XY plane are created front down, I would assume the back_material is to be used.

                                    It's true sketchup does that (why it does it, it's another story) but most users reverse that face to be facing the side they need.

                                    I believe that would be the case if you'd apply a floor on top of a slab. Probably the slab would be something that came out of a push pull if it would be like that, this "thick" slab would have the front face on top and the material would be applied on the front face.

                                    I also believe most users using these detailed floors created by Floor generator, are already advanced users and most of us are using it for render purposes. Those kind of users usually don't apply materials to backfaces because of all the troubles that can lead to (rendering, SU solids, etc...)

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • JQLJ Offline
                                      JQL
                                      last edited by

                                      @sdmitch said:

                                      1. A new option, 'Create Below Face', moves the created pattern down so that the top of the pattern is at the level of the original face picked. If you are curious as to why ask JQL.

                                      Well I use Floor generator at the end of my projects, until then the face where it's being applied to is the face that represents the floor level. This option allows for maintaining that level. I hope this makes sense... 😕

                                      @sdmitch said:

                                      I have posted the FINAL version of FloorGenerator. Sorry but no more changes and/or additions.

                                      One more word just to thank you for this wonderful plugin... I understand it's popularity can cause you headaches, but it just seems FINAL is so definitive and it makes me feel a bit sad!

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • deaneauD Offline
                                        deaneau
                                        last edited by

                                        from me too

                                        however i have seen that you have remove the feature, that all Bricks etc in own groups.
                                        i would wish me you could insert an option to choose the feature on or off. i mean bricks in own group or not. this would be wonderful.

                                        bricks (etc) in own groups is good for animation or sketchup physics.

                                        MADE, BORN AND LIVING IN BERLIN
                                        Big Thank You to all Programmers
                                        Some German words are so long that they have a perspective. M.Twain

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                                        • T Offline
                                          TaylorConway
                                          last edited by

                                          ❓ Everyone can heip me undertant about them.

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            😄

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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