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    Unreal 4 Engine

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    • M 離線
      miikka1978
      最後由 編輯

      Do you have any idea what this means? I don't know too much about uvmapping/unwrapping but there are some comments that this would remove the need for that.

      Link Preview Image
      OTOY unveils OctaneRender 3: Massive upgrade to the world’s best GPU renderer defines the state of the art for VFX in films, games and beyond • OTOY

      World’s best production-ready GPU renderer in OctaneRender 3, versatile ORBX media format for navigable, baked 3D scenes, OctaneRender Cloud for the next generation of content creation and distribution, and even greater support of third-party applications make up OTOY’s largest ever update SAN JOSE, Calif. – March 17, 2015 – Cloud graphics company, OTOY Inc., today …

      favicon

      OTOY (home.otoy.com)

      "Advanced live texture baking: A feature that’s most beneficial for use in real-time game engines, OctaneRender 3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields in Unreal Engine 4 and Unity plugins."

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      • cmeedC 離線
        cmeed
        最後由 編輯

        Have a look at this -

        Link Preview Image
        HAL Archviz Toolkit - Marketplace submission

        Hello fellow Architects & Arch Viz Artits! I’d like to show everyone what we’ve submitted to the Marketplace. This is a copy of the post I did in the marketplace forum. I’m re-posting here because I’m not sure how many p…

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        Epic Developer Community Forums (forums.unrealengine.com)

        they've submitted this to the marketplace - if it gets on it'll be $85
        looks like what we all need.
        Now.... how do we get Sketchup and Unreal to talk?

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        • A 離線
          AcesHigh
          最後由 編輯

          @kaas said:

          Cmeed: Using Roadkill until now didn't work for me. If I had the uv's layed out right in Roadkill, re-imported the uv's in Sketchup (using SketchUV plugin I bought a long while ago), exporting the model as fbx from Sketchup; for some reason, that fbx export resulted in several small copies of the original texture that I was unwrapping.

          Doesn't make sense to me. In Skecthup there's only one material and still several fragments of the same texture are exported.

          Importing in Unreal shows the same problem: errors and multiple textures for the same element...

          that is the same thing that happens to me when importing Sketchup files in other programs after using SketchUV or TruPaint...

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          • K 離線
            kaas
            最後由 編輯

            @cmeed said:

            Now.... how do we get Sketchup and Unreal to talk?

            I use Unreal & SketchUp. My goal isn't realism but a nice atmosphere. I wrote quickstart on the UE forum a while back: http://forums.unrealengine.com/showthread.php?69976-Unreal-(-amp-Sketchup)-in-the-architectural-design-process%26amp;p=293511%26amp;viewfull=1#post293511
            Maybe not the quality you desire but it will get you going and give you better idea about the SU-UE workflow.

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            • cmeedC 離線
              cmeed
              最後由 編輯

              Play up tools - might be cooking up something for unreal4.

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              • jenujacobJ 離線
                jenujacob
                最後由 編輯

                @cmeed said:

                Play up tools - might be cooking up something for unreal4.

                Indeed they are!! 😄
                http://playuptools.blogspot.ae/2015/10/unreal-engine-4-exporter-teaser.html

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                • cmeedC 離線
                  cmeed
                  最後由 編輯

                  Great stuff!
                  Curious to see how play up tools will get round the uv issues when exporting from sketchup. I'm very excited though.

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                  • cmeedC 離線
                    cmeed
                    最後由 編輯

                    Play up tools as mentioned are making a SU 2 Unreal4 exporter. Not sure if this will speed things on but they having a vote to see what games engine people use. Use the link above and vote for unreal4

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                    • pilouP 離線
                      pilou
                      最後由 編輯

                      Do you make something special or have you some tricks for loading this prog and launch it? (UE4)

                      I am registered - loading it etc...
                      But when I launch it I am not accepted by their server!

                      You must buy something even it's a personnal free version?

                      The Helper page is a nightmare!
                      https://wiki.unrealengine.com/Troubleshooting_Launcher_Problems

                      error_ue4.jpg

                      It's a pity because it seems more friendly than Unity! 😄

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • K 離線
                        kaas
                        最後由 編輯

                        @pilou said:

                        ...I am registered - loading it etc...
                        But when I launch it I am not accepted by their server!

                        It's free. I have been using it and didn't need to pay anything. Look on the forum's, not in the wiki.
                        Your connection problem has been reported before:
                        https://forums.unrealengine.com/showthread.php?75206-Error!-Connection-to-server-failed

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                        • pilouP 離線
                          pilou
                          最後由 編輯

                          Thx for the super trick! 😎

                          Excellent! The "-http=wininet" at the end of the Properties of the Right Click on the Epic icon works fine! 👍
                          Just now loading the 5.8 Gigas ! 💚

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • K 離線
                            kaas
                            最後由 編輯

                            @pilou said:

                            ...The "-http=wininet" at the end of the Properties of the Right Click on the Epic icon works fine! ..
                            Nice it works now. Strange though you needed the trick. At my system (Win7X64) it just worked fine without it.

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                            • cmeedC 離線
                              cmeed
                              最後由 編輯

                              Great that it works pilou!
                              I'm still trying to get a simple model to work

                              There are many things that can go wrong but try here

                              favicon

                              (youth.be)

                              This person seems to have got simple stuff in.

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                              • K 離線
                                kaas
                                最後由 編輯

                                @cmeed said:

                                ...I'm still trying to get a simple model to work ...

                                I did several (simple) projects already with UE and SU so maybe I can help. Could you post the model?
                                Also, the youtube link doesn't work for me?!

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                                • cmeedC 離線
                                  cmeed
                                  最後由 編輯

                                  Try this.
                                  http://youtu.be/PyYRz9h-eJU

                                  Kaas - i'll get back to you I need to have a bit more of a place tried a couple of times and it was sort of working last night.

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                                  • K 離線
                                    kaas
                                    最後由 編輯

                                    @cmeed said:

                                    Try this.....

                                    I just had a look at the videos. Its nice he/she did take the effort to try to explain his/her 'workflow'. I would suggest though to look for another source of information to really get a really useful workflow going for more complex scenes, nice results and acceptable calculation times.

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                                    • pilouP 離線
                                      pilou
                                      最後由 編輯

                                      OK UE4 works fine! 😄After hours of loading! 💚
                                      Does it normal it works not in "Local" so you must have start from Internet site of UE4 ?

                                      GIF_test.gif

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • pilouP 離線
                                        pilou
                                        最後由 編輯

                                        Curious that is not existing an SKP direct format!
                                        In Unity you import directly an .SKP file! 🤓

                                        Maybe there is a trick like Load the .SKP file ( Texture + material) in Unity
                                        Save it with a format compatible with UE4
                                        Relaod it inside UE4

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • cmeedC 離線
                                          cmeed
                                          最後由 編輯

                                          @pilou said:

                                          Curious that is not existing an SKP direct format!
                                          In Unity you import directly an .SKP file! 🤓

                                          Maybe there is a trick like Load the .SKP file ( Texture + material) in Unity
                                          Save it with a format compatible with UE4
                                          Relaod it inside UE4

                                          theres a few post on the ue4 forums about supporting .skp but they don't seem to want to. what you will now ask is what format to export from SU - .obj but make sure you follow some rules regarding your textures and Mapping them correctly see previous post for youtube link. you can use .fbx i think. I've managed to get a simple model in tonight and build some lighting. Best i've done so far but still theres errors

                                          maybe going through Unity is a good idea, I've not heard anyone try.

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                                          • cmeedC 離線
                                            cmeed
                                            最後由 編輯

                                            @kaas said:

                                            @cmeed said:

                                            Try this.....

                                            I just had a look at the videos. Its nice he/she did take the effort to try to explain his/her 'workflow'. I would suggest though to look for another source of information to really get a really useful workflow going for more complex scenes, nice results and acceptable calculation times.

                                            As I said above I managed to get a model in to UE4 tonight. lots of errors though. Although none visible as far as I could see.

                                            I have 2 questions you may know the answer to
                                            have you tried getting a textured sphere or a shere with an image on it? I tried but when UE4 compiled shaders it took ages, it took each individual face as a new texture - I've tried a few times all the same

                                            the other question
                                            I'm looking to import the whole model and not place individual items ( i do this by dragging all the meshes that have been imported onto the view port (easy)) but my scale is really off - do you know the method of setting this up on export or during import (there's an option (for .obj) to use model units or millimetres etc and a scale option in UE4)

                                            tonight i've only exported as an .obj, have you used .fbx?
                                            (that's 3 questions)

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