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    [Talk] Ruby Debugger for SketchUp 14+

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    • J Offline
      Jim
      last edited by

      @jiminy-billy-bob said:

      Ok so it's a faster way to get the same thing than reading the error's number line in the ruby console and check it in notepad++?

      Not exactly.

      The debugger will let you:

      1. Stop execution of a Sketchup/Ruby script at some given line. (breakpoint.) Multiple breakpoints can be set across files.
      2. Inspect local and global variable at that line.
      3. Inspect the call stack at that breakpoint.
      4. Step through the following script lines one at a time. Goto 2

      If Notepad++ can do that, then I've been missing out. And if it were only a faster way to do the same thing, wouldn't that be worth investigating?

      Here's the help listing for the console debugger:
      2014-04_01.png

      Hi

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      • J Offline
        Jim
        last edited by

        I'm not interested in installing a 100+ MB IDE in order to write plugins and to use the debugger efficiently, which is the reason I am playing with getting my editor (vim) to talk to the debugger.

        Since the su debugger communicates over a tcp socket, there is a chance of creating an intermediate service between the editor and the debugger. Unfortunately, Notepad++ might require a c/c++ plugin to interface with the SU Debugger.

        Hi

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          @jim said:

          If Notepad++ can do that, then I've been missing out.

          I may be confused with the "bookmark" feature. (But normally a bookmark feature allows giving them names. NPP does not allow giving them names, making them "act" like breakpoints.)

          I'm not here much anymore.

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @jim said:

            I'm not interested in installing a 100+ MB IDE in order to write plugins and to use the debugger efficiently, ...

            Hmmm... I came across Arcadia. It's written in Ruby, and is less than 1MB (~600KB).
            It uses Tcl/Tk for GUI elements, so make sure that is installed in your system Ruby.
            http://arcadia.rubyforge.org/

            I'm not here much anymore.

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            • jiminy-billy-bobJ Offline
              jiminy-billy-bob
              last edited by

              @jim said:

              The debugger will let you:

              1. Stop execution of a Sketchup/Ruby script at some given line. (breakpoint.) Multiple breakpoints can be set across files.
              2. Inspect local and global variable at that line.
              3. Inspect the call stack at that breakpoint.
              4. Step through the following script lines one at a time. Goto 2

              Oh now that sounds might interresting!

              @jim said:

              And if it were only a faster way to do the same thing, wouldn't that be worth investigating?

              Sure! I was just trying to understand the whole thing. I never heard of breakpoints before. (My coding knowledge is limited to html/css, js, and a little ruby)

              25% off Skatter for SketchUcation Premium Members

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              • J Offline
                Jim
                last edited by

                It appears you (the ide) must maintain the tcp connection to the debugger for the duration of the debugging session. The debugger does not respond if you try to reconnect and send messages after closing the connection.

                It seems like you should be able to close and connect to the debugger as long as it is running.

                This means any type of Editor -> SketchUp Debugger bridge can only connect once and needs to stay running the duration of the user's debugging activities. I was hoping to use a small script executed from the editor that would connect -> send message -> disconnect to the debugger.

                Hi

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                • J Offline
                  Jim
                  last edited by

                  The SketchUp debugger is logging messages, so having a windows debugger such as DbgView open can be useful.

                  2014-04_02.png

                  Hi

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                  • S Offline
                    slbaumgartner
                    last edited by

                    The Readme on Github says that Mac is not supported yet, but the repository contains project files for Xcode and build succeeded on my Mac. However, there is no discussion of where to put the dylib or how to invoke it. I tried putting it with the other dylibs in the Frameworks folder and activating with the command line args as suggested for Windows, but I can't see any evidence that it does anything (SU starts and seems to run as normal...). Has anybody gotten this to work on Mac yet?

                    Steve

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                    • D Offline
                      driven
                      last edited by

                      @slbaumgartner said:

                      Has anybody gotten this to work on Mac yet?

                      @Steve

                      been awaiting your return, I only had a brief look...

                      than ran...
                      john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • tt_suT Offline
                        tt_su
                        last edited by

                        @slbaumgartner said:

                        The Readme on Github says that Mac is not supported yet, but the repository contains project files for Xcode and build succeeded on my Mac. However, there is no discussion of where to put the dylib or how to invoke it.

                        Work in progress. I don't recall right now if you will need a new release of SU for OSX before it will work. I'll check in.

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                        • J Offline
                          Jim
                          last edited by

                          Do these IDE's somehow notify SketchUp that the file has been modified and needs to be reloaded by SketchUp?

                          Hi

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            Bugra said they implemented the communication protocol that some of the Ruby debugger gems also implement. Documented (somewhat) here:

                            RubyForge - Page not found

                            favicon

                            (debug-commons.rubyforge.org)

                            I'm not here much anymore.

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                            • J Offline
                              Jim
                              last edited by

                              Here is a demo video of a Notepad++ plugin I am working on for SketchUp Debugger communications.

                              It is written in Python and requires the PythonScript plugin for Notepad++. The video shows setting a breakpoint, inspecting local variables, and stepping through the script.

                              There's no user interface and I use a lot of typed commands, so it is best to watch the video in high quality and full screen.

                              Just made it to show possibilities/measure interest/gather feedback.

                              Hi

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                              • jiminy-billy-bobJ Offline
                                jiminy-billy-bob
                                last edited by

                                Nice! Can't wait to try this

                                25% off Skatter for SketchUcation Premium Members

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  @jim said:

                                  Here is a demo video of a Notepad++ plugin I am working on for SketchUp Debugger communications.

                                  I'd much rather stay with using NP++.

                                  Why Python, and perhaps GitHub it ?

                                  I'm not here much anymore.

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    @dan rathbun said:

                                    Bugra said they implemented the communication protocol that some of the Ruby debugger gems also implement. Documented (somewhat) here:

                                    RubyForge - Page not found

                                    favicon

                                    (debug-commons.rubyforge.org)

                                    I am wondering if this ruby debug ide protocol is based on (or compatible with,)
                                    the DBGp protocol: http://www.xdebug.org/docs-dbgp.php#description

                                    I'm not here much anymore.

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                                    • S Offline
                                      slbaumgartner
                                      last edited by

                                      Whimper! Bugra (or whoever) please, please! We Mac users are dying of envy....

                                      Steve

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                                      • tt_suT Offline
                                        tt_su
                                        last edited by

                                        @slbaumgartner said:

                                        Whimper! Bugra (or whoever) please, please! We Mac users are dying of envy....

                                        Soon. 😄 We need it as well - we share your pain.

                                        Btw, have you checked the GitHub repo lately? 😉

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          Nothing seems to have changed in at least a month (and that seems to be only the readme.)

                                          If you have something to announce, come on out and say it.

                                          I'm not here much anymore.

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                                          • J Offline
                                            Jim
                                            last edited by

                                            @dan rathbun said:

                                            Why Python, and perhaps GitHub it ?

                                            Why Python? Python just seemed like my best chance for success for a proof-of-concept compared to the alternative ways to extend Npp.

                                            The Python code is currently posted on this Gist. I'm sure it's ugly as I don't know exactly what I'm doing in Python yet - I am learning as I go about Python, PythonScript, and the Npp environment. I'll put it in a proper Github repo when it's more stable.

                                            Maybe there's a Pythonista around who would be willing to help out?

                                            This is also a bit complicated to setup - I had to compile my own version of PythonScript.dll from the latest GitHub source to get the margin click callback to return the correct values.

                                            One big downside of PythonScript is it appears to have weak support for creating Toolbars in Npp, so creating a good user interface may be a problem.

                                            I would love for this to be written in c++ to take advantage of more features of Npp, but that would require learning c++ first and that takes time.

                                            @dan rathbun said:

                                            I am wondering if this ruby debug ide protocol is based on (or compatible with,)
                                            the DBGp protocol

                                            No, DBGp is incompatible.

                                            The commands that the SketchUp Debugging Server accepts can be found by interpreting these regular expressions.

                                            Hi

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