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    [Talk] Ruby Debugger for SketchUp 14+

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @jim said:

      The debugger has a console interface.

      Tried that. (Actually made a new desktop shortcut that has the above command.)

      Need to type 'c' in the console to allow SketchUp to finish loading.

      Tried to list global vars but nothing happens.

      I'm not here much anymore.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        Also tried Aptana Studio 3. It connects with SketchUp ok if the port is the deafult 1234.

        But I thot it might be better if each version used it's own port numbered after itself... ie, port 2014.
        But I could not get the two (Su & IDE to connect on port 2014.

        Also when I "run" a file, it runs using the System Ruby 2.0, instead of loading into SketchUp's Ruby.

        I'm not here much anymore.

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        • J Offline
          Jim
          last edited by

          After you cont, set a breakpoint:

          b foo.rb:line_no

          uses regex on file_name, so even a partial filename should work.

          Then go to SketchUp and run the method with the breakpoint.

          foo()

          Then you should see the result in the console. You can list, and step, and view variables.

          Hi

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          • J Offline
            Jim
            last edited by

            Played with this today - sort of an IDE simulator. This is not a plugin - meant to be run from installed Ruby.

            I can get a response when setting and deleting breakpoints, but the breakpoints don't seem to work when I run in SketchUp.

            
            require 'socket'
            
            def main
              s = TCPSocket.open('localhost', 1234) 
              print "Connected.\n> "
              while line = gets
                break if line[/^q/]
                send(s, line)
                rec(s)
                print "> "
              end
            rescue
              s.close
            end
            
            
            def send(s, msg)
              s.write(msg)
            end
            
            def rec(s)
            
              ready = IO.select([s], nil, nil, 0.2)
            
              if ready
                puts ready[0][0].recvfrom(4096)
              else
                puts "timeout."
              end
            
            end
            
            main()
            
            
            

            Hi

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            • jiminy-billy-bobJ Offline
              jiminy-billy-bob
              last edited by

              I've never used an IDE. What's the point of all of this?
              What does it provide over notepad++?

              25% off Skatter for SketchUcation Premium Members

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              • J Offline
                Jim
                last edited by

                @jiminy-billy-bob said:

                I've never used an IDE. What's the point of all of this?
                What does it provide over notepad++?

                The debugger let's you set a breakpoints at lines in a ruby file. When execution reaches a breakpoint, you are dropped into the debugger where you can inspect variables and step through the program a line at a time. Some IDE's can interface with the debugger and let you set breakpoints, step, and follow variables from within the IDE.

                The code I posted might be used as a starting point to interface a simple editor with the debugger.

                Hi

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                • jiminy-billy-bobJ Offline
                  jiminy-billy-bob
                  last edited by

                  Ok so it's a faster way to get the same thing than reading the error's number line in the ruby console and check it in notepad++?

                  25% off Skatter for SketchUcation Premium Members

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @jim said:

                    The code I posted might be used as a starting point to interface a simple editor with the debugger.

                    I have d/l'd a couple of gems to do this:

                    ruby-debug-ide-0.4.22.gem (written by the RubyMine folks)
                    debase-0.0.9.gem (a dependancy of the above.)

                    Haven't gotten them installed yet.

                    I'm not here much anymore.

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @jiminy-billy-bob said:

                      Ok so it's a faster way to get the same thing than reading the error's number line in the ruby console and check it in notepad++?

                      The "I" in IDE means integrated.

                      An IDE has panes, some of which are variable lists, editor, console, object tree, project tree, etc.

                      I think some IDEs have used the Scintilla editor engine which NotePad++ also uses.

                      In an IDE you usually set breakpoints by clicking in the margin if the editor pane, and a breakpoint icon appears. (In Notepad++, it is a blue sphere.)

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        @dan rathbun said:

                        @jim said:

                        The code I posted might be used as a starting point to interface a simple editor with the debugger.

                        I have d/l'd a couple of gems to do this:

                        ruby-debug-ide-0.4.22.gem (written by the RubyMine folks)
                        debase-0.0.9.gem (a dependancy of the above.)

                        Haven't gotten them installed yet.

                        The above gems require building with the DevKit, for the system Ruby install.

                        I'm installing the DevKit today for my main system Ruby, but not for SketchUp's Ruby. (I really do not know if I should attempt hooking the DevKit into SketchUp's Ruby install as the folder structure does not follow the norm.)

                        @unknownuser said:

                        The ruby-debug-ide protocol has been mostly implemented so any Ruby IDE that supports this protocol should work. We have tested with Aptana RadRails, NetBeans (with Ruby community plugin) and RubyMine.

                        So... it seems we do not need to install the above gems into SketchUp's Ruby ? (confirmation requested.)

                        I'm not here much anymore.

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                        • J Offline
                          Jim
                          last edited by

                          @jiminy-billy-bob said:

                          Ok so it's a faster way to get the same thing than reading the error's number line in the ruby console and check it in notepad++?

                          Not exactly.

                          The debugger will let you:

                          1. Stop execution of a Sketchup/Ruby script at some given line. (breakpoint.) Multiple breakpoints can be set across files.
                          2. Inspect local and global variable at that line.
                          3. Inspect the call stack at that breakpoint.
                          4. Step through the following script lines one at a time. Goto 2

                          If Notepad++ can do that, then I've been missing out. And if it were only a faster way to do the same thing, wouldn't that be worth investigating?

                          Here's the help listing for the console debugger:
                          2014-04_01.png

                          Hi

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                          • J Offline
                            Jim
                            last edited by

                            I'm not interested in installing a 100+ MB IDE in order to write plugins and to use the debugger efficiently, which is the reason I am playing with getting my editor (vim) to talk to the debugger.

                            Since the su debugger communicates over a tcp socket, there is a chance of creating an intermediate service between the editor and the debugger. Unfortunately, Notepad++ might require a c/c++ plugin to interface with the SU Debugger.

                            Hi

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @jim said:

                              If Notepad++ can do that, then I've been missing out.

                              I may be confused with the "bookmark" feature. (But normally a bookmark feature allows giving them names. NPP does not allow giving them names, making them "act" like breakpoints.)

                              I'm not here much anymore.

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                @jim said:

                                I'm not interested in installing a 100+ MB IDE in order to write plugins and to use the debugger efficiently, ...

                                Hmmm... I came across Arcadia. It's written in Ruby, and is less than 1MB (~600KB).
                                It uses Tcl/Tk for GUI elements, so make sure that is installed in your system Ruby.
                                http://arcadia.rubyforge.org/

                                I'm not here much anymore.

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                                • jiminy-billy-bobJ Offline
                                  jiminy-billy-bob
                                  last edited by

                                  @jim said:

                                  The debugger will let you:

                                  1. Stop execution of a Sketchup/Ruby script at some given line. (breakpoint.) Multiple breakpoints can be set across files.
                                  2. Inspect local and global variable at that line.
                                  3. Inspect the call stack at that breakpoint.
                                  4. Step through the following script lines one at a time. Goto 2

                                  Oh now that sounds might interresting!

                                  @jim said:

                                  And if it were only a faster way to do the same thing, wouldn't that be worth investigating?

                                  Sure! I was just trying to understand the whole thing. I never heard of breakpoints before. (My coding knowledge is limited to html/css, js, and a little ruby)

                                  25% off Skatter for SketchUcation Premium Members

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                                  • J Offline
                                    Jim
                                    last edited by

                                    It appears you (the ide) must maintain the tcp connection to the debugger for the duration of the debugging session. The debugger does not respond if you try to reconnect and send messages after closing the connection.

                                    It seems like you should be able to close and connect to the debugger as long as it is running.

                                    This means any type of Editor -> SketchUp Debugger bridge can only connect once and needs to stay running the duration of the user's debugging activities. I was hoping to use a small script executed from the editor that would connect -> send message -> disconnect to the debugger.

                                    Hi

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                                    • J Offline
                                      Jim
                                      last edited by

                                      The SketchUp debugger is logging messages, so having a windows debugger such as DbgView open can be useful.

                                      2014-04_02.png

                                      Hi

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                                      • S Offline
                                        slbaumgartner
                                        last edited by

                                        The Readme on Github says that Mac is not supported yet, but the repository contains project files for Xcode and build succeeded on my Mac. However, there is no discussion of where to put the dylib or how to invoke it. I tried putting it with the other dylibs in the Frameworks folder and activating with the command line args as suggested for Windows, but I can't see any evidence that it does anything (SU starts and seems to run as normal...). Has anybody gotten this to work on Mac yet?

                                        Steve

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                                        • D Offline
                                          driven
                                          last edited by

                                          @slbaumgartner said:

                                          Has anybody gotten this to work on Mac yet?

                                          @Steve

                                          been awaiting your return, I only had a brief look...

                                          than ran...
                                          john

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                          • tt_suT Offline
                                            tt_su
                                            last edited by

                                            @slbaumgartner said:

                                            The Readme on Github says that Mac is not supported yet, but the repository contains project files for Xcode and build succeeded on my Mac. However, there is no discussion of where to put the dylib or how to invoke it.

                                            Work in progress. I don't recall right now if you will need a new release of SU for OSX before it will work. I'll check in.

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