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    Model for Rendering Samples - Green Dragon

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    • K Offline
      kaas
      last edited by

      As far as I know Lightup can't do SSS so I used some liquid material settings instead because the glass didn't look nice. Rendering time 2 minutes 30 seconds. Maybe Adam himself has a trick for making it look more like glass?


      lightup_liquid_sml.jpg

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        http://i.minus.com/ib1y5EsR6slOde.gif

        Download the free D'oh Book for SketchUp πŸ“–

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        • massimoM Offline
          massimo Moderator
          last edited by

          πŸ˜„
          now put some fire in its mouth please.

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          • andybotA Offline
            andybot
            last edited by

            Rich - is that Blender cycles?

            Ah, guessing from the animation, I presume it is Blender...

            http://charlottesvillearchitecturalrendering.com/

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              @massimo

              don't waste my day further....

              but...yes.....i'm looking into it

              @andy

              Blender Render

              UV unwrapped (@Kim - I couldn't resist)

              AO baked

              Freestyle edges on for silhouette and border only

              Download the free D'oh Book for SketchUp πŸ“–

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              • Al HartA Offline
                Al Hart
                last edited by

                @massimo said:

                Sorry, not sure to understand this. You mean where is placed the camera?

                Yes - I meant: "Where is the camera with regard to the schematic"

                Al Hart

                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                IRender nXt from Render Plus

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  @al hart said:

                  @massimo said:

                  Sorry, not sure to understand this. You mean where is placed the camera?

                  Yes - I meant: "Where is the camera with regard to the schematic"

                  Ok, here you go.
                  setup.jpg

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                  • ginchiusG Offline
                    ginchius
                    last edited by

                    Stone dragon


                    Dragon stone.png

                    You can find my models at http://sketchucation.com/shop/models

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                    • D Offline
                      d12dozr
                      last edited by

                      How does my simulation look? πŸ˜„

                      dragon01.jpg
                      dragon02.jpg
                      dragon03.jpg

                      Ok, these are real photos, if you couldn't tell. πŸ˜‰ I scaled the model down to 2" long and printed it on my little Solidoodle 3D printer. My printer needs some calibration, as you can tell from the stringy bits and uneven layers, but at least the photos can be used as reference for real world lighting conditions.

                      3D Printing with SketchUp Book
                      http://goo.gl/f7ooYh

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        @d12dozr said:

                        How does my simulation look? πŸ˜„

                        The wooden texture used for the table looks low res... πŸ˜›

                        Cheers
                        Kim Frederik

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                        • D Offline
                          d12dozr
                          last edited by

                          Too funny, Kim! πŸ˜„ It IS one of those fake wood countertops.

                          3D Printing with SketchUp Book
                          http://goo.gl/f7ooYh

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                          • andybotA Offline
                            andybot
                            last edited by

                            @d12dozr said:

                            How does my simulation look? πŸ˜„

                            Real nice SSS πŸ˜„

                            http://charlottesvillearchitecturalrendering.com/

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                            • ElibjrE Offline
                              Elibjr
                              last edited by

                              I used IRender nXt...
                              I was first going to do a simple light around the table, but then I decided to MODEL a room as opposed to using an HDRI image. Then I decided to complicate matters by making the material 48% transparent, w/ 1.5 refraction, 73%+/- Translucency, and then checked Thick and Gather (this gives it the speckles when light goes through it). Attenuation at about 35%, 10% Dispersion and about 70% Saturation. I made the reflection intensity over 70% and Sharpness about 50%. Because of this, it took a while to render! The chairs lamps and vase are from the 3D Warehouse. The room is a rectangle with 5 windows into it. There is a lamp in each corner. I with the nXt image editor I did one render and created 6 images with the lighting channels. There is a Sun channel, a Sky channel, and a Lighting channel. I can add color variations too. I had too way much fun here. Thanks all for posting this thread Al. πŸ˜†
                              Elibjr - EB


                              IRender nXt raw run though a free Gif animator. One render, 6 images.

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                              • ElibjrE Offline
                                Elibjr
                                last edited by

                                @d12dozr said:

                                How does my simulation look? πŸ˜„

                                [attachment=2:1q2508sj]<!-- ia2 -->dragon01.jpg<!-- ia2 -->[/attachment:1q2508sj]
                                [attachment=1:1q2508sj]<!-- ia1 -->dragon02.jpg<!-- ia1 -->[/attachment:1q2508sj]
                                [attachment=0:1q2508sj]<!-- ia0 -->dragon03.jpg<!-- ia0 -->[/attachment:1q2508sj]

                                Ok, these are real photos, if you couldn't tell. πŸ˜‰ I scaled the model down to 2" long and printed it on my little Solidoodle 3D printer. My printer needs some calibration, as you can tell from the stringy bits and uneven layers, but at least the photos can be used as reference for real world lighting conditions.

                                This is awesome! How long did it take this thing to finish? What is it made out of? Cool! I want one! πŸ˜†

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                                • D Offline
                                  d12dozr
                                  last edited by

                                  Hi Eli, it took 55 minutes to print at this scale (2" long). It's made of ABS plastic, the same stuff Lego blocks are made of.

                                  If you want to get one made, I have attached the file I used to print. It is converted to an STL file and fixed up so that it's solid for 3D printing. You can send it to a print service like Shapeways, or even better find someone near you with a 3D printer. Here's a good place to look: http://hackerspaces.org/wiki/List_of_Hacker_Spaces

                                  As a bonus, I found a photo of a the same dragon made on a $200,000 printer πŸ˜„

                                  http://blog.sculpteo.com/wp-content/uploads/2014/03/translucent-detail_hires.jpg

                                  Talk about fine detail and SSS!


                                  Dragon 2inch (repaired).zip

                                  3D Printing with SketchUp Book
                                  http://goo.gl/f7ooYh

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                                  • marked001M Offline
                                    marked001
                                    last edited by

                                    messed around with KeyShot this weekend...here's a quick render. 10 second setup time.


                                    Dragon.jpg

                                    http://www.revision21vis.com

                                    instagram: revi21on

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                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by

                                      had to test a material importer so i used the dragon..

                                      then fredo's thruPaint > Natural did a pretty good job at laying out the tiles in the way they'd go down if you were to really attempt tiling this thing.. anybody got a diamond saw?

                                      click pic -> bigger

                                      dotdotdot

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                                      • Al HartA Offline
                                        Al Hart
                                        last edited by

                                        @brighter3d said:

                                        Brighter3D 1.14.2 PRO

                                        Thanks - I liked the solid one better, and put a copy on SketchUpRendering.com

                                        Al Hart

                                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                        IRender nXt from Render Plus

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                                        • B Offline
                                          Brighter3D
                                          last edited by

                                          Material:
                                          Dragon Green[[dif:0.00,ref:0.20,tra:0.79,ior:1.30,dens:21,beer:1,fre:1]]
                                          Brighter3D 1.15.0 PRO
                                          144 seconds
                                          drag144.png

                                          Brighter3D 1.14.2 PRO
                                          Material:
                                          Dragon Green[[dif:0.72,ref:0.28,fre:1]]
                                          72 seconds
                                          diffuse + little reflection

                                          Settings (caustics=0 for second image):
                                          Settings

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