[Plugin] Add comments to your file
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Hi Interloide
A just super script and thank you.dtr
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where is the comment stored ?
since i don't see a file, i suppose it is somewhere in the data base of the computer
if so, it implies that the comment is available only on the computer that issued it, no?
i would like the comment to be available on another computer, to transmit both the comments linked to the model, and the model itself
for example, a text file with the same name as the sketchup model; if found in the directory, it would be showed in sketchup
would you consider it as additional option to your plugin?
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@glro said:
where is the comment stored ?
since i don't see a file, i suppose it is somewhere in the data base of the computer
if so, it implies that the comment is available only on the computer that issued it, no?
i would like the comment to be available on another computer, to transmit both the comments linked to the model, and the model itself
for example, a text file with the same name as the sketchup model; if found in the directory, it would be showed in sketchup
would you consider it as additional option to your plugin?
Hello,
The comment is saved within your model (the .skp file, if you want) so you can get it on every computer where the plugin is installed) !
Just simple as this !
Inteloide
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@inteloide said:
Just simple as this !
Inteloide
simple... sounds magical to me...
and it fits perfectly my needthank you again
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@glro said:
sounds magical to me...
You can store pretty much any data you want in the model. That how most of the plugins retain information over time.
You can even attach data to entites like edges, groups, faces, components, materials, layers, etc ! The API is really powerfull. -
@jiminy-billy-bob said:
The API is really powerfull.
Sure ! API/Sketchup is just soooo powerful !
I would like to add more possibility to the plugin, like :
- Change font colour and type
- Add image (for example by selecting an area in the model and the plugin make a screen shot of it and insert it in the comments)
But for that I need support from somebody who can help me programming the javascript (to include nicEdit or ckEditor).
If somebody could help me on that...Inteloide.
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Maybe add your plugin to github so we can help you easily?
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Hum, could be an idea, even if I'm not familiar with github (Just subscribe and look a bit complexe for me).
But the issue I have is more a link between Javscript libraries like Jquery/nicEdit and Sketchup than a pure javascript issue.
So I think here is the best place to get help.Well it's my opinion...maybe not the best ;o)
Inteloide
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Downloaded the plugin, and it looks useful, but no toolbar. I'm running SU V8.
Kind regards,
Bob -
Hello Bob,
Could you please tell me more about the issue :
On which OS are you (MAC/PC).
Have you check that the toolbar is active (View/Toolbars) ?
Do you have access to plugins through the Plugins menu ?Inteloide
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Hello,
New features comming soon !!!
Add as many tab as you want !
Inteloide
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An excellent addition to an already useful plugin.
But you know people are going to start asking for things like, can you link a comment to a specific layer/scene/component etc etc
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@box said:
An excellent addition to an already useful plugin.
But you know people are going to start asking for things like, can you link a comment to a specific layer/scene/component etc etc
Then I would say : why not !
Let's me finish tabs feature, then I will have a look at other additional features.
But any idea is welcomed !
Inteloide -
Dear Inteloide,
Well, I must have been doing something silly because it's all working just fine.
Thanks for the swift response.
Kind regards,
Bob -
@inteloide said:
@box said:
An excellent addition to an already useful plugin.
But you know people are going to start asking for things like, can you link a comment to a specific layer/scene/component etc etc
Then I would say : why not !
Let's me finish tabs feature, then I will have a look at other additional features.
But any idea is welcomed !
Inteloidethe tabbed version will be a big enhancement; one tab per scene, for example...
would it be possible to put an active internet link in the comments window?
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A tabbed version will above all increase the complexity of the plugin. Users could want that tabs represent scenes, others maybe specific entities etc.? A developer's challenge is to come up with a solution that is universally applicable but doesn't increase the complexity of code and UI too much. That is what makes it so interesting
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very cool indeed
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Hello,
I can't resist anymore ! Please find here version 1.2.0 for trial (not official for now).
Is missing translation (to be added later) so all is in English.
Your comments from previous version are not destroyed : they are in "General" tab.
To delete a tab just click on red cross that appear when mosue is over a tab label.
To add a tab, click on "+" tab
Also one important improvements, is the undo stack is not filled with action of comments saving.To be added :
- Translation
- Tab rename function
- Tab position change
Please try to add/delete tab to check if all is ok. I spent lot of time to check, but please try yourself.
For Aerilius : I try to keep code so big, I'm still ok I think. Let me bet that you will have a look ;o)
For Glro/Box, I will try to implement a link between tab and scene (when clicking on a scene, a tab is shown). My main concern is to keep interface simple. Also for hyperlink, I cannot do it without nicEdit (through JQuery). The problem is to manage it, quite complex for me. I tried (some hours) to debug it, unsucessfully. Let's try again, starting from 0...
Inteloide
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Looks good but I managed to break it for you.
If you create a new tab and Delete the General tab it gives you this error. Generally you wouldn't expect someone to delete the general tab, but I just had to do it to see.
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Well done ! Thanks for that !
Here is the correction :
Version 1.2.1Version history:
1.2.1: Corrected : Avoid error when deleting tab placed before current tab1.2.0: Added : Added possibility to have different tabs Optimzed : Change toolbar name to "Comments (BGSketchup)" Optimzed : Avoid filling "undo" stack with comments saving operation.
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