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    MSPhysics 1.0.3 (16 October 2017)

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    • pcberdwinP Offline
      pcberdwin
      zuletzt editiert von

      I just upgraded to 2016 and still get the bugsplat 😲

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      • A Offline
        Anton_S
        zuletzt editiert von

        My brother checked MSPhysics 0.3.0 and AMS Library 3.1.3 on his Windows 7 laptop and he didn't get any bugsplats. I can't resolve the bugsplat without a detailed feedback of the bugsplat environment that would help me reproduce the bug. These are key factors that I'm looking for:

        1. Version of an operation system.
        2. Version of SketchUp
        3. Is the SU 32bit or 64bit?
        4. The way the bugsplat occurred. Did it bugsplat when starting SU or after playing a certain model?
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        • pcberdwinP Offline
          pcberdwin
          zuletzt editiert von

          Windows 10 Home 64
          SketchUp Make 16.0.19912 64

          It doesn't matter what is in SketchUp when I Toggle Play, it crashes right after that. I can open Toggle UI fine and set physical properties to MSPhysics but when I press play it crashes. Also, I can do anything else in SketchUp and use any other plugin without any crashes.

          I don't know if this is related but there's been a big problem with one of the latest Windows 10 updates that breaks some functionality for people with Nvidia. For example, I cannot open Minecraft for Windows 10 without it crashing. It's a known bug and really it's up to Microsoft or Nvidia to fix. It has something to do with DirectX wrappers? I don't know if this would be related to what's happening with MSPhysics.

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          • A Offline
            Anton_S
            zuletzt editiert von

            Thanks for your feedback pcberdwin. It happens that the MSPhysics 0.3.0 library was compiled in VS2010 in Windows 10 Enterprise. Maybe some incompatibilities with similar Windows 10 versions and/or updates lead to a crash. I'm no expert, however, I think that maybe compiling from under Windows 7, a stable OS, might prevent the crash in all windows platforms. As well as, the bugsplat could be related to compiler options that I recall modifying, particularly for the x64 build. Can you do me a favor? Try installing SU2014 on your Windows 10 and see if MSPhysics bugsplats from there. If it won't crash, then the crash in 2016 could be related to the modified build options, which would help me track down the bugsplat.

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            • pcberdwinP Offline
              pcberdwin
              zuletzt editiert von

              The only available version of 2014 was Pro... so I installed and it's saying my trial has expired. They don't have a download available for the free version.

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              • A Offline
                Anton_S
                zuletzt editiert von

                Can you then try 2015 32bit?

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                • pcberdwinP Offline
                  pcberdwin
                  zuletzt editiert von

                  I was actually able to find a link from SketchUp forums to an install of 2014 32 version 14.1.1282 that wasn't listed on their "older" list.. installed and the old MSPhysics was there from whenever ago. It worked good... so I deleted those and installed the new files and... SPLAT 😮

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                  • A Offline
                    Anton_S
                    zuletzt editiert von

                    Thanks for verifying. So, the bugsplat might be related to the library being compiled under Windows 10. I will compile it under Windows 7, send you the link link, and we'll see how it goes. Again, thanks for testing.

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                    • P Offline
                      PituPhysics
                      zuletzt editiert von

                      Hi Anton. I see that released the AMS 3.1.4. I thought I'll try again. I installed all the Visual C ++ Redistributable version (2005, 2008, 2010, 2012, 2013) and DirectX 9 C.
                      Now, the MSPhysics is loaded and running again. (Windows 10.240 Enterprise)

                      But the "get_entity" keyword does not working.:

                      onStart {
                        this.get_entity.visible = false
                      }
                      

                      I checked on your side. But there is no such. In the 0.2.1 is worked.
                      http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56852%26amp;start=120

                      How to replace?

                      dsfsd.png

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                      • A Offline
                        Anton_S
                        zuletzt editiert von

                        Istvan, the Body.#get_entity was replaced with Body.#get_group. I plan to make more changes to the MSPhysics API in the future to make it more similar with SketchyPhysics API.

                        P.S. I still haven't figured out what makes the new version to crash on windows 10 platforms. It could be related to the modified compiler options, which I think rely on the external libraries. I will compare between the old and new MSPhysics C++ extensions to determine what causes the crash.

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                        • P Offline
                          PituPhysics
                          zuletzt editiert von

                          Thanks. Okay, I look forward to the sequel. This MSPhysics is super.

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                          • T Offline
                            TJKing293
                            zuletzt editiert von

                            I'm trying to get MSphysics Functioning but it crashes as soon as sketchup Pro 2016 launches and I get this error:
                            Error Loading File C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics/main.rb
                            Error: #<LoadError: 126: The specified module could not be found. - C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics/win64/2.0/msp_lib.so>
                            C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require' C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require'
                            C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics/main.rb:23:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in require'
                            C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in load' C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics.rb:119:in register_extension'
                            C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics.rb:119:in <module:MSPhysics>' C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics.rb:101:in <top (required)>'

                            – Windows 10 64-bit
                            – GTX 970
                            – sketchup Pro 2016 64-bit mode

                            msp_lib.so is in the proper location

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                            • T Offline
                              TJKing293
                              zuletzt editiert von

                              Hello, I am attempting to use this plug-in on Windows 10,SU Pro 2016 64 bit but I get the following error:Error Loading File C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics/main.rb
                              Error: #<LoadError: 126: The specified module could not be found. - C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics/win64/2.0/msp_lib.so>
                              C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require' C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require'
                              C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics/main.rb:23:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in require'
                              C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in load' C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics.rb:119:in register_extension'
                              C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics.rb:119:in <module:MSPhysics>' C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics.rb:101:in <top (required)>'
                              I tried re-downloading and retry installing but it didn't help

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                              • P Offline
                                PituPhysics
                                zuletzt editiert von

                                Try this:
                                Install the Visual C ++ pack and DirectX 9.
                                Restart the PC.

                                It worked for me. Download

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                                • bikerchrisB Offline
                                  bikerchris
                                  zuletzt editiert von

                                  I'm in complete awe that you have created this, so impressive, my virtual hat off to you. If I ever use this for commercial purposes, I will have no hesitation in sending you some money. Thank you so much for your perseverance.

                                  My spec:

                                  Sketchup 2015 (15.3.331 64-Bit)
                                  MSPhysics_0.3.0
                                  ams_Lib.rbz_v3.1.4

                                  Also installed (no conflicts so far):

                                  Twilight2
                                  Instant Wall/SiteGrader/Terrain/Road/Fence
                                  Fredo6 Curviloft/LibFredo6

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                                  • A Offline
                                    Anton_S
                                    zuletzt editiert von

                                    Thanks birkerchris.


                                    Version 0.4.0 has been released.
                                    See Change Log here: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md
                                    Download available at first post.

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                                    • F Offline
                                      faust07
                                      zuletzt editiert von

                                      Very good news. Will try today to rebuild a model from SketchyPhysics in a model for MSPhysics (birdy).

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                                      • P Offline
                                        PituPhysics
                                        zuletzt editiert von

                                        Hello everyone. Here is a video, how to fix it the "Load Errors" on Windows 10.

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                                        • F Offline
                                          faust07
                                          zuletzt editiert von

                                          Anton, you have nailed it...
                                          I have started with a simple model to learn - emitted nails and two magnetic balls (birdy
                                          is to heavy for beginner ...).
                                          I tried to create a visually comprehensible animation. Not necessarily physically
                                          correct.

                                          cool:

                                          • materials and their properties,
                                          • emitted objects stay in Record, Replay und Export,
                                          • transforming hard camera change in simulation into soft camera movement during Replay,
                                          • simulation as a wireframe, export with scene settings (stiles, shadows etc.) is
                                            timesaving
                                          • and much more 👍

                                          problems and wishes:

                                          • setting the material in MSP-UI Body Properties is a little tricky. The list scrolls
                                            sometimes very quickly to their end (better to do it in context menu).
                                          • remember export animation options for next export in one SUp session (start-, endframe,
                                            resolution ...).

                                          Dreams:

                                          • Twilight Renderer combatibility - but that is more the question of Twilight whether MSPhysics is supported as SketchyPhysics, for direct rendering in SketchUp.
                                          • an algorithm to automatically convert models from Sketchy- to MSPhysics... 😉

                                          If someone wants to test magnetic nails ...


                                          MSPh_Emitter-Nails-Magnets_01.png


                                          MSPh_Emitter-Nails_01.avi


                                          MSPh_Emitter-Nails_01.skp

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                                          • A Offline
                                            Anton_S
                                            zuletzt editiert von

                                            You nailed on the wish list faust 😉

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