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MSPhysics 1.0.3 (16 October 2017)

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  • P Offline
    pcberdwin
    last edited by 28 Jan 2016, 17:13

    The only available version of 2014 was Pro... so I installed and it's saying my trial has expired. They don't have a download available for the free version.

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    • A Offline
      Anton_S
      last edited by 28 Jan 2016, 18:05

      Can you then try 2015 32bit?

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      • P Offline
        pcberdwin
        last edited by 28 Jan 2016, 22:58

        I was actually able to find a link from SketchUp forums to an install of 2014 32 version 14.1.1282 that wasn't listed on their "older" list.. installed and the old MSPhysics was there from whenever ago. It worked good... so I deleted those and installed the new files and... SPLAT ๐Ÿ˜ฎ

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        • A Offline
          Anton_S
          last edited by 29 Jan 2016, 00:36

          Thanks for verifying. So, the bugsplat might be related to the library being compiled under Windows 10. I will compile it under Windows 7, send you the link link, and we'll see how it goes. Again, thanks for testing.

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          • P Offline
            PituPhysics
            last edited by 20 Feb 2016, 05:34

            Hi Anton. I see that released the AMS 3.1.4. I thought I'll try again. I installed all the Visual C ++ Redistributable version (2005, 2008, 2010, 2012, 2013) and DirectX 9 C.
            Now, the MSPhysics is loaded and running again. (Windows 10.240 Enterprise)

            But the "get_entity" keyword does not working.:

            onStart {
              this.get_entity.visible = false
            }
            

            I checked on your side. But there is no such. In the 0.2.1 is worked.
            http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56852%26amp;start=120

            How to replace?

            dsfsd.png

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            • A Offline
              Anton_S
              last edited by 20 Feb 2016, 11:22

              Istvan, the Body.#get_entity was replaced with Body.#get_group. I plan to make more changes to the MSPhysics API in the future to make it more similar with SketchyPhysics API.

              P.S. I still haven't figured out what makes the new version to crash on windows 10 platforms. It could be related to the modified compiler options, which I think rely on the external libraries. I will compare between the old and new MSPhysics C++ extensions to determine what causes the crash.

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              • P Offline
                PituPhysics
                last edited by 21 Feb 2016, 08:09

                Thanks. Okay, I look forward to the sequel. This MSPhysics is super.

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                • T Offline
                  TJKing293
                  last edited by 22 Feb 2016, 21:34

                  I'm trying to get MSphysics Functioning but it crashes as soon as sketchup Pro 2016 launches and I get this error:
                  Error Loading File C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics/main.rb
                  Error: #<LoadError: 126: The specified module could not be found. - C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics/win64/2.0/msp_lib.so>
                  C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require' C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require'
                  C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics/main.rb:23:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in require'
                  C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in load' C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics.rb:119:in register_extension'
                  C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics.rb:119:in <module:MSPhysics>' C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics.rb:101:in <top (required)>'

                  โ€“ Windows 10 64-bit
                  โ€“ GTX 970
                  โ€“ sketchup Pro 2016 64-bit mode

                  msp_lib.so is in the proper location

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                  • T Offline
                    TJKing293
                    last edited by 23 Feb 2016, 21:28

                    Hello, I am attempting to use this plug-in on Windows 10,SU Pro 2016 64 bit but I get the following error:Error Loading File C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics/main.rb
                    Error: #<LoadError: 126: The specified module could not be found. - C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics/win64/2.0/msp_lib.so>
                    C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require' C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require'
                    C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics/main.rb:23:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in require'
                    C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in load' C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics.rb:119:in register_extension'
                    C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics.rb:119:in <module:MSPhysics>' C:/Users/tj.DESKTOP-GE1PKGO/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/MSPhysics.rb:101:in <top (required)>'
                    I tried re-downloading and retry installing but it didn't help

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                    • P Offline
                      PituPhysics
                      last edited by 24 Feb 2016, 15:24

                      Try this:
                      Install the Visual C ++ pack and DirectX 9.
                      Restart the PC.

                      It worked for me. Download

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                      • bikerchrisB Offline
                        bikerchris
                        last edited by 28 Feb 2016, 19:14

                        I'm in complete awe that you have created this, so impressive, my virtual hat off to you. If I ever use this for commercial purposes, I will have no hesitation in sending you some money. Thank you so much for your perseverance.

                        My spec:

                        Sketchup 2015 (15.3.331 64-Bit)
                        MSPhysics_0.3.0
                        ams_Lib.rbz_v3.1.4

                        Also installed (no conflicts so far):

                        Twilight2
                        Instant Wall/SiteGrader/Terrain/Road/Fence
                        Fredo6 Curviloft/LibFredo6

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                        • A Offline
                          Anton_S
                          last edited by 29 Feb 2016, 09:45

                          Thanks birkerchris.


                          Version 0.4.0 has been released.
                          See Change Log here: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md
                          Download available at first post.

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                          • F Offline
                            faust07
                            last edited by 1 Mar 2016, 16:11

                            Very good news. Will try today to rebuild a model from SketchyPhysics in a model for MSPhysics (birdy).

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                            • P Offline
                              PituPhysics
                              last edited by 1 Mar 2016, 18:20

                              Hello everyone. Here is a video, how to fix it the "Load Errors" on Windows 10.

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                              • F Offline
                                faust07
                                last edited by 2 Mar 2016, 18:52

                                Anton, you have nailed it...
                                I have started with a simple model to learn - emitted nails and two magnetic balls (birdy
                                is to heavy for beginner ...).
                                I tried to create a visually comprehensible animation. Not necessarily physically
                                correct.

                                cool:

                                • materials and their properties,
                                • emitted objects stay in Record, Replay und Export,
                                • transforming hard camera change in simulation into soft camera movement during Replay,
                                • simulation as a wireframe, export with scene settings (stiles, shadows etc.) is
                                  timesaving
                                • and much more ๐Ÿ‘

                                problems and wishes:

                                • setting the material in MSP-UI Body Properties is a little tricky. The list scrolls
                                  sometimes very quickly to their end (better to do it in context menu).
                                • remember export animation options for next export in one SUp session (start-, endframe,
                                  resolution ...).

                                Dreams:

                                • Twilight Renderer combatibility - but that is more the question of Twilight whether MSPhysics is supported as SketchyPhysics, for direct rendering in SketchUp.
                                • an algorithm to automatically convert models from Sketchy- to MSPhysics... ๐Ÿ˜‰

                                If someone wants to test magnetic nails ...


                                MSPh_Emitter-Nails-Magnets_01.png


                                MSPh_Emitter-Nails_01.avi


                                MSPh_Emitter-Nails_01.skp

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                                • A Offline
                                  Anton_S
                                  last edited by 2 Mar 2016, 20:34

                                  You nailed on the wish list faust ๐Ÿ˜‰

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                                  • F Offline
                                    faust07
                                    last edited by 4 Mar 2016, 10:04

                                    Please help:
                                    how can I reach the "self splitting" Method in MSPhysics? The simulation stops with the following error:
                                    "MSPhysics Simulation has been aborted due to an error!
                                    MSPhysics::ScriptException: A NoMethodError has occurred while evaluating entity script, line 1:
                                    undefined method ontouch' for #<MSPhysics::Body:0x11916240> Trace: MSPhysics Script&#058;1:in add_group'
                                    ..."

                                    This script works in SketchyPhysics:
                                    ontouch{
                                    split(self,2)
                                    }

                                    And the next thing is: how do I define paths in MSP analogous to the SP-curve method in the context menu?

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                                    • A Offline
                                      Anton_S
                                      last edited by 4 Mar 2016, 20:23

                                      These features aren't available in the current version of MSPhysics.

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                                      • F Offline
                                        faust07
                                        last edited by 5 Mar 2016, 00:28

                                        OK, have just read your very long TODO list ... "path follow joint", "advanced explosion function" ... and much more. I wish you 48 hours a day.
                                        First I thought, MSP is more focused on scientific simulation ( ๐Ÿ˜ž ), what can be seen at the many metal materials and the many possible fine adjustments. But it is refreshing to experiment with it.
                                        Now I also read in the FAQ that: "The major aim of MSPhysics is to improve gaming in SketchUp" - Other interesting feelds are physical based simulations and animations of every kind. Nevertheless, I have two more questions: Is there a comparison of differences in script commands between MSP and SP, or is something like that planned for the future? Is there somewhere another forum where MSPhysics issues are discussed?
                                        It seems that there is a relatively small interest in this forum.

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                                        • A Offline
                                          Anton_S
                                          last edited by 5 Mar 2016, 01:52

                                          Faust, once it gets to version 1.0, a list of comparable functions between SP and MSP would be added, as well as, potential SP compatibility. There is no other forum yet either. Once all the features, including soft bodies, are added and a high quality demonstration of an FPS game or something else is made, this project might gain more interests, but for now it's in development.

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