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    MSPhysics 1.0.3 (16 October 2017)

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    • C Offline
      cristyan
      last edited by

      Hello !! Ecati try group the chain in another way something like like the file here ..and when you run MSPhsics delete guides( Edit>delete guides)this will make it run faster ..make a copy of your file first ...


      chain_bicycle.skp

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      • ecatiE Offline
        ecati
        last edited by

        Hi, Cristyan,
        I applied your suggestions. But there has not been any improvement.


        bisiklet_forum.skp

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        • ecatiE Offline
          ecati
          last edited by

          The model in the attached file hangs and disintegrates after a period of working properly. What would be the reason?


          tren.jpg


          tren.skp

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          • F Offline
            faust07
            last edited by

            Hi ecati,
            Interesting model with inverse kinematics.
            Now it should work longer.
            The main problem was the position of the external joints too far from the center of gravity of the associated components.
            This has led to instability, too much friction and breakage of some joints.
            In order to improve the performance, it is also useful to set as many internal groups as "Ignore" as possible.
            This has to be tested in detail. I have resolved some group nesting up to a meaningful depth.


            tren_02SUp16.skp

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            • ecatiE Offline
              ecati
              last edited by

              Thank you very much for your time and information.

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              • T Offline
                topdeadcentre
                last edited by

                Hello there, I am loving MSPhysics, although I am finding limited tutorials and have gotten stuck trying to make a basic monitor arm (robot arm pretty much) I understand the tools yet I am struggling to understand how to get 2 or more servos on one arm. For instance, I group my first arm to a servo, yet I cannot use the joint connection tool further into that group onto the next arm for it to stay relative to the first arm. below is a file submitted which works perfectly but I am trying to understand how he did this, is it obtainable without scripting?

                here is a working example of what I want to know: https://3dwarehouse.sketchup.com/model/c3eabd528e13297ddf6d65aa66a5c53/Robot-arm

                thank you! 👍

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                • A Offline
                  Anton_S
                  last edited by

                  Hello, Jon,

                  The concept of joints in MSPhysics is similar to SketchyPhysics. If you check out YouTube tutorials on joints in SketchyPhysics, same things could be accomplished through MSPhysics in a similar way, just through using MSPhysics tools.

                  So, to create a joint that is relative to another group, first, all arms should be top level groups. Then, within the context of each arm, add a joint and connect it to the next arm. Here, I made a quick tutorial on adding joints to a robot arm:

                  For the tutorial, I used the latest version of MSPhysics, which I haven't released yet but the way of doing it is not any different from the current version.

                  I know MSPhysics lacks the tutorials on many of its features, but that's because it is still under development. Making a tutorial with an unstable version, would make it obsolete when a better, stable, and more user-friendly version of MSPhysics is released; therefore, I want to finish the stable version first before proceeding to tutorials.

                  Best regards,
                  Anton

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                  • T Offline
                    topdeadcentre
                    last edited by

                    Amazing reply, thank you so much!

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                    • jujuJ Offline
                      juju
                      last edited by

                      @Anton_S cough cloth cough simulator clears throat

                      Save the Earth, it's the only planet with chocolate.

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                      • A Offline
                        Anton_S
                        last edited by

                        Hi, Juju! I started working on Drape a few weeks ago. I first wanted to use NewtonDynamics for cloth but then figured to write my own specific purpose physics engine instead. I already got the cloth working. All I need to do now is add contacts and the user interface. Adding the collision contacts is the hardest part, but I'm researching that.

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                        • A Offline
                          Anton_S
                          last edited by

                          Announcing MSPhysics 1.0.0!

                          This version comes with a significant amount of improvements and a few new features. Main feature is a custom automated transitioning of scenes, which can transition forward, backward, and loop. Here is a model demonstrating it:
                          Planned Steps.skp
                          A detailed list of other features and bug fixes can be found here: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/RubyExtension/MSPhysics/CHANGELOG.md

                          This requires installing AMS Library version 3.5.0, which is referenced in first post. If you received development versions of AMS Library, you must upgrade to the latest one.

                          Also, you no longer have to bother removing original versions as the overwriting should work fine now.

                          I have removed geared joints feature until the next release, as it was the only thing that preventing me from releasing this version.

                          And one more thing, models creating with prior MSPhysics version might work differently/be incompatible with this version. Make sure to update your models' physics properties and scripts if necessary.

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                          • F Offline
                            faust07
                            last edited by

                            Hi Anton, thanks for the great improvements!
                            Keyboard navigation and scenes animation are great new features and work very well. It would be great if the scenes excluded from the SketchUp animation are also excluded from MSPhysics (e.g. EDIT scenes or the like).

                            For rendering single images, I usually set 30 frames per second. All previous scripts, for example for programmed emitters, refer to this in terms of lifetime. What image rate does MSPhysics use for internal calculation and export, if I want to convert the previous lifetime settings in seconds?

                            Adjusting the settings and rewriting the scripts will probably take me a while longer. First small test example see at post "MSPhysics Tests and Questions".

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                            • ecatiE Offline
                              ecati
                              last edited by

                              How to convert a model created with MSPhysics 0.9.9 to 1.0.0.

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                              • A Offline
                                Anton_S
                                last edited by

                                Faust: I fixed it. Update to 1.0.1.


                                Ecati: It depends on a model. If your model is working properly, then there is nothing necessary to update; otherwise, adjust the properties of joints, body properties, like emitters, and scripts (if any). If you have trouble doing so, post a model in "MSPhysics Tests and Questions" thread if you need help.

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                                • R Offline
                                  rick149
                                  last edited by

                                  Camera Follow Tool: Can I hide the highlighted selection?

                                  The Camera Follow and Target tools work by right clicking the required entity as the target to follow during the simulation.

                                  The selected item is highlighted in a blue box.

                                  .

                                  Is there any way to suppress the highlighting while the simulation is running?

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    Left-click on the sky/background to suppress the highlighting. You can't unfortunately hide the group from the menu though. I should've thought of adding this command.

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                                    • R Offline
                                      rick149
                                      last edited by

                                      thanks Anton, that works fine
                                      MSPhysics is truly awesome

                                      i am keen to learn more about scripts

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                                      • J Offline
                                        jb1016
                                        last edited by

                                        Is there a way to utilize multi core processors with msphysics?

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                                        • A Offline
                                          Anton_S
                                          last edited by

                                          @jb1016 said:

                                          Is there a way to utilize multi core processors with msphysics?

                                          Probably not. When I compiled Newton, I disabled multi-threading, due to issues encountered with it. I will try to enable multi-threading in the next release.

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                                          • ecatiE Offline
                                            ecati
                                            last edited by

                                            Is it possible to move or rotate a model with a joint connected to it?
                                            Please click on the picture.


                                            move.gif

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