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    MSPhysics 1.0.3 (16 October 2017)

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    • D Offline
      delchrys
      last edited by

      Anton?
      How do you make the guide points?

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      • A Offline
        Anton_S
        last edited by

        So, for a circle/arcs, you right click on them and select "Find Center".

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        • D Offline
          delchrys
          last edited by

          Ah thanks you didn't know that option. Also downloaded pointtool plugin. Tonight in my nightshift I'm going to draw some more of the model to make a nice overview to show at work. Really loving this msphysics plugin. Possibilities are almost endless

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          • D Offline
            delchrys
            last edited by

            Does someone have any advise in rendering for sketchup?
            Preferably free??
            Like to render some things when i'm done, needs to look good 😄

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            • D Offline
              delchrys
              last edited by

              @anton_s said:

              So, for a circle/arcs, you right click on them and select "Find Center".

              So i kind of remodelled a bit, but can't seem to understand why the pipe continues to rotate even when the grippers are open. It kind of get momentum because of the rotation, how can i stop that. So when the cylinder moves back, the grippers open and let go of the pipe and it stands still.
              Made the body static because it will be connected with the other wrench, so that only the gripper head rotates.
              Did i do the pipe right by giving him a plane joint and only allow it to rotate???
              I don't want it to move in any other direction then rotating caused by the grippers.
              Should i accomplish this all by adding friction or is there a simple workaround?
              I doesn't have to be Physics Law proof but only look right.

              A lot of questions but getting there 😍

              PS is ther a plugin for SU2016 to import 2017 files or a simple converter??? I cannot install 2017 at work due to lack of administrative rights 😡


              almost final.skp

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              • A Offline
                Anton_S
                last edited by

                Hello, Bert,

                @delchrys said:

                So i kind of remodelled a bit, but can't seem to understand why the pipe continues to rotate even when the grippers are open. It kind of get momentum because of the rotation, how can i stop that. So when the cylinder moves back, the grippers open and let go of the pipe and it stands still.

                To fix this, you need reduce linear friction of the Plane joint from 100 to 1. This will the pipe to require less force to move along the plane. Also, setting the angular friction of the Plane joint to 0.01 should prevent the backward rotation of the pipe.

                @delchrys said:

                Did i do the pipe right by giving him a plane joint and only allow it to rotate???
                Either the tool should move or the pipe should move for the grippers to work properly, presumably even in real case scenario. Above, reducing plane linear friction, allows the pipe to move.

                @delchrys said:

                PS is ther a plugin for SU2016 to import 2017 files or a simple converter??? I cannot install 2017 at work due to lack of administrative rights

                Click onFile->Save As and in the Save As Type, choose the desired SU version.

                Regards,
                Anton

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                • D Offline
                  delchrys
                  last edited by

                  Little update


                  almost final 2016 complete2.skp

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                  • alvisA Offline
                    alvis
                    last edited by

                    The first impression is good, but for me it is still too difficult to understand some of the physical characteristics of the movement.

                    Thanks

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                    • A Offline
                      Anton_S
                      last edited by

                      Nice! If you change joint solver model to iterative 64 passes, the wobbling should be reduced by a bit.

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                      • pilouP Offline
                        pilou
                        last edited by

                        Found this! ☀

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • ecatiE Offline
                          ecati
                          last edited by

                          I modeled it as shown in the picture, but I could not move it as I wanted. Can you help me.


                          ruffler çizim.skp


                          ruffler.jpg

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                          • A Offline
                            Anton_S
                            last edited by

                            Ecati, the reason it doesn't work as expected is that the collision generated for the concave group is improper. You must divide the concave group into sub convex groups. Use convexify by fredo6 to do it for you. The link to the plugin is at the main post. Also, to see the actual collision generated for shapes, enable the Collision Wireframe in MSPhysics Simulation UI.

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                            • pilouP Offline
                              pilou
                              last edited by

                              Testing traditional thing! 😄
                              GIF_speedarch2.gif

                              Arch was made with the crazzy Convexify by Fredo!
                              GIF_speed arch.gif

                              As convexify don't keep gaps you must use Exploded view ;by CPlassais and me! 😉
                              Carving by Joint Push Pull by Fredo
                              GIF_speedarch1.gif

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • ecatiE Offline
                                ecati
                                last edited by

                                Thank you for your reply. The cylindrical piece moves up when I press play, what could be the reason?


                                ruffler2.gif

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                                • S Offline
                                  SynSuka3D
                                  last edited by

                                  😄

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    Hi, Ecati,

                                    @ecati said:

                                    Thank you for your reply. The cylindrical piece moves up when I press play, what could be the reason?

                                    I answered that in my prior post.

                                    Generally there are two ways to do it.

                                    1. Divide the concave thingy into convex sub-groups. Using Convexify plugin by Fredo6 should do it for you. You must ensure that the group you divide is initially a solid group. You can use CleanUp along with Solid Inspector by ThomThom to help you fix it. Then once the group is divided, the collision should generate properly. I did it for you, so you can see what I mean: ruffler çizim - way1.skp
                                    2. A more advanced approach is to have the model rely on joints and have the collision be ignored. I'm not going to explain it in depth, but basically you utilize the curvy joint to have the cylinder move along the curve. If you enable the joints layer, you will see it. Here is the model: ruffler çizim - way2.skp

                                    Regards,
                                    Anton

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                                    • ecatiE Offline
                                      ecati
                                      last edited by

                                      Hi, Anton,
                                      I am thankful to you. Thank you so much.

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        Hey, y'all,

                                        I just made a tutorial on making collision based and joint based copy-able chains. It's in Russian, but a picture is worth a thousand words...

                                        Here is the chain model basing on collision:
                                        https://drive.google.com/open?id=0B3qg8f4WrNdHTWFYOWtkZ3g0RUk

                                        Here is the chain model basing on joint connections:
                                        https://drive.google.com/open?id=0B3qg8f4WrNdHU2NxYnNWTXgxLWc

                                        So, if you're interested in making chains, you should definitely check it out.

                                        -- Anton

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                                        • F Offline
                                          faust07
                                          last edited by

                                          The tutorial is not only interesting for chains. I can imagine the use for other purposes. Everything that hangs and dangles ... Particularly interesting are the comments on the copiable joints. Thanks!

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                                          • S Offline
                                            SynSuka3D
                                            last edited by

                                            erreur Masse !!!! v1.0.0
                                            no reset position ! big masse


                                            Enregist._2017_03_27_15_46_02_898.gif

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