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    MSPhysics 1.0.3 (16 October 2017)

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    • pilouP Offline
      pilou
      last edited by

      Gif animations repaired! β˜€
      http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56852%26amp;start=600#p616669

      Sorry for the inconvenience! 😳

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • F Offline
        faust07
        last edited by

        Hi Anton, thank you for the detailed explanations. Much confirms my assumptions. Can not wait for the final version. From the v1.0.0 onwards, it also makes more sense to put models in 3D-Warehouse.
        I've sent you a PM with the test model. Perhaps you can find the causes for the jerky movements in complex MSP calculations and give ideas for the improvement of the scripts.

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        • D Offline
          delchrys
          last edited by

          Almost ready Anton,
          now i only need to get it moving a bit further.
          If the two green half circles meet each other and the cyclinder moves further, the whole green circle part should rotate a bit around the origin point. If you know what i mean.
          If you look at the following youtube video you should understand what i mean. The first couple of centimeters is needed for closing the green grip halves, the next centimeters are needed to rotate.
          regards,
          Bert

          PS Hope i'm not asking too much πŸ˜„
          https://www.youtube.com/watch?v=MO2Dy7PM7Gs

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          • A Offline
            Anton_S
            last edited by

            Hi, Bert

            Here it is:
            delchrys - gatorator.skp
            Now it rotates along the pipe, like desired.

            I also made it compatible with MSPhysics 0.9.9. I assigned all bodies a mass of 1.0 so that the joints are robust. This won't be necessary in the final MSPhysics, version 1.0.0, but that's what required in the current version. I also added grippers to the clutches. The clutches themselves are ignored, but the grippers are collidable. If you enable the MSPhysics Joints layer, you will see the grippers. I also changed the solver model to iterative 64 passes, once again, for a more stable behavior of joints in the current versions of MSPhysics.

            Regards,
            Anton

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            • D Offline
              delchrys
              last edited by

              Hi Anton,

              thanks you are the greatest. Now i'm going to figure out all the joints and combinations of groups so i can figure how you do it.
              Also i'm adding a other wrench that is holdng the other end of the pipe.
              Then i hope it will loosen like i need it to.
              Keep you update!!!

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              • D Offline
                delchrys
                last edited by

                Anton?
                How do you make the guide points?

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                • A Offline
                  Anton_S
                  last edited by

                  So, for a circle/arcs, you right click on them and select "Find Center".

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                  • D Offline
                    delchrys
                    last edited by

                    Ah thanks you didn't know that option. Also downloaded pointtool plugin. Tonight in my nightshift I'm going to draw some more of the model to make a nice overview to show at work. Really loving this msphysics plugin. Possibilities are almost endless

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                    • D Offline
                      delchrys
                      last edited by

                      Does someone have any advise in rendering for sketchup?
                      Preferably free??
                      Like to render some things when i'm done, needs to look good πŸ˜„

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                      • D Offline
                        delchrys
                        last edited by

                        @anton_s said:

                        So, for a circle/arcs, you right click on them and select "Find Center".

                        So i kind of remodelled a bit, but can't seem to understand why the pipe continues to rotate even when the grippers are open. It kind of get momentum because of the rotation, how can i stop that. So when the cylinder moves back, the grippers open and let go of the pipe and it stands still.
                        Made the body static because it will be connected with the other wrench, so that only the gripper head rotates.
                        Did i do the pipe right by giving him a plane joint and only allow it to rotate???
                        I don't want it to move in any other direction then rotating caused by the grippers.
                        Should i accomplish this all by adding friction or is there a simple workaround?
                        I doesn't have to be Physics Law proof but only look right.

                        A lot of questions but getting there 😍

                        PS is ther a plugin for SU2016 to import 2017 files or a simple converter??? I cannot install 2017 at work due to lack of administrative rights 😑


                        almost final.skp

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                        • A Offline
                          Anton_S
                          last edited by

                          Hello, Bert,

                          @delchrys said:

                          So i kind of remodelled a bit, but can't seem to understand why the pipe continues to rotate even when the grippers are open. It kind of get momentum because of the rotation, how can i stop that. So when the cylinder moves back, the grippers open and let go of the pipe and it stands still.

                          To fix this, you need reduce linear friction of the Plane joint from 100 to 1. This will the pipe to require less force to move along the plane. Also, setting the angular friction of the Plane joint to 0.01 should prevent the backward rotation of the pipe.

                          @delchrys said:

                          Did i do the pipe right by giving him a plane joint and only allow it to rotate???
                          Either the tool should move or the pipe should move for the grippers to work properly, presumably even in real case scenario. Above, reducing plane linear friction, allows the pipe to move.

                          @delchrys said:

                          PS is ther a plugin for SU2016 to import 2017 files or a simple converter??? I cannot install 2017 at work due to lack of administrative rights

                          Click onFile->Save As and in the Save As Type, choose the desired SU version.

                          Regards,
                          Anton

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                          • D Offline
                            delchrys
                            last edited by

                            Little update


                            almost final 2016 complete2.skp

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                            • alvisA Offline
                              alvis
                              last edited by

                              The first impression is good, but for me it is still too difficult to understand some of the physical characteristics of the movement.

                              Thanks

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                              • A Offline
                                Anton_S
                                last edited by

                                Nice! If you change joint solver model to iterative 64 passes, the wobbling should be reduced by a bit.

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Found this! β˜€

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • ecatiE Offline
                                    ecati
                                    last edited by

                                    I modeled it as shown in the picture, but I could not move it as I wanted. Can you help me.


                                    ruffler Γ§izim.skp


                                    ruffler.jpg

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                                    • A Offline
                                      Anton_S
                                      last edited by

                                      Ecati, the reason it doesn't work as expected is that the collision generated for the concave group is improper. You must divide the concave group into sub convex groups. Use convexify by fredo6 to do it for you. The link to the plugin is at the main post. Also, to see the actual collision generated for shapes, enable the Collision Wireframe in MSPhysics Simulation UI.

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Testing traditional thing! πŸ˜„
                                        GIF_speedarch2.gif

                                        Arch was made with the crazzy Convexify by Fredo!
                                        GIF_speed arch.gif

                                        As convexify don't keep gaps you must use Exploded view ;by CPlassais and me! πŸ˜‰
                                        Carving by Joint Push Pull by Fredo
                                        GIF_speedarch1.gif

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • ecatiE Offline
                                          ecati
                                          last edited by

                                          Thank you for your reply. The cylindrical piece moves up when I press play, what could be the reason?


                                          ruffler2.gif

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                                          • S Offline
                                            SynSuka3D
                                            last edited by

                                            πŸ˜„

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