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Questions about Importing a Maya file

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  • J Offline
    JoelM3DM
    last edited by 19 Mar 2014, 16:36

    A SketchUp project is looming on the horizon. I'm being warned that it is a large Maya file, 200 Mb, and heavy in detail. This will be my first time importing Maya (into SU 2014), so I have a few questions:

    • Is there a builtin SU import function that's sufficient or do I need a plugin?
    • Is there anything I should ask from the Maya guy to make the model lighter?
    • What should I look out for? Which options?
    • And ... Am I about the bite off more than I can chew???

    Does anybody have experience importing Maya?

         - Joel
    

    || Joel Metzger 3D Modeling
    || story-shorts.net - Animation with SU

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    • A Offline
      andybot
      last edited by 20 Mar 2014, 10:49

      I would bring it in as .obj files. I would also suggest breaking it up into smaller pieces, so you have maybe 10 obj files or more to work with. Then you can optimize each piece as you bring it in, and maybe have some hope for using the model.

      http://charlottesvillearchitecturalrendering.com/

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      • J Offline
        JoelM3DM
        last edited by 20 Mar 2014, 11:53

        Ok, I just found objloader.rb and progressbar.rb. Haven't tried them yet.

        It's a highly detailed Maya model. Is there something that should be done before importing?

        || Joel Metzger 3D Modeling
        || story-shorts.net - Animation with SU

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        • T Offline
          tt_su
          last edited by 20 Mar 2014, 14:26

          I'm not sure about .obj, it's an old format with some limitations that can be annoying. I would try COLLADA (.dae) as an exchange format first.

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          • J Offline
            JoelM3DM
            last edited by 20 Mar 2014, 14:33

            Thanks. OBJ works better than DAE?

            || Joel Metzger 3D Modeling
            || story-shorts.net - Animation with SU

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            • T Offline
              tt_su
              last edited by 20 Mar 2014, 14:44

              It really depends on what you are exporting.
              I never found a single fit-all solution when porting geometry from one application to another. It depend on what is important for you, model structure, filesize, material and UV mapping. Various application will treat this different depending on their own internal data structure.
              But I usually start with DAE as it's a newer format, where as OBJ is much older and produse problems if your meshes has more than 32.000 vertices.

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