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    Terrain best practices

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    • T Offline
      tspco
      last edited by

      I have been using TopoShaper for a while, and I am finding there are somethings you just can't do, and things that don't work "just right" This is not an issue with toposhaper, but with other terrain manipulation tools, and procedures. Because of certain things you have to find a "vertex" when using the resident add detail tool within the Sandbox tools, and for some things that is not possible, on the other hand the smoove tool falls short doing other things. When I place a model on a geolocated generated terrain, well of course for the most part you might be able to find something "flat enough", but that is rare. I have used the stamp tool with fair success, but in most cases you end up with a raised, or lowered portion of terrain you just can't tweak enough to make look good, or your model is above or below the terrain. Sometimes I can make it "good enough" but I am a somewhat picky individual, that likes things a tad better than "good enoogh".

      Any advice that anyone has to offer will be appereciated. πŸ˜‰

      SU make 2017, /Twilight Render Hobby
      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        i haven't tried this one myself (and very rarely do any sort of terrain manipulation) but it might be worth looking at?

        CutNFill by TIG:
        http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=55250

        it's a premium plugin but you do get a chance to try before you buy.

        dotdotdot

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        • pbacotP Offline
          pbacot
          last edited by

          Vertex Tools, Artisan, InstantRoad, and InstantTerrain offer more tools to work with. There are so many situations, each with it's problems. I've never found the stamp tool useful, but it could be I never tried hard enough. To me it seems an unrealistic way to work terrain around buildings.

          For a building I would just place it into the terrain at the proper height. Then change the slopes around it as needed. Instant terrain solves some of this for you.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • U Offline
            unearthed
            last edited by

            Instant site grader is your friend instantSiteGrader.brk055.JPG the grey band around the house is SiteGrader's work and blends nicely with the Google patch. Pro version (US15.00) is well worth it as you can vary the skirt width more than the free version.

            I've tried Cutnfill and it's amazing (will buy hopefully this week), a real time-saver and produces nice red (fill) and green (cut) color-coded solids from surprisingly complex (i.e. real jobs) terrain.

            Growplan - People ∩ Plants ∩ Place

            windows 7 64b, 4GB RAM, SU 8.0.16846
            Gimp, QGIS, Vectorworks 12, Bricscad 11

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            • erikBE Offline
              erikB
              last edited by

              seems to me this 'siteGrader' is the same function as the stamp function within sandbox (standard plugin)
              erikB

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              • U Offline
                unearthed
                last edited by

                It differs in that you first predefine a line around your object for site grader to adjust the terrain to (oh and the line doesn't have to be on the same plane), and then you set/adjust the grader width; in the image above I tried several widths until I was happy with 4metres.

                The stamp tool by comparison (while it has it's uses) is a very blunt instrument.

                Growplan - People ∩ Plants ∩ Place

                windows 7 64b, 4GB RAM, SU 8.0.16846
                Gimp, QGIS, Vectorworks 12, Bricscad 11

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