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    Add vertex/control points to object for vertex tool

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    • A Offline
      arcomic
      last edited by

      Hi there!

      I'm Josh and a new SU-user.
      I've spend almost one week now, to find all the plugins I need for my projects and Vertex Tools works very fine for me.
      Now my perhaps stupid question:

      Watching the tutorial video on youtube for the vertex tool you first see a flat mesh - I think its created with the onboard sandbox tool.
      But the next thing is an extruded circle, like a tower. And it has all those control points on its surface!
      How do I get that??? ๐Ÿ˜

      Thanks for your replies - I'm almost getting crazy...

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      • cottyC Offline
        cotty
        last edited by

        like in this screencast?

        my SketchUp gallery

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        • A Offline
          arcomic
          last edited by

          Hi, cotty,

          thanks for your reply.
          That looks to me like a workaround, it's not exactly like in the video I saw, because in the screencast its no more one object...
          Have a look here at 2:00min...

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          • cottyC Offline
            cotty
            last edited by

            With VertexTools, you can only edit vertices that are already there, so you have to create them before using the tool and the way in the screencast is a fast way to create such a cylinder. I'm not sure which difference you see in the two cylinders?

            my SketchUp gallery

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            • A Offline
              arcomic
              last edited by

              For me it looks like if between the points there is only the hidden construction lines and not the complete cylinder cut in pieces. I think the object will behave different in further manipulations. And then if I have a more complicated surface with not enough vertex for good results with the vertex tool, I would like to push a button and add automatically more hidden geometry...

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              • pbacotP Offline
                pbacot
                last edited by

                That's what it is (the cylinder)--however produced. You can leave it with smoothed side lines and you just don't see the lines (they are smoothed in the VT video but shown in "hidden geometry". They act the same. You can add points with something like Artisan (pay) or curviloft "loft junctions between surfaces..." (Donation)

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • charly2008C Offline
                  charly2008
                  last edited by

                  Another possibility with the plugin Contour Lines.


                  2014-02-08_003601.jpg

                  He who makes no mistakes, makes nothing

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                  • cottyC Offline
                    cotty
                    last edited by

                    You can have a look at FaceSplit...

                    facesplit.jpg

                    my SketchUp gallery

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                    • cottyC Offline
                      cotty
                      last edited by

                      Or the above mentioned Artisan...

                      artisan_cyl.jpg

                      my SketchUp gallery

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                      • A Offline
                        arcomic
                        last edited by

                        Wow!

                        ok, thank you guys ๐Ÿ‘
                        Will need some time to figure out!

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                        • A Offline
                          arcomic
                          last edited by

                          Now I can post a "result". ๐ŸŽ‰
                          Everything you said works, I tried all plugins. Feels like holding a weapon now ๐Ÿ˜‰

                          My "tower" was a very fast created model - just to see, that I've understood..

                          THANKS AGAIN!

                          thing.jpg

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