Pure white material
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Is it possible to create a material that will always read pure white, no matter what angle it's being viewed? This would be handy to create the illusion of light fixtures in the ceiling plane. Thanks!
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The amount of shading can be adjusted by using the shadows window-expand the window-- and "use sun for shading" then adjusting levels. Otherwise you can use hidden line setting and have no shading.
I don't think there is anything texture-specific like thatm, in regards to shading. You can set objects not to receive shadows, but that's not much use here.
Not sure what you're after but if you want to see a spot of white, probably easiest to do post-pro. If you have a lot of lights to show. You might make a SU scene that you can overlay with your main scene--once you output to PS or another SW. I've added recessed lights like that in rendered scenes to get bloom etc. without special renderer settings.
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OP is talking about the Gouraud shading(I think that is what it's called) that OpenGL exhibits when viewing objects/faces obliquely, especially in an un-textured or colored model. In essence, he wants a primitive emitter in Sketchup.
Or--that's what I get from one readingEDIT: if emitter is not the correct term, then the ability to selectively apply or not, the OpenGL native shader.
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