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    UV question

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    • D Offline
      drewski58
      last edited by

      Hi all, I'm working Unity project and have a question regarding UV coordinates.

      I have several meshes that have UV's already but they are not subdivided enough for the types of materials I want to apply in Unity. I've taken the meshes into Sketchup to re-group them but once I take the new sub-divided model back into Unity the UV's are gone.

      I was wondering if there was any way to sub-divide a mesh like this and still keep the UV coordinates.

      Any help, advice, hints or tips would be greatly appreciated.

      Thanks!

      -drewski58

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      • soloS Offline
        solo
        last edited by

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