Materials on a high poly object
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Hi,
In the warehouse there is an object called 'Pillow Flower' which is a good example of what I am struggling with.
It has several layers of components (see image 1). On the face is a large flower material. When I select the face and apply my own (same size) material it applies it as per image 2, rather than the face as a whole. If I just swap the material via the entity info it is fine, image 3. I would guess this is expected behaviour but why is that?
thank you very much
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i think the material is projected. To check this, enable hidden lines and right-click on one face. It should have selected "projected" in the texture properties.
Apply the new material to one face, adjust it until it fits the whole pillow. Then select the whole pillow, pick up the material from the first face and apply it. -
Thank you numerbis
By turning on the hidden geometry I can get to the texture option and it is not projected. Unless I turn on hidden geometry to get to a single face I do not have the option for right-click texture
thank you
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