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    Creating a human body with alien face

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    • E Offline
      erzane
      last edited by

      Hi,
      I draw some caracters with alien faces and would like to reproduce them in 3D.
      I have Zbrush actually but never used it already.
      Since I knew more basis from sketchup, I thought about making it with this last one.
      Do you think it's a good idea to make it with sketchup ?
      could you help me to make the face ?


      présentation perso 3 halo.jpg

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      • pilouP Offline
        pilou
        last edited by

        For technologic robots with hard Surfaces Sketchup will be fine! ☀

        For real organic form like you show that is possible but you must use some plugins of subdivision like Artisan who transform a boxmodeling program in subdivision program!

        But you will never had the fludidy and many functions of direct organic modeling of Zbrush!

        Sketchup is not created for that at the beginning so manage millions of polygons is maybe not the better things to do! 😄

        In any case if you have good feeling with sketchup why not! 😄
        That can be a good exercice to learn Artisan!

        But your image above shown is more for Zbrush than Sktechup! 😉
        (and as you have Zbrush 😉

        By Lone Wolf as you can see fo hard surfaces absolutly no problem!

        http://img697.imageshack.us/img697/6831/pevfinal.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • M Offline
          mykrit
          last edited by

          Actually it can be done in SU since the shape is not that complex, you can use SDS to work it out. What you need is proxy that resemble you alien form and move tool. Other details can be added later on.


          Screen Shot 2013-11-15 at 11.15.27 PM copy.jpg

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          • E Offline
            erzane
            last edited by

            thanks pilou

            ->mykrit
            how much time did you past for make it aproximately ?
            how did you get from point 1 to point 3 ? (from the right to the links)
            could you make a videotutorial ?

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            • M Offline
              mykrit
              last edited by

              As you can see the far right object is made to resemble you model. That is first start and I don't think that take much time. Once you have that, you can smooth it with iteration "1" (as you can see in the middle object) At this stage you can still make change to you model to look better. Lastly, smooth it for the last time with iteration "2" and you have the final result as shown

              I believe these 3 steps don't take much time really and don't take a fancy plugin like artisan to do this.

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              • pilouP Offline
                pilou
                last edited by

                Subdivide And Smooth (SDS) is this Plugin (Same author than Artisan) 😉
                The only difficulty of this method against Zbrush (where you can start with a simple sphere) is that you must imagine how must be the simplifyed form ! 😄

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP Offline
                  pilou
                  last edited by

                  Else another method!
                  As you can see you can maybe speed 10 * time and fluent than Sketchup with Zbrush! 😉
                  So make your choice as you have both programs! 😄

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • E Offline
                    erzane
                    last edited by

                    mykirt
                    I see now, thanks

                    pilou
                    it seems that zbrush looks speeder and more accurate as you said

                    I wanted to see the differences between both
                    so, thanks for all guys, thanks for your explanations

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