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Sharing Rendering Parameters

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  • D Offline
    daveedwards
    last edited by 9 Oct 2013, 19:48

    Now that Sketchup has several plugin Rendering applications, I was wondering if anyone had created a macro that would convert the Material parameters of one application to one. I often see content that has had rendering parameters assigned for a specific renderer but it would be nice to use those parameters in another rendering application...

    TIA!

    David William Edwards

    David William Edwards

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    • S Offline
      solo
      last edited by 9 Oct 2013, 20:03

      Do you mean like converting Vray materials to say Thea?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • D Offline
        daveedwards
        last edited by 9 Oct 2013, 20:10

        @solo said:

        Do you mean like converting Vray materials to say Thea?

        Exactly or vice versa... Podium<->Twilight<->Vray<->Thea etc. It would also be nice if Trimble added some basic specular and bump parameters which all renderers would tie into.

        David William Edwards

        David William Edwards

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        • N Offline
          notareal
          last edited by 10 Oct 2013, 16:34

          I think that the only feasible ways it to have some core support for basic surface features (color/texture): diffuse, reflectance, roughness, bump/normal by Trimble. Those would help a lot with the SU native OpenGL renderer.

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • P Offline
            Pixero
            last edited by 10 Oct 2013, 16:54

            That would be great to have. +1

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