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    [New!] Paradise Sandbox 1.1 is out!

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
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    • P
      ParadiseSandbox
      last edited by

      Fog support coming soon in v1.1:

      http://img708.imageshack.us/img708/7522/fvj4.png

      http://img853.imageshack.us/img853/4573/wzx7.png

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      • P
        ParadiseSandbox
        last edited by

        The classical Vacation House rendered in Paradise Sandbox.

        Original:

        http://img440.imageshack.us/img440/2010/d3c.png

        Paradise Sandbox real-time render:

        http://img89.imageshack.us/img89/6806/gd5f.png

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        • P
          ParadiseSandbox
          last edited by

          Paradise Sandbox 1.1 is out!

          New features:

          • New lens-flare system
          • Fog support
          • Photo-camera behaviour has been added in the high-quality renderer. Press 'C' to save a capture! (Captures are saved in APP_FOLDER/Captures)
          • Camera orbiting behaviour has been added. Hold the middle mouse button while moving the mouse.

          http://img4.imageshack.us/img4/1520/6vqc.png

          Full changelog:

          • [New] NVIDIA drivers are asked to use the high-performance graphics unit if possible

          • [Improvement] The code related to objetcts picking management has been refactored and now is faster, more efficient and also always select the right face.

          • [New] Camera orbit behaviour added. Use the central mouse button in order to orbit around the scene. https://www.youtube.com/watch?v=OUS-Fjo9XZg

          • [New/Improvement] Improved lens-flare system

          • [Improvement] No more waits due to external resource changes when removing a scene.

          • [Fix] Important bug-fix related to multi-monitors on non-Nvidia systems.

          • [New] Fogsupport

          • [Improvement] Some unused oceanproperties has been removed

          • [Fix] Ocean will now work without the foam component

          • [New] Photo-camera mode in high-quality renderer

          New documentation available:

          • Sky system: http://paradise-sandbox.com/docs/Sky_and_ocean/Sky
          • Ocean system: http://paradise-sandbox.com/docs/Sky_and_ocean/Ocean
          • Fog: http://paradise-sandbox.com/docs/Effects/Fog

          Download now! http://paradise-sandbox.com/#download.php

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          • P
            ParadiseSandbox
            last edited by

            Hello community!

            This is last week for purchasing Paradise Sandbox PRO with a 40% discount.

            At the end of the post you can see a funny image from the very last feature: billboards, coming soon along December in v1.2, this new version will also include support for spotlights with shadow support and penumbra estimation.

            Versions 1.3 and 1.4 will be really interesting due to the integration of an advanced animation system: animate cameras, objects, effects... and generating high-quality videos from these animations is going to be possible thanks to this upcoming animation system!

            Stay tuned.

            http://img824.imageshack.us/img824/2791/gu5g.png

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            • pilouP
              pilou
              last edited by

              Refreshing! β˜€

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • P
                ParadiseSandbox
                last edited by

                Here is a sneak peak image from the Christmas scene that we're preparing at Paradise Sandbox (will come with a detailed breakdown/tutorial) πŸŽ‰

                http://img837.imageshack.us/img837/5286/nmax.png

                @Pilou
                Still refreshing? πŸ˜‰

                Xavier

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                • D
                  dmatho
                  last edited by

                  Hi
                  depending on the hemisphere, since I'm up North (in Cambridge, MA, USA) I'd have to say "heartwarming" πŸ˜‰

                  Cheers,

                  . Diego .

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                  • pilouP
                    pilou
                    last edited by

                    Now it's very hot! πŸ˜„

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • P
                      ParadiseSandbox
                      last edited by

                      @dmatho said:

                      Hi
                      depending on the hemisphere, since I'm up North (in Cambridge, MA, USA) I'd have to say "heartwarming" πŸ˜‰
                      Yeah. I'm in Madrid (Spain), so we're more or less at the same latitude, and I wish having a fireplace like this in my house for these months πŸ˜„

                      Maybe I will do a summer scene for next year's Christmas scene (Santa with a swimsuit? Oh, that could be dangerous!), we have to make South hemisphere customers be happy too πŸ˜›

                      @unknownuser said:

                      Now it's very hot! πŸ˜„
                      Hehe πŸ˜„. It was the perfect ocasion to me for creating an entire interior scene. I've already improved a lot the workflow for placing little objects and little lights (the Christmas tree is starting to look really cool!). I am tempted of showing new images, but I will wait until Christmas! πŸ˜›

                      It's a shame not being a 3D modeler (or doesn't having the time for properly doing it) and be using only objects from the SketchUp Warehouse (on the other side that's good since it will prove that engineered models are not required to create a nice scene in Paradise!).

                      The breakdown will be a very interesting read for a lot of people from this community, and especially for Paradise users, since it will show some tricks that can be used for any kind of real-time rendering project.

                      Cheers,

                      Xavier

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                      • P
                        ParadiseSandbox
                        last edited by

                        Paradise Sandbox v1.3 is almost here! Volumetric lighting, huge enhancements in projects management, tons of performance optimizations and lighting improvements...

                        Here is a little sneak peak!

                        http://imageshack.com/a/img811/8545/8esr.png

                        Xavier

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