Texture bending in skp - how to ?
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hello,
i just make experiments with textures in skp.does anybody know a way to bend a texture TOGETHER WITH the form ?
simple example:
- street with texture
- street wirh texture and projected mesh
- bended by FREDO SCALE
here the texture keeps its direction in all single squares / triangles.
any idea, how to bend the particular texture-squares automatically (to become a curved road in this example)?
thanx for all ideas!
stan

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Quadface tools by Thomthom ?
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Or UVToolkit (RememberUV-RestoreUV) . http://sketchucation.com/forums/viewtopic.php?p=155759#p155759
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hi and thanx to all,
with quadface tools ,after a day of trial and error ,
i can now manipulate some textures and bring the result from skp via collada into my vis-software .
interesting: every piece of the texture gets an own index in the colour-name in the collada file. obviously then the right uv-setting can be transported for each polygon.
thanx again for the help.
stan
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Hi Stan,
You will probably need to ttriangualte those faces. Please, have a look at this tutorial:
http://sketchucation.com/resources/tutorials/36-intermediate/26-texturing-an-arch-2and especially the "Note" at the end...
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hi gai, nice to meet you again, and thanx for the tip, i have learnt a lot. i think, i slowly come to the point.
regards to hungary!
stan
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