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    Texture bending in skp - how to ?

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    • artmusicstudioA Offline
      artmusicstudio
      last edited by

      hello,
      i just make experiments with textures in skp.

      does anybody know a way to bend a texture TOGETHER WITH the form ?

      simple example:

      1. street with texture
      2. street wirh texture and projected mesh
      3. bended by FREDO SCALE

      here the texture keeps its direction in all single squares / triangles.

      any idea, how to bend the particular texture-squares automatically (to become a curved road in this example)?

      thanx for all ideas!

      stan


      texture bending 01.jpg

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      • pilouP Offline
        pilou
        last edited by

        Quadface tools by Thomthom ?

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • ely862meE Offline
          ely862me
          last edited by

          Or UVToolkit (RememberUV-RestoreUV) . http://sketchucation.com/forums/viewtopic.php?p=155759#p155759

          Elisei (sketchupper)


          Before no life was done on Earth it was THE LIFE ITSELF...GOD
          Come and See EliseiDesign

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          • charly2008C Offline
            charly2008
            last edited by

            @unknownuser said:

            Quadface tools by Thomthom ?

            Yes


            Roads.jpg

            He who makes no mistakes, makes nothing

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            • artmusicstudioA Offline
              artmusicstudio
              last edited by

              hi and thanx to all,
              with quadface tools ,

              after a day of trial and error ,

              i can now manipulate some textures and bring the result from skp via collada into my vis-software .

              interesting: every piece of the texture gets an own index in the colour-name in the collada file. obviously then the right uv-setting can be transported for each polygon.

              thanx again for the help.

              stan

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              • GaieusG Offline
                Gaieus
                last edited by

                Hi Stan,

                You will probably need to ttriangualte those faces. Please, have a look at this tutorial:
                http://sketchucation.com/resources/tutorials/36-intermediate/26-texturing-an-arch-2

                and especially the "Note" at the end...

                Gai...

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                • artmusicstudioA Offline
                  artmusicstudio
                  last edited by

                  hi gai, nice to meet you again, and thanx for the tip, i have learnt a lot. i think, i slowly come to the point.
                  regards to hungary!
                  stan

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