DC independent interactions
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(DC newbie, sorry if already answered elsewhere).
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I'm drawing a door within a gate (see attached .skp). The door may be rotated 180 degrees, but of course its hinges are always connected to the gate. The gate may be rotated 90 degrees. The door should respond to an interactive onclick independently of the gate. For the gate and door to have their own interactions, must they NOT be parts of a group or nested component?
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I've attached two door handles to the door and made them a composite component. Why do they not move with the door when it rotates?
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Similar to Q2 above, how to 'weld' the door to the gate at the door hinges, depending on the answer to Q1 above (i.e. door and gate nested or independent)?
Thanks,
Harry
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Hi
All objects should be contained within the component you require to move. Have one animation that triggers the others, this is top down coding.
By placing the rotation in a separate variable, able to work with finer degree changes.can make the actions follow on, but not independent
Philip
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This example uses a different trigger point, red opens main gate, green small
gates move independant
cheers
Philip
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Hi Again
Figured it out, place the two doors (with separate "on click") within a component, have the main door reference the wrapper or parent, thus if you pick the small door it rotates or the larger door the whole lot rotates
Cheers
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