Butterfly Stool
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How many curves did you use altogether? (At first I thought of a workflow like one curve "extruded", Joint Push Pull, something like FredoScale and then a boolean operation to get the bottom edges right. But then again I think there must be more to it.)
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There are three curves altogether. Well, two. One at the bottom, one up the front edge. The one up the front edge was copied to make the one at the rear.
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Nice one Dave
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lovely render and texture Dave!
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Walt and Oli, thank you.
Oli, it's not an exact match to the original and I was lazy and didn't bother texturing the edges. The texture was drawn by hand but I think it works for plywood.
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You tried using TOS offset? Will look great!
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I didn't try that but maybe I will. I have several excellent plywood edge materials and would have used one of them but I was too lazy to deal with the positioning of the texture all the way around. The base of my stool doesn't match the original very closely nor does the stretcher so I might try to redo the whole thing when I have a few minutes.
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Yeah I saw someone just offsetting the edge to create the plies once and it looks very convincing, plus no exhaustive texturing to deal with. You may have to tidy up some intersections but it looks like it will work well in your model.
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I'll give that a shot. It would be cool if the offset lines could automatically be hidden lines.
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