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    Non-symmetric camera frustum?

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    • D Offline
      DavidKoller
      last edited by

      Is it possible to realize a non-symmetric Camera frustum in SketchUp, such as via the Ruby API? I would like to instantiate a Camera for which the viewing vector is not centered within the field of view. The OpenGL function "glFrustum()" allows for such asymmetric perspective projections, but I do not see how I can create a non-symmetric camera projection within SketchUp. Any ideas would be appreciated!

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      • TIGT Online
        TIG Moderator
        last edited by

        As far as I know the FOV frustrum is always symmetrical. 😞
        Good luck in you endeavors... πŸ˜•

        TIG

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