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Non-symmetric camera frustum?
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Is it possible to realize a non-symmetric Camera frustum in SketchUp, such as via the Ruby API? I would like to instantiate a Camera for which the viewing vector is not centered within the field of view. The OpenGL function "glFrustum()" allows for such asymmetric perspective projections, but I do not see how I can create a non-symmetric camera projection within SketchUp. Any ideas would be appreciated!
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As far as I know the FOV frustrum is always symmetrical.
Good luck in you endeavors...
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