[Plugin] s4u_toComponents
-
In sketchup Extension Warehouse
version is still 2.0.1 -
can lay here version 3.0.0?
-
It is very good! Thank you very much!
-
Added to PluginStore
You are also dded to the Plugin Authors group so....
http://sketchucation.com/my-plugins/
...allows you to edit, share etc...
You can also visit here for a full PluginStore Guide...
http://sketchucation.com/forums/viewtopic.php?f=382&t=52516
Thanks for shaing. Let me know if you need help getting the Donate button in place
-
Thanks Rich!
-
Thanks for sharing, it's a good plugin.
I want to try to use this plugin for panelization .(like Rhino paneling tool)
Can you tell me on which method/principle component is align, scale, rotated...
on attached face.
Is there some possibility for controls, how component will be attached?
Because what ever you change, component axes, or revers face direction(front/back)....
you will get different results.Regards
Slave -
hi Slave!
I will control direction's component in version v3.0.1
waiting for update,:)
in v3.0.0,you can try : "S4U::S4u_toComponents.facestocoms(1)" in Ruby Console -
Huynh, thank you for information.
-
Hi Huynh
First up....AWESOME PLUGIN!
I would like to second slave's comment...I've downloaded v3.0.1, and i see that you've added an option that orients the plugins consistently. The user can't select which direction to orient them too however, will there be an option for user control of component orientation later on?
It would be soooo awesome if this turns into a proper panelisation plugin. Get it working nicely with thomthom's quads...maybe allow control for thickness as well!
Congrats on this great work...
Joel
-
Panelization Plugin..
You mean like this :http://sketchucation.com/forums/viewtopic.php?f=323&t=38637&start=300
(scroll bottom)
BTW, the time it took to render was due to the fact that Components adapted scale to nonuniformal(Square) faces.
-
Hi Joe!
I also like better user-interface, but it's a difficult request.
I will try ...: -
I'm guessing you are a more experienced programmer than me(cant see your code cause it's scrambled), but I believe that.
Since we have been working on similar things. I mean, if you want any snippets of code, ideas, thoughts or discoveries found out during tests during development of Hatchfaces. Let me know. PM me.
If you wanna do your own thing, that's fine too. I understand.
Better interface. Hm, If it can be avoided, it's easier.
But have a look at Thomthom's new widgets.
They might make webdialog business much easier. -
Thanks Jolran,good idea!
I like your plugin,i will study it,
This plugin hasn't been optimized yet.
So i didn't post code.
But i have post the others already. -
@unknownuser said:
like your plugin,i will study it,
Thanks, but current release is only linehatches orginating from TIG's mentoring.
It probably won't help you.I havent released tiling for Components onto surface yet since I thought it was to slow when scaling non-uniformally.
Aligning a Component to the center of a Square face and scaling it to fit is relatively easy. But not when face is tapered. Mostly common in spheric objects and bulges.
As you most certainly have discovered there is no API-method for tapering.
So that means when a face is not paralleogram(?) one has to go in and alter each tiled Component individually == make Component uniq.Maybe you have found some nice solution for this, I don't know.
In my case I came up with a linesweep algoritm that scanned the face vertices and scaled the Component to be tapered. As mentioned going in doing this sweep and translating Components vertices X n.times is gonna be slow nomatterwhat.
If this could be taken externally in C perhaps would help, but still won't be faster than API methods. I reckon.. Kind of a Catch 22.
If looking on the positive side of things, since I'm starting to sound a bit negative.
It's better to sit and wait a couple of minutes than putting the Components there manually As long as Sketchup doesent freezesAnyway, will be interesting to see what you come up with.
-
Any chance this plugin can be designed to work with thomthom's Quads definition, so we can finally get a proper panelisation tool?
Currently only works with planar surfaces. It would be awesome if it would work with non-planar quads and perhaps allow thickness to be defined.
Joel
-
Jolran!
paralleogram face,I use API "entities.transform_by_vectors sub_entities, vector_array" move vertices in component.Length vector is ratio x,y of vertex.
Joel!
I would like that works with non-planar surfaces ,take time to work -
I THINK THIS IS ONE OF THE MOST REVOLUTIONARY PLUGIN IN YEARS!!!!
I'm your biggest fan! )!
Thanks! -
I just have sent you a donation!
-
Thank you very much for your 10 cups of Vietnamese coffee.
-
can you help me how to download and install this? im having a hard time i really need this great plugin
Advertisement