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    How to change the density of the emitters?

    Scheduled Pinned Locked Moved SketchyPhysics
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    • J Offline
      Javisomm
      last edited by

      Thank you very much, it worked πŸ˜„ , then when you finish the ship and its sinking, I will do a video and I'll show πŸ˜„

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      • S Offline
        sofie9536
        last edited by

        thanks Anton, now it works

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        • A Offline
          Anton_S
          last edited by

          @javisomm said:

          Thank you very much, it worked πŸ˜„ , then when you finish the ship and its sinking, I will do a video and I'll show πŸ˜„

          @sofie9536 said:

          thanks Anton, now it works

          Great πŸ‘
          I'll probably do more improvements and fixes, until CPhillips (the creator of SketchyPhysics) releases a new version.

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          • S Offline
            sofie9536
            last edited by

            I wait for the new version, it's a holiday for me 😍

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            • M Offline
              mptak
              last edited by

              Anton: hooray for you. Can you give a quick rundown on what you have or will be doing? I will also try to experiment with what you released above but a short rundown would be greatly appreciated.

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              • A Offline
                Anton_S
                last edited by

                @mptak said:

                give a quick rundown

                In progress, I didn't done much there. The original focus was to improve SP error handlers. In original version when you got an ontstart error, it displayed a huge messagebox lacking the exact info. The new error handlers are much better. They give you the info you need:

                • Stating exact callback property, like if error comes from onpostframe, it says 'OnPostFrame Error...'
                • the error
                • line number
                • group entity from which the error comes from
                • the error is posted in both the messagebox and ruby console

                Features:

                • Added FPS to the status text
                • My own ViewportDrawing Utility which modifies the model bounds to avoid being clipped
                • Added cursorPos function, which returns [x,y] cursor position relative to Viewport origin.

                I'll make a documentation of all SP function once I'll clean it up a little.

                My aim: First - clean-up and fix bugs. Later - we'll see.

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                • S Offline
                  sofie9536
                  last edited by

                  hi Anton, with the 2 new files will no longer run my twilight render engine (animation rendering). ? please help

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                  • S Offline
                    sofie9536
                    last edited by

                    I installed the old files back, thanks anyway anton πŸ˜„

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                    • ashscottA Offline
                      ashscott
                      last edited by

                      Anton, you wrote Sketchyphysicstools.rb and controllercomands.rb yourself?

                      Have you posted these in a separate thread so everyone can benefit from them?

                      Fantastic work, I'm really impressed

                      Ash

                      Just some stuff I do with Sketchup.

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                      • A Offline
                        Anton_S
                        last edited by

                        @ashscott said:

                        Anton, you wrote Sketchyphysicstools.rb and controllercomands.rb yourself?

                        No, just modified them.

                        @ashscott said:

                        Have you posted these in a separate thread so everyone can benefit from them?
                        Well, those files don't do much; they don't fix SU2013 crash, and in fact there are much more improvements and bug fixes to be made, including those are not the only files that require optimizations. Fixing them would require re-uploading the whole SketchyPhysics.

                        I'm also not sure if I have the right to mess into this project. I can work on a unofficial release, but I think CPhillips will update it soon. So, making more changes wouldn't be necessary.

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