sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    How to change the density of the emitters?

    Scheduled Pinned Locked Moved SketchyPhysics
    15 Posts 5 Posters 5.4k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      Anton_S
      last edited by

      @sofie9536 said:

      sk works not correct

      Oops, forgot to add ControllerCommands.rb. Now, it must work ❗

      1 Reply Last reply Reply Quote 0
      • J Offline
        Javisomm
        last edited by

        Thank you very much, it worked πŸ˜„ , then when you finish the ship and its sinking, I will do a video and I'll show πŸ˜„

        1 Reply Last reply Reply Quote 0
        • S Offline
          sofie9536
          last edited by

          thanks Anton, now it works

          1 Reply Last reply Reply Quote 0
          • A Offline
            Anton_S
            last edited by

            @javisomm said:

            Thank you very much, it worked πŸ˜„ , then when you finish the ship and its sinking, I will do a video and I'll show πŸ˜„

            @sofie9536 said:

            thanks Anton, now it works

            Great πŸ‘
            I'll probably do more improvements and fixes, until CPhillips (the creator of SketchyPhysics) releases a new version.

            1 Reply Last reply Reply Quote 0
            • S Offline
              sofie9536
              last edited by

              I wait for the new version, it's a holiday for me 😍

              1 Reply Last reply Reply Quote 0
              • M Offline
                mptak
                last edited by

                Anton: hooray for you. Can you give a quick rundown on what you have or will be doing? I will also try to experiment with what you released above but a short rundown would be greatly appreciated.

                1 Reply Last reply Reply Quote 0
                • A Offline
                  Anton_S
                  last edited by

                  @mptak said:

                  give a quick rundown

                  In progress, I didn't done much there. The original focus was to improve SP error handlers. In original version when you got an ontstart error, it displayed a huge messagebox lacking the exact info. The new error handlers are much better. They give you the info you need:

                  • Stating exact callback property, like if error comes from onpostframe, it says 'OnPostFrame Error...'
                  • the error
                  • line number
                  • group entity from which the error comes from
                  • the error is posted in both the messagebox and ruby console

                  Features:

                  • Added FPS to the status text
                  • My own ViewportDrawing Utility which modifies the model bounds to avoid being clipped
                  • Added cursorPos function, which returns [x,y] cursor position relative to Viewport origin.

                  I'll make a documentation of all SP function once I'll clean it up a little.

                  My aim: First - clean-up and fix bugs. Later - we'll see.

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    sofie9536
                    last edited by

                    hi Anton, with the 2 new files will no longer run my twilight render engine (animation rendering). ? please help

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      sofie9536
                      last edited by

                      I installed the old files back, thanks anyway anton πŸ˜„

                      1 Reply Last reply Reply Quote 0
                      • ashscottA Offline
                        ashscott
                        last edited by

                        Anton, you wrote Sketchyphysicstools.rb and controllercomands.rb yourself?

                        Have you posted these in a separate thread so everyone can benefit from them?

                        Fantastic work, I'm really impressed

                        Ash

                        Just some stuff I do with Sketchup.

                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          Anton_S
                          last edited by

                          @ashscott said:

                          Anton, you wrote Sketchyphysicstools.rb and controllercomands.rb yourself?

                          No, just modified them.

                          @ashscott said:

                          Have you posted these in a separate thread so everyone can benefit from them?
                          Well, those files don't do much; they don't fix SU2013 crash, and in fact there are much more improvements and bug fixes to be made, including those are not the only files that require optimizations. Fixing them would require re-uploading the whole SketchyPhysics.

                          I'm also not sure if I have the right to mess into this project. I can work on a unofficial release, but I think CPhillips will update it soon. So, making more changes wouldn't be necessary.

                          1 Reply Last reply Reply Quote 0
                          • 1 / 1
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement