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    How to change the density of the emitters?

    Scheduled Pinned Locked Moved SketchyPhysics
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    • A Offline
      Anton_S
      last edited by

      @javisomm said:

      but as I can not edit the density of emitters
      Yup, SketchyPhysics emitter function does not set density.

      Here is the new SketchyPhysicsTool.rb for SP3.2 which makes minor fixes and improvements to SP simulation.
      Copy to ...\Google SketchUp [n]\Plugins\SketchyPhysics3\ and click yes to replace
      [attachment=0:1tdn0e75]<!-- ia0 -->ControllerCommands.rb<!-- ia0 -->[/attachment:1tdn0e75]

      Now, you won't have to reduce the density of the boat; just increase the density of the ball you're emitting. πŸ˜‰

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      • A Offline
        Anton_S
        last edited by

        @sofie9536 said:

        sk works not correct

        Oops, forgot to add ControllerCommands.rb. Now, it must work ❗

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        • J Offline
          Javisomm
          last edited by

          Thank you very much, it worked πŸ˜„ , then when you finish the ship and its sinking, I will do a video and I'll show πŸ˜„

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          • S Offline
            sofie9536
            last edited by

            thanks Anton, now it works

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            • A Offline
              Anton_S
              last edited by

              @javisomm said:

              Thank you very much, it worked πŸ˜„ , then when you finish the ship and its sinking, I will do a video and I'll show πŸ˜„

              @sofie9536 said:

              thanks Anton, now it works

              Great πŸ‘
              I'll probably do more improvements and fixes, until CPhillips (the creator of SketchyPhysics) releases a new version.

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              • S Offline
                sofie9536
                last edited by

                I wait for the new version, it's a holiday for me 😍

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                • M Offline
                  mptak
                  last edited by

                  Anton: hooray for you. Can you give a quick rundown on what you have or will be doing? I will also try to experiment with what you released above but a short rundown would be greatly appreciated.

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                  • A Offline
                    Anton_S
                    last edited by

                    @mptak said:

                    give a quick rundown

                    In progress, I didn't done much there. The original focus was to improve SP error handlers. In original version when you got an ontstart error, it displayed a huge messagebox lacking the exact info. The new error handlers are much better. They give you the info you need:

                    • Stating exact callback property, like if error comes from onpostframe, it says 'OnPostFrame Error...'
                    • the error
                    • line number
                    • group entity from which the error comes from
                    • the error is posted in both the messagebox and ruby console

                    Features:

                    • Added FPS to the status text
                    • My own ViewportDrawing Utility which modifies the model bounds to avoid being clipped
                    • Added cursorPos function, which returns [x,y] cursor position relative to Viewport origin.

                    I'll make a documentation of all SP function once I'll clean it up a little.

                    My aim: First - clean-up and fix bugs. Later - we'll see.

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                    • S Offline
                      sofie9536
                      last edited by

                      hi Anton, with the 2 new files will no longer run my twilight render engine (animation rendering). ? please help

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                      • S Offline
                        sofie9536
                        last edited by

                        I installed the old files back, thanks anyway anton πŸ˜„

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                        • ashscottA Offline
                          ashscott
                          last edited by

                          Anton, you wrote Sketchyphysicstools.rb and controllercomands.rb yourself?

                          Have you posted these in a separate thread so everyone can benefit from them?

                          Fantastic work, I'm really impressed

                          Ash

                          Just some stuff I do with Sketchup.

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                          • A Offline
                            Anton_S
                            last edited by

                            @ashscott said:

                            Anton, you wrote Sketchyphysicstools.rb and controllercomands.rb yourself?

                            No, just modified them.

                            @ashscott said:

                            Have you posted these in a separate thread so everyone can benefit from them?
                            Well, those files don't do much; they don't fix SU2013 crash, and in fact there are much more improvements and bug fixes to be made, including those are not the only files that require optimizations. Fixing them would require re-uploading the whole SketchyPhysics.

                            I'm also not sure if I have the right to mess into this project. I can work on a unofficial release, but I think CPhillips will update it soon. So, making more changes wouldn't be necessary.

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