sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    How to change the density of the emitters?

    Scheduled Pinned Locked Moved SketchyPhysics
    15 Posts 5 Posters 5.4k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      sofie9536
      last edited by

      Hi Anton, very thanks, but not works for me. i change the file, sk works not correct (SP7)

      1 Reply Last reply Reply Quote 0
      • A Offline
        Anton_S
        last edited by

        @javisomm said:

        but as I can not edit the density of emitters
        Yup, SketchyPhysics emitter function does not set density.

        Here is the new SketchyPhysicsTool.rb for SP3.2 which makes minor fixes and improvements to SP simulation.
        Copy to ...\Google SketchUp [n]\Plugins\SketchyPhysics3\ and click yes to replace
        [attachment=0:1tdn0e75]<!-- ia0 -->ControllerCommands.rb<!-- ia0 -->[/attachment:1tdn0e75]

        Now, you won't have to reduce the density of the boat; just increase the density of the ball you're emitting. πŸ˜‰

        1 Reply Last reply Reply Quote 0
        • A Offline
          Anton_S
          last edited by

          @sofie9536 said:

          sk works not correct

          Oops, forgot to add ControllerCommands.rb. Now, it must work ❗

          1 Reply Last reply Reply Quote 0
          • J Offline
            Javisomm
            last edited by

            Thank you very much, it worked πŸ˜„ , then when you finish the ship and its sinking, I will do a video and I'll show πŸ˜„

            1 Reply Last reply Reply Quote 0
            • S Offline
              sofie9536
              last edited by

              thanks Anton, now it works

              1 Reply Last reply Reply Quote 0
              • A Offline
                Anton_S
                last edited by

                @javisomm said:

                Thank you very much, it worked πŸ˜„ , then when you finish the ship and its sinking, I will do a video and I'll show πŸ˜„

                @sofie9536 said:

                thanks Anton, now it works

                Great πŸ‘
                I'll probably do more improvements and fixes, until CPhillips (the creator of SketchyPhysics) releases a new version.

                1 Reply Last reply Reply Quote 0
                • S Offline
                  sofie9536
                  last edited by

                  I wait for the new version, it's a holiday for me 😍

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    mptak
                    last edited by

                    Anton: hooray for you. Can you give a quick rundown on what you have or will be doing? I will also try to experiment with what you released above but a short rundown would be greatly appreciated.

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      Anton_S
                      last edited by

                      @mptak said:

                      give a quick rundown

                      In progress, I didn't done much there. The original focus was to improve SP error handlers. In original version when you got an ontstart error, it displayed a huge messagebox lacking the exact info. The new error handlers are much better. They give you the info you need:

                      • Stating exact callback property, like if error comes from onpostframe, it says 'OnPostFrame Error...'
                      • the error
                      • line number
                      • group entity from which the error comes from
                      • the error is posted in both the messagebox and ruby console

                      Features:

                      • Added FPS to the status text
                      • My own ViewportDrawing Utility which modifies the model bounds to avoid being clipped
                      • Added cursorPos function, which returns [x,y] cursor position relative to Viewport origin.

                      I'll make a documentation of all SP function once I'll clean it up a little.

                      My aim: First - clean-up and fix bugs. Later - we'll see.

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        sofie9536
                        last edited by

                        hi Anton, with the 2 new files will no longer run my twilight render engine (animation rendering). ? please help

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          sofie9536
                          last edited by

                          I installed the old files back, thanks anyway anton πŸ˜„

                          1 Reply Last reply Reply Quote 0
                          • ashscottA Offline
                            ashscott
                            last edited by

                            Anton, you wrote Sketchyphysicstools.rb and controllercomands.rb yourself?

                            Have you posted these in a separate thread so everyone can benefit from them?

                            Fantastic work, I'm really impressed

                            Ash

                            Just some stuff I do with Sketchup.

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              Anton_S
                              last edited by

                              @ashscott said:

                              Anton, you wrote Sketchyphysicstools.rb and controllercomands.rb yourself?

                              No, just modified them.

                              @ashscott said:

                              Have you posted these in a separate thread so everyone can benefit from them?
                              Well, those files don't do much; they don't fix SU2013 crash, and in fact there are much more improvements and bug fixes to be made, including those are not the only files that require optimizations. Fixing them would require re-uploading the whole SketchyPhysics.

                              I'm also not sure if I have the right to mess into this project. I can work on a unofficial release, but I think CPhillips will update it soon. So, making more changes wouldn't be necessary.

                              1 Reply Last reply Reply Quote 0
                              • 1 / 1
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement