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    How to change the density of the emitters?

    Scheduled Pinned Locked Moved SketchyPhysics
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    • J Offline
      Javisomm
      last edited by

      Hi, sorry but I do not speak English, so I'm using the google translator.
      I have a question, or rather a necessity, I'm trying to make a sinking ship, and what occurred to me to do is to use a sphere with issuers, to simulate the water entering the boat, the problem I have is that spheres have to be heavy enough to sink the ship, but as I can not edit the density of emitters, I have no other choice but to drastically reduce the density of the boat and the water, but the densities become so low that affects much simulation.
      My question is if there is any way that I can do to make the density of emitting more than 0.2, i try changing density in plugins / SketchyPhysics but did not work, or i do not know how.
      Does anyone have any suggestions that I can do? also accept other alternatives, please answer, thank you very much, and again sorry for my English.

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      • S Offline
        sofie9536
        last edited by

        hi,it's just a density of several combined groups. i think so


        density.jpg

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        • S Offline
          sofie9536
          last edited by

          Hi Anton, very thanks, but not works for me. i change the file, sk works not correct (SP7)

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          • A Offline
            Anton_S
            last edited by

            @javisomm said:

            but as I can not edit the density of emitters
            Yup, SketchyPhysics emitter function does not set density.

            Here is the new SketchyPhysicsTool.rb for SP3.2 which makes minor fixes and improvements to SP simulation.
            Copy to ...\Google SketchUp [n]\Plugins\SketchyPhysics3\ and click yes to replace
            [attachment=0:1tdn0e75]<!-- ia0 -->ControllerCommands.rb<!-- ia0 -->[/attachment:1tdn0e75]

            Now, you won't have to reduce the density of the boat; just increase the density of the ball you're emitting. πŸ˜‰

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            • A Offline
              Anton_S
              last edited by

              @sofie9536 said:

              sk works not correct

              Oops, forgot to add ControllerCommands.rb. Now, it must work ❗

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              • J Offline
                Javisomm
                last edited by

                Thank you very much, it worked πŸ˜„ , then when you finish the ship and its sinking, I will do a video and I'll show πŸ˜„

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                • S Offline
                  sofie9536
                  last edited by

                  thanks Anton, now it works

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                  • A Offline
                    Anton_S
                    last edited by

                    @javisomm said:

                    Thank you very much, it worked πŸ˜„ , then when you finish the ship and its sinking, I will do a video and I'll show πŸ˜„

                    @sofie9536 said:

                    thanks Anton, now it works

                    Great πŸ‘
                    I'll probably do more improvements and fixes, until CPhillips (the creator of SketchyPhysics) releases a new version.

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                    • S Offline
                      sofie9536
                      last edited by

                      I wait for the new version, it's a holiday for me 😍

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                      • M Offline
                        mptak
                        last edited by

                        Anton: hooray for you. Can you give a quick rundown on what you have or will be doing? I will also try to experiment with what you released above but a short rundown would be greatly appreciated.

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                        • A Offline
                          Anton_S
                          last edited by

                          @mptak said:

                          give a quick rundown

                          In progress, I didn't done much there. The original focus was to improve SP error handlers. In original version when you got an ontstart error, it displayed a huge messagebox lacking the exact info. The new error handlers are much better. They give you the info you need:

                          • Stating exact callback property, like if error comes from onpostframe, it says 'OnPostFrame Error...'
                          • the error
                          • line number
                          • group entity from which the error comes from
                          • the error is posted in both the messagebox and ruby console

                          Features:

                          • Added FPS to the status text
                          • My own ViewportDrawing Utility which modifies the model bounds to avoid being clipped
                          • Added cursorPos function, which returns [x,y] cursor position relative to Viewport origin.

                          I'll make a documentation of all SP function once I'll clean it up a little.

                          My aim: First - clean-up and fix bugs. Later - we'll see.

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                          • S Offline
                            sofie9536
                            last edited by

                            hi Anton, with the 2 new files will no longer run my twilight render engine (animation rendering). ? please help

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                            • S Offline
                              sofie9536
                              last edited by

                              I installed the old files back, thanks anyway anton πŸ˜„

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                              • ashscottA Offline
                                ashscott
                                last edited by

                                Anton, you wrote Sketchyphysicstools.rb and controllercomands.rb yourself?

                                Have you posted these in a separate thread so everyone can benefit from them?

                                Fantastic work, I'm really impressed

                                Ash

                                Just some stuff I do with Sketchup.

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                                • A Offline
                                  Anton_S
                                  last edited by

                                  @ashscott said:

                                  Anton, you wrote Sketchyphysicstools.rb and controllercomands.rb yourself?

                                  No, just modified them.

                                  @ashscott said:

                                  Have you posted these in a separate thread so everyone can benefit from them?
                                  Well, those files don't do much; they don't fix SU2013 crash, and in fact there are much more improvements and bug fixes to be made, including those are not the only files that require optimizations. Fixing them would require re-uploading the whole SketchyPhysics.

                                  I'm also not sure if I have the right to mess into this project. I can work on a unofficial release, but I think CPhillips will update it soon. So, making more changes wouldn't be necessary.

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