Thea Edition v1.2 - The Way to a Milestone Release
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As we are getting nearer to Thea Edition v1.2 release day, I'd like to share you a preview of new technology used in it.
Field Mapping - A New Approach for Adaptive BSD
Field mapping is a new proprietary technique that evaluates consistently the lighting than cannot be reached easily by Final Gathering. It is something that we invested most of the time in the passed months and have brought it from a simple idea to life. Combined with an improved, adaptive, Final Gathering, the whole evaluation becomes robust even for the most difficult cases.
We can showcase Field Mapping with the scene below; it is a relatively simple scene for testing, yet difficult due to the covered area emitter. The result with traditional Final Fathering even when coupled with Photon Mapping is quite noisy, resulting in blotches in the final render. With Field Mapping evaluation becomes easy and it brings the expected high quality result without any troubles. If you want to test the scene with another renderer and find out more about upcoming features and render samples, please visit at the related technology preview topic.

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