Problem Laying Out Views
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Hi Jim:
I never have render set to auto because sometimes it takes up too much time. Regardless, LO will react the same way.
When you click "Preserve Scale", the viewport will not change the zoom factor/scale of the scene. Depending on how you size the viewport, this will clip the image. All you need to do is then adjust your viewport to fit the image
When you unclick "Preserve Scale", the viewport adjusts the zoom factor / scale to recenter the scene as it is saved in SU.
This is all Layout is doing with the "preserve scale". Nothing more and nothing less. This is why when saving scenes you either want to zoom extents or try to center what you want to see in LO as much as possible.
It is also reversable by simply resizing the viewport to the exact same size when you started. You should be getting consistent results.
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Sonder—
Thanks for the suggestion, but I already center the scene in SU. I set it up as best I can to show what I want, then save or update it and save the SU model.
Perhaps SO is centering the SU scene on the original LO window, before the window was resized. Since I no longer have the original size of the window, I can't tell. When I do what you say the image is no longer centered in the window. When I change the window size, then uncheck "preserve scale," the size is no longer the same. These are major difficulties.
I ask again, is this what happens to you when you follow the steps I listed?
Best,
Jim
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HI Jim:
If you don't know the original size of the viewport, then no you can't recreate it. If you do know the original size, it would be as simple as unchecking preserver scale, and re-rendering the scene.
As an example, for details I use a detail grid that fits 12 details on a 24x36 sheet. The grid is a layer that I can turn on to size the viewport. This way I always have consistent control over the SU view.
What I described above is exactly how LO works. Knowing this, you should be able to predict and control your work.
So your steps do illustrate how LO behaves, but it is reversable as long as you know the original size of the viewport. If you are preserving scale, the size of the viewport is irrelevant, because you will expand the viewport to show the whole image. The image will maintain its scale. The only time LO images will change size, is if you do not check preserve scale and resize the viewport.
Understanding how this works should really make things simple to get your desired result.
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