Tips for managing a city model
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I learned sketchup for mainly so I can easily do backgrounds for the motion comic I am doing since rather than drawing the sets, I can just move the camera to shoot a background for it, I went right at building the flying city and the interior sets. It was stupid of me to take on a big project right away when I knew so little so it was very disorganized and it made my machine run very slow. Now i'm redoing everything from scratch, so far the only thing I've learned that I should make each building a component.
are there any more tips I should know to make it run faster,keep it a small file size and easily manageable with the maximum amount of detail?
does it affect greatly in scale? will a 4 inch square have a big difference when the same square is rescaled to a 100 foot square? I'm really having a lot of scaling issues >.>
thanks in advance!
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Hi Jerico, hi folks.
Normally, with SketchUp (SU), you model everything in real size.
If a building is 100 meters tall, you model it using this height.
Zoom out to be able to see the whole building and zoom in to see details.
With a large and detailed model, I often create two scenes, one that I call Workand the other Render.
In the Work scene, I set the rendering parameter to the bare minimum, just to show enough of the model to be able to work on it. For example, I use no shadows, no profiles, no fancy edges renderind, shaded mode instead of shaded with texture (in some extreme cases I may use monochrome or hidden line or even wireframe) and I also put as much objcts as possible on hidden layers.
In the Render scenes, I set all parameters to get the best result.
For each scene, I tell SU not to memorize the camera position so that I don't lose a carefully obited, panned and zoomed view.
Once that is done, all I have to do is to click on the Work scene tabto have a model that is light on the video card and that allows me to fluidly pan, orbit and zoom to add and/or modify objects. I just click on the other scene tab to see the model in full glory. Of course, I may have to wait a little for SU to render the view.
Just ideas.
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@jean lemire said:
Hi Jerico, hi folks.
Normally, with SketchUp (SU), you model everything in real size.
If a building is 100 meters tall, you model it using this height.
Zoom out to be able to see the whole building and zoom in to see details.
With a large and detailed model, I often create two scenes, one that I call Workand the other Render.
In the Work scene, I set the rendering parameter to the bare minimum, just to show enough of the model to be able to work on it. For example, I use no shadows, no profiles, no fancy edges renderind, shaded mode instead of shaded with texture (in some extreme cases I may use monochrome or hidden line or even wireframe) and I also put as much objcts as possible on hidden layers.
In the Render scenes, I set all parameters to get the best result.
For each scene, I tell SU not to memorize the camera position so that I don't lose a carefully obited, panned and zoomed view.
Once that is done, all I have to do is to click on the Work scene tabto have a model that is light on the video card and that allows me to fluidly pan, orbit and zoom to add and/or modify objects. I just click on the other scene tab to see the model in full glory. Of course, I may have to wait a little for SU to render the view.
Just ideas.
I would add that you should have a central model and work on the components outside of the main one and reload them when finshed.
this is done using the 'save as' and 'reload' commands in context menu when you right click on a component.
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