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    Need help creating cooling vents on curved surface

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    • bunnyackB Offline
      bunnyack
      last edited by

      Hi forum,

      I just picked up the helicopter-project I was working on the past few months and am determined to finally finish it. However, there is still one problem that is holding me back: As the following pictures will expain, the helicopter has cooling air vents on the engine housing, which is curved. Doesn't sound too complicated, but I just can't seem to come up with any ideas on how to do it. Here's what I mean:

      help1.PNG
      This is the model. You can see the curved turbine housing, still missing the vents.

      help2.PNG
      This is what it is supposed to look like.

      I just can't think of any way to get this done. Can anybody help me out?

      Thanks in advance,

      Kevin

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      • BoxB Offline
        Box
        last edited by

        A couple of ideas,

        Tools on surface and Joint push pull.

        or draw and construct the shapes you want and intersect them with the housing.

        It often helps to think how you would actually build it in the physical world, usually it's almost the same.
        after all it's only aeronautic engineering and not rocket science. 💚

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        • KrisidiousK Offline
          Krisidious
          last edited by

          I agree with Box... good methods. You might also use Loft and a little free hand lines. In organic modeling you're going to come to the point where it's easier and faster to use your eye and draw it by hand. drawing lines along the polys in the are you like and then copying those lines out away from the shell a few inches, then drawing a line at top and bottom to connect back to the shell and then lofting that new "fin" "flare" I can't see the exact shape but most people are not going to notice such small detail unless they are close and paying attention. These are the places in your model that add up to high poly later.

          looking closer at the shape... I think you might also do well building the flares flat and straight and then using shape bender to form them to the shell of the craft.

          http://i292.photobucket.com/albums/mm13/oldcrowfilms/DSC00333.jpg

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • KrisidiousK Offline
            Krisidious
            last edited by

            here ya go...

            Flare.skp

            the skp

            Capture04.JPG
            draw the general shape

            Capture05.JPG
            make a follow me path

            Capture06.JPG
            follow me

            Capture07.JPG
            intersect and slice it into what you want... 1/4

            Capture08.JPG

            Capture09.JPG
            use the scale tool to smash it on top... I did .70 scale top to bottom

            Capture10.JPG
            make a plate to attach to shell with offset.

            Capture11.JPG
            shape bend the flare to fit the shell of craft.

            By: Kristoff Rand
            Home DesignerUnique House Plans

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